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vytaslll

Is there a way to check when a Task or a TaskSequence completes?

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vytaslll

Hi everyone!

 

I want to know if there's any way to find out when a Task or a TaskSequence has completed? I tried GET_SEQUENCE_PROGRESS native with no luck (I'm passing a TaskSequence handle as an argument, but it always returns -1). I've seen there is GET_IS_TASK_ACTIVE native, but I don't know how to use it... Can someone help me? Or maybe suggest a different way to achieve my desired result?

 

Thank you :)

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Jitnaught

AI::GET_IS_TASK_ACTIVE(Entity/Ped not sure, integer) is how you use the function.

2 seems to be driving. 4 seems to be aiming. I don't know of any others and don't know of any list of what each of these do.

Edited by LetsPlayOrDy

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vytaslll

Yeah, I searched through the scripts and have seen that the second parameter is most of the time 2 or 4 (sometimes 1), but that doesn't help much because tasks like exit vehicle are nor driving nor aiming...

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elsewhat

Did you find a solution to this problem? having the same requirement myself

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gtaVmod

AI::GET_SEQUENCE_PROGRESS

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elsewhat

AI::GET_SEQUENCE_PROGRESS

 

Are you able to get it to return anything else than -1?

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gtaVmod

Sure, works fine for me (i track car driving task with it).

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