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indirivacua

Liberty City III

Recommended Posts

indirivacua

Installation

1º - Download Five-M
2º - Put 'lc3' folder in "usermaps" on root of Five-M(if it dosn't exist, create it)
3º - Before you "log-in" in Five-M, press the right key of 'L' on your keyboard, then put in console 'Invoke-LevelLoader lc3'
4º - Done

Thanks to:

NTAuthority - Five-M/Tutorial
OpenIV Team - OpenFormats Tool
GTA III Rage Classic Team - The conversion of the map for GTA IV
LINK/2012 - Water tutorial
Jestic - Help

Progress:

QqyMah9.png





nYjq5bZt.jpgnAsdMbdt.jpg085Uzxat.png0ffsQzkt.pngcYnAAyOt.pngQ7qf1VNt.pngkBEf5uxt.jpgJHJT4OOt.jpg





Download(Portland only for now):
GTA5Base < (surveys free)
GTA5Base

 

See you in Liberty City

Edited by TJGM
  • Like 12

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Inadequate

Wow, simply amazing. :^: Now only need San Andreas be ported to V.

  • Like 1

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ClaudX

Wow, simply amazing. :^: Now only need San Andreas be ported to V.

Come on, dude. Don't forget about GTA Advance!

 

Great work, man. Interesting to see such an old map on new hardware.

  • Like 2

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X/R//

 

Wow, simply amazing. :^: Now only need San Andreas be ported to V.

Don't forget about GTA Advance!

 

 

 

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xXSimonGhostxX

And GTA HD

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iJordanb1409

My FiveM won't open, it says it can't run the latest GTA 5 update :(

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Garju67

Great job dude. :)

  • Like 2

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dr0yed

Great job, will be testing soon.

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indirivacua

My FiveM won't open, it says it can't run the latest GTA 5 update :(

You have two method for do it work:

 

1º - Wait for an update

2º - Download:

GTA5.exe

PlayGTA5.exe

common.rpf

x64b.rpf

GFSDK_ShadowLib.win64.dll

Update 5(v1.0.350.2)

 

from some torrent.

Edited by indirivacua

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MrGTAmodsgerman

My FiveM won't open, it says it can't run the latest GTA 5 update :(

Here, its a Update for GTA 5 for FiveM

Install this to your Mods folder or the normal way.

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Inadequate

 

Wow, simply amazing. :^: Now only need San Andreas be ported to V.

Come on, dude. Don't forget about GTA Advance!

 

Great work, man. Interesting to see such an old map on new hardware.

 

 

 

Wow, simply amazing. :^: Now only need San Andreas be ported to V.

Don't forget about GTA Advance!

 

 

Hey, relax. :p Don't forget GTA2 too.

Nice work OP.

Edited by inadequate

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iJordanb1409

Edit: Never mind sorted it out

Edited by iJordanb1409

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DeadKerr

Ok so this is amazing, and something I will be definitely following

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lipskamafia

 

  • Like 2

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ManularChimera

-cool vid-

Ah, the memories...

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DayL

 

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GaMeR-X

cool

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unopescio

Oh yeah this is what I've been waiting for. I hope you end up putting paths and everything in to make liberty alive again

  • Like 3

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undertaker fan

And with your HD cars.

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unopescio

Id be all over it if someone released some export scripts for 3dsmax I've been waiting for them for years

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universetwisters

I'd at least like to see Liberty City upgraded to be on par with the graphics and stuff. Y'know, no brightass grass, etc.

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Run Down That Guy

Tried it, it loads up, but no land or anything is visible, just ocean. there is collision over part of the map, but nothing is visible for me at all. I have the Vice City conversion working, but I really want to try this one out. :(

Edit:: also, on the latest FiveM, to use the level load, its "invoke-levelload X" -- your guide says levelloader, which confused me for a bit xD

 

Edit 2: Got it working -- found out my update.rpf was read-only for some reason.. Odd as I do a lot of modding :\

Anyway, looks great so far!!!

 

Question, have you tried using the textures & models from the Xbox version of GTA III? :) I remember the Xbox version having slightly higher resolution on a lot of textures, and even a few higher poly models here and there.

Edited by Run Down That Guy

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indirivacua

Tried it, it loads up, but no land or anything is visible, just ocean. there is collision over part of the map, but nothing is visible for me at all. I have the Vice City conversion working, but I really want to try this one out. :(

Edit:: also, on the latest FiveM, to use the level load, its "invoke-levelload X" -- your guide says levelloader, which confused me for a bit xD

 

Edit 2: Got it working -- found out my update.rpf was read-only for some reason.. Odd as I do a lot of modding :\

Anyway, looks great so far!!!

 

Question, have you tried using the textures & models from the Xbox version of GTA III? :) I remember the Xbox version having slightly higher resolution on a lot of textures, and even a few higher poly models here and there.

Yeah, I tried, but i didn't have the result that I was expecting

 

 

For some reason, some parts of the map, like roads and others buildings don't appear.

axEn4W6.png

cHJyoHC.jpg

 

 

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Run Down That Guy

 

Tried it, it loads up, but no land or anything is visible, just ocean. there is collision over part of the map, but nothing is visible for me at all. I have the Vice City conversion working, but I really want to try this one out. :(

Edit:: also, on the latest FiveM, to use the level load, its "invoke-levelload X" -- your guide says levelloader, which confused me for a bit xD

 

Edit 2: Got it working -- found out my update.rpf was read-only for some reason.. Odd as I do a lot of modding :\

Anyway, looks great so far!!!

 

Question, have you tried using the textures & models from the Xbox version of GTA III? :) I remember the Xbox version having slightly higher resolution on a lot of textures, and even a few higher poly models here and there.

Yeah, I tried, but i didn't have the result that I was expecting

 

 

For some reason, some parts of the map, like roads and others buildings don't appear.

axEn4W6.png

cHJyoHC.jpg

 

 

 

Long time ago I converted with some friends the entirety of GTA 3 for xbox to pc, long before all these other xbox mods for pc GTA 3. We even got the static shadow map from the Xbox version of GTA 3 onto the PC version (after TONS of work) - we also managed to get the reflections working on the PC ver before the hooks were released; sadly, I left for school and the project died out. Anyway, if your interested, I sent you a message.

Obviously, the static shadow map isnt neccesary with GTA V :p But the other stuff might be able to help out.

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lunchxbles

 

Tried it, it loads up, but no land or anything is visible, just ocean. there is collision over part of the map, but nothing is visible for me at all. I have the Vice City conversion working, but I really want to try this one out. :(

Edit:: also, on the latest FiveM, to use the level load, its "invoke-levelload X" -- your guide says levelloader, which confused me for a bit xD

 

Edit 2: Got it working -- found out my update.rpf was read-only for some reason.. Odd as I do a lot of modding :\

Anyway, looks great so far!!!

 

Question, have you tried using the textures & models from the Xbox version of GTA III? :) I remember the Xbox version having slightly higher resolution on a lot of textures, and even a few higher poly models here and there.

Yeah, I tried, but i didn't have the result that I was expecting

 

 

For some reason, some parts of the map, like roads and others buildings don't appear.

axEn4W6.png

cHJyoHC.jpg

 

 

 

Did you convert the IPL directly from gta 3 xbox? It could be different model names

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Run Down That Guy

 

 

Tried it, it loads up, but no land or anything is visible, just ocean. there is collision over part of the map, but nothing is visible for me at all. I have the Vice City conversion working, but I really want to try this one out. :(

Edit:: also, on the latest FiveM, to use the level load, its "invoke-levelload X" -- your guide says levelloader, which confused me for a bit xD

 

Edit 2: Got it working -- found out my update.rpf was read-only for some reason.. Odd as I do a lot of modding :\

Anyway, looks great so far!!!

 

Question, have you tried using the textures & models from the Xbox version of GTA III? :) I remember the Xbox version having slightly higher resolution on a lot of textures, and even a few higher poly models here and there.

Yeah, I tried, but i didn't have the result that I was expecting

 

 

For some reason, some parts of the map, like roads and others buildings don't appear.

axEn4W6.png

cHJyoHC.jpg

 

 

 

Did you convert the IPL directly from gta 3 xbox? It could be different model names

 

No, it was a pain staking process. We used notepad to go through and match all the model names from the PC version -- it actually worked better than just converting the IPL's themselves, as that caused some missing roads, signs and trees sometimes. It was tough but we did it. There is also an option to rename the models to match that of the IPL/PC version.

Either way, its work, but it's worth it. You know you could simply use the already-made GTA 3 Xbox mod for PC as a base of example, or ask to use his work, as he already matched everything up.

 

BTW: @indirivacua - The reason your maps were moved like that as the Xbox version had a slightly different offset for the coords. Easy fix, back then we would just use moo-mapper to move the entire map :p

You could theoretically use moo-mapper (if you can still find a copy) to move the map to its correct state; then go from there, correct any model name mismatches in the IPLs (I think there are only a few hundred... thousand ..xD jk, like 850 if my memory serves. Most are dupes, so find & replace works fine or a simple script)

 

EDIT: Going back over my old work, I think it was only the street lights and props that actually were not placed correctly, thats what we used moomapper for :\

Since your using something already converted that would be too difficult, I'll work on it.

Edited by Run Down That Guy

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