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survival seems ridiculous now


The Lone Wanderer
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The Lone Wanderer

wtf, I just wanted to test the new gun and 3 high levels then myself die on wave 5 boneyard.

the enemies appear to be buffed in accuracy, a lot of cover points have been removed or made worse and enemies have miniguns really early on.

it used to be a terrible source of money and now it's worse. I'd get it if people ever farmed it but everyone farms missions.

when and why did this even happen?

 

I played different survivals a few times and they all seem the same.

Edited by The Lone Wanderer
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The Lone Wanderer

Cool, might be something challenging to do.

true

true that hiding in a bin was boring but they seem to beable to 1 burst you from full health with their weapons.

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Turkish Turketarian

All I ever play now a days is survival. I haven't noticed a difference. Almost every "map" still had a location or two where you almost never get shot. The only thing I've noticed is it seems to take way too much ammo to kill them, but that might be due to some lag.

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Haven't played one in quite a while, but will definitely check it out when I get online.

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DentureDynamite

There's been buffing across the board for NPCs in just about every aspect of GTA Online; from traffic that's just a little too subtle about causing you to crash, to the cops who now walk closer to you in your car (and even nearby security guards and the occasional street thug with a gun who jump into the action to shoot you).

 

I've said it before, but even the best "Super Heavy Armor" is just a joke. It should be called "Super Thick Jell-O".

 

But Survivals aren't a problem if you end up with a cheater as the other player (Wave 10 of "Processed"). Keep an eye on how fast the NPCs in the mini-map spawn and how quickly they're wiped out. I kill only one NPC in a Buzzard toward the end; otherwise, criminalintent killed them all on his own in little more than 60 seconds...

 

 

Edited by DentureDynamite
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