Amey.Banaye Posted June 9, 2015 Share Posted June 9, 2015 How can i make player do a certain set of animation after a key press or an event ? Code example wll be helpful Link to comment Share on other sites More sharing options...
qwerasdzxc Posted June 9, 2015 Share Posted June 9, 2015 (edited) How can i make player do a certain set of animation after a key press or an event ? Code example wll be helpful if (e.KeyCode == Keys.O) //random key { Ped playerPed = Game.Player.Character; GTA.Native.Function.Call(GTA.Native.Hash.TASK_START_SCENARIO_IN_PLACE, playerPed, "CODE_HUMAN_POLICE_INVESTIGATE", 1, true); } Hope this is what you need! P.S. Here's the list for some of the animations that someone posted here on GTA:F List: Standing WORLD_HUMAN_AA_COFFEE WORLD_HUMAN_AA_SMOKE WORLD_HUMAN_BINOCULARS WORLD_HUMAN_BUM_FREEWAY WORLD_HUMAN_BUM_SLUMPED WORLD_HUMAN_BUM_STANDING WORLD_HUMAN_BUM_WASH WORLD_HUMAN_CAR_PARK_ATTENDANT WORLD_HUMAN_CHEERING WORLD_HUMAN_CLIPBOARD WORLD_HUMAN_CONST_DRILL WORLD_HUMAN_COP_IDLES WORLD_HUMAN_DRINKING WORLD_HUMAN_DRUG_DEALER WORLD_HUMAN_DRUG_DEALER_HARD WORLD_HUMAN_MOBILE_FILM_SHOCKING WORLD_HUMAN_GARDENER_LEAF_BLOWER WORLD_HUMAN_GARDENER_PLANT WORLD_HUMAN_GOLF_PLAYER WORLD_HUMAN_GUARD_PATROL WORLD_HUMAN_GUARD_STAND WORLD_HUMAN_GUARD_STAND_ARMY WORLD_HUMAN_HAMMERING WORLD_HUMAN_HANG_OUT_STREET WORLD_HUMAN_HIKER_STANDING WORLD_HUMAN_HUMAN_STATUE WORLD_HUMAN_JANITOR WORLD_HUMAN_JOG_STANDING WORLD_HUMAN_LEANING WORLD_HUMAN_MAID_CLEAN WORLD_HUMAN_MUSCLE_FLEX WORLD_HUMAN_MUSCLE_FREE_WEIGHTS WORLD_HUMAN_MUSICIAN WORLD_HUMAN_PAPARAZZI WORLD_HUMAN_PARTYING WORLD_HUMAN_PICNIC WORLD_HUMAN_PROSTITUTE_HIGH_CLASS WORLD_HUMAN_PROSTITUTE_LOW_CLASS WORLD_HUMAN_PUSH_UPS WORLD_HUMAN_SEAT_LEDGE WORLD_HUMAN_SEAT_LEDGE_EATING WORLD_HUMAN_SEAT_STEPS WORLD_HUMAN_SEAT_WALL WORLD_HUMAN_SEAT_WALL_EATING WORLD_HUMAN_SEAT_WALL_TABLET WORLD_HUMAN_SECURITY_SHINE_TORCH WORLD_HUMAN_SIT_UPS WORLD_HUMAN_SMOKING WORLD_HUMAN_SMOKING_POT WORLD_HUMAN_STAND_FIRE WORLD_HUMAN_STAND_FISHING WORLD_HUMAN_STAND_IMPATIENT WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT WORLD_HUMAN_STAND_MOBILE WORLD_HUMAN_STAND_MOBILE_UPRIGHT WORLD_HUMAN_STRIP_WATCH_STAND WORLD_HUMAN_STUPOR WORLD_HUMAN_SUNBATHE WORLD_HUMAN_SUNBATHE_BACK WORLD_HUMAN_SUPERHERO WORLD_HUMAN_SWIMMING WORLD_HUMAN_TENNIS_PLAYER WORLD_HUMAN_TOURIST_MAP WORLD_HUMAN_TOURIST_MOBILE WORLD_HUMAN_VEHICLE_MECHANIC WORLD_HUMAN_WELDING WORLD_HUMAN_WINDOW_SHOP_BROWSE WORLD_HUMAN_YOGA WORLD_BOAR_GRAZING WORLD_CAT_SLEEPING_GROUND WORLD_CAT_SLEEPING_LEDGE WORLD_COW_GRAZING WORLD_COYOTE_HOWL WORLD_COYOTE_REST WORLD_COYOTE_WANDER WORLD_CHICKENHAWK_FEEDING WORLD_CHICKENHAWK_STANDING WORLD_CORMORANT_STANDING WORLD_CROW_FEEDING WORLD_CROW_STANDING WORLD_DEER_GRAZING WORLD_DOG_BARKING_ROTTWEILER WORLD_DOG_BARKING_RETRIEVER WORLD_DOG_BARKING_SHEPHERD WORLD_DOG_SITTING_ROTTWEILER WORLD_DOG_SITTING_RETRIEVER WORLD_DOG_SITTING_SHEPHERD WORLD_DOG_BARKING_SMALL WORLD_DOG_SITTING_SMALL WORLD_FISH_IDLE WORLD_GULL_FEEDING WORLD_GULL_STANDING WORLD_HEN_PECKING WORLD_HEN_STANDING WORLD_MOUNTAIN_LION_REST WORLD_MOUNTAIN_LION_WANDER WORLD_PIG_GRAZING WORLD_PIGEON_FEEDING WORLD_PIGEON_STANDING WORLD_RABBIT_EATING WORLD_RATS_EATING WORLD_SHARK_SWIM PROP_BIRD_IN_TREE PROP_BIRD_TELEGRAPH_POLE PROP_HUMAN_ATM PROP_HUMAN_BBQ PROP_HUMAN_BUM_BIN PROP_HUMAN_BUM_SHOPPING_CART PROP_HUMAN_MUSCLE_CHIN_UPS PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON PROP_HUMAN_PARKING_METER PROP_HUMAN_SEAT_ARMCHAIR PROP_HUMAN_SEAT_BAR PROP_HUMAN_SEAT_BENCH PROP_HUMAN_SEAT_BENCH_DRINK PROP_HUMAN_SEAT_BENCH_DRINK_BEER PROP_HUMAN_SEAT_BENCH_FOOD PROP_HUMAN_SEAT_BUS_STOP_WAIT PROP_HUMAN_SEAT_CHAIR PROP_HUMAN_SEAT_CHAIR_DRINK PROP_HUMAN_SEAT_CHAIR_DRINK_BEER PROP_HUMAN_SEAT_CHAIR_FOOD PROP_HUMAN_SEAT_CHAIR_UPRIGHT PROP_HUMAN_SEAT_CHAIR_MP_PLAYER PROP_HUMAN_SEAT_COMPUTER PROP_HUMAN_SEAT_DECKCHAIR PROP_HUMAN_SEAT_DECKCHAIR_DRINK PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON PROP_HUMAN_SEAT_SEWING PROP_HUMAN_SEAT_STRIP_WATCH PROP_HUMAN_SEAT_SUNLOUNGER PROP_HUMAN_STAND_IMPATIENT CODE_HUMAN_COWER CODE_HUMAN_CROSS_ROAD_WAIT CODE_HUMAN_PARK_CAR PROP_HUMAN_MOVIE_BULB PROP_HUMAN_MOVIE_STUDIO_LIGHT CODE_HUMAN_MEDIC_KNEEL CODE_HUMAN_MEDIC_TEND_TO_DEAD CODE_HUMAN_MEDIC_TIME_OF_DEATH CODE_HUMAN_POLICE_CROWD_CONTROL CODE_HUMAN_POLICE_INVESTIGATE CODE_HUMAN_STAND_COWER EAR_TO_TEXT EAR_TO_TEXT_FAT Edited June 9, 2015 by qwerasdzxc Jitnaught 1 Link to comment Share on other sites More sharing options...
thewhitehammer99 Posted June 10, 2015 Share Posted June 10, 2015 How can i make player do a certain set of animation after a key press or an event ? Code example wll be helpful if (e.KeyCode == Keys.O) //random key { Ped playerPed = Game.Player.Character; GTA.Native.Function.Call(GTA.Native.Hash.TASK_START_SCENARIO_IN_PLACE, playerPed, "CODE_HUMAN_POLICE_INVESTIGATE", 1, true); } Hope this is what you need! im not really sure if the OP wants to make his own player animate or a spawned one but if you want to make a spawned ped dance etc, its the exact same as the above code, but you need to request control of the ped, and while you have it, call that animation also your gif in your sig is great ^ Link to comment Share on other sites More sharing options...
Amey.Banaye Posted June 10, 2015 Author Share Posted June 10, 2015 Thank you Very Much Link to comment Share on other sites More sharing options...
Amey.Banaye Posted June 10, 2015 Author Share Posted June 10, 2015 How do I stop the Animation Link to comment Share on other sites More sharing options...
qwerasdzxc Posted June 10, 2015 Share Posted June 10, 2015 im not really sure if the OP wants to make his own player animate or a spawned one but if you want to make a spawned ped dance etc, its the exact same as the above code, but you need to request control of the ped, and while you have it, call that animation also your gif in your sig is great ^ Well he has what he needs, he can modify it for the future use. Thanks for the gif haha How do I stop the Animation Like this: playerPed.Task.ClearAnimation("WORLD_HUMAN_CLIPBOARD", "WORLD_HUMAN_CLIPBOARD"); //where playerPed can be changed to whatever ped you're using I'm not sure for the part inside of the brackets but I put it like that and it works fine.. Link to comment Share on other sites More sharing options...
Prof_Farnsworth Posted June 10, 2015 Share Posted June 10, 2015 Just to be clear what these two are talking about is a scenario, which is different from an animation. Here is how I play animations in .net: Function.Call(Hash.REQUEST_ANIM_DICT, "[email protected][email protected]@idle_a"); while (!Function.Call<bool>(Hash.HAS_ANIM_DICT_LOADED, "[email protected][email protected]@idle_a")) Wait(10); targets[0].Task.PlayAnimation("[email protected][email protected]@idle_a", "idle_e", 1f, -1, true, 1f); Link to comment Share on other sites More sharing options...
bhavinbhai2707 Posted June 8, 2016 Share Posted June 8, 2016 okkk so does anyone know how to make a ped sit in nearby chair and make him act like he is working. . . suggest if u know Link to comment Share on other sites More sharing options...
AHK1221 Posted June 8, 2016 Share Posted June 8, 2016 How can i make player do a certain set of animation after a key press or an event ? Code example wll be helpful if (e.KeyCode == Keys.O) //random key { Ped playerPed = Game.Player.Character; GTA.Native.Function.Call(GTA.Native.Hash.TASK_START_SCENARIO_IN_PLACE, playerPed, "CODE_HUMAN_POLICE_INVESTIGATE", 1, true); } Hope this is what you need! P.S. Here's the list for some of the animations that someone posted here on GTA:F List: Standing WORLD_HUMAN_AA_COFFEE WORLD_HUMAN_AA_SMOKE WORLD_HUMAN_BINOCULARS WORLD_HUMAN_BUM_FREEWAY WORLD_HUMAN_BUM_SLUMPED WORLD_HUMAN_BUM_STANDING WORLD_HUMAN_BUM_WASH WORLD_HUMAN_CAR_PARK_ATTENDANT WORLD_HUMAN_CHEERING WORLD_HUMAN_CLIPBOARD WORLD_HUMAN_CONST_DRILL WORLD_HUMAN_COP_IDLES WORLD_HUMAN_DRINKING WORLD_HUMAN_DRUG_DEALER WORLD_HUMAN_DRUG_DEALER_HARD WORLD_HUMAN_MOBILE_FILM_SHOCKING WORLD_HUMAN_GARDENER_LEAF_BLOWER WORLD_HUMAN_GARDENER_PLANT WORLD_HUMAN_GOLF_PLAYER WORLD_HUMAN_GUARD_PATROL WORLD_HUMAN_GUARD_STAND WORLD_HUMAN_GUARD_STAND_ARMY WORLD_HUMAN_HAMMERING WORLD_HUMAN_HANG_OUT_STREET WORLD_HUMAN_HIKER_STANDING WORLD_HUMAN_HUMAN_STATUE WORLD_HUMAN_JANITOR WORLD_HUMAN_JOG_STANDING WORLD_HUMAN_LEANING WORLD_HUMAN_MAID_CLEAN WORLD_HUMAN_MUSCLE_FLEX WORLD_HUMAN_MUSCLE_FREE_WEIGHTS WORLD_HUMAN_MUSICIAN WORLD_HUMAN_PAPARAZZI WORLD_HUMAN_PARTYING WORLD_HUMAN_PICNIC WORLD_HUMAN_PROSTITUTE_HIGH_CLASS WORLD_HUMAN_PROSTITUTE_LOW_CLASS WORLD_HUMAN_PUSH_UPS WORLD_HUMAN_SEAT_LEDGE WORLD_HUMAN_SEAT_LEDGE_EATING WORLD_HUMAN_SEAT_STEPS WORLD_HUMAN_SEAT_WALL WORLD_HUMAN_SEAT_WALL_EATING WORLD_HUMAN_SEAT_WALL_TABLET WORLD_HUMAN_SECURITY_SHINE_TORCH WORLD_HUMAN_SIT_UPS WORLD_HUMAN_SMOKING WORLD_HUMAN_SMOKING_POT WORLD_HUMAN_STAND_FIRE WORLD_HUMAN_STAND_FISHING WORLD_HUMAN_STAND_IMPATIENT WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT WORLD_HUMAN_STAND_MOBILE WORLD_HUMAN_STAND_MOBILE_UPRIGHT WORLD_HUMAN_STRIP_WATCH_STAND WORLD_HUMAN_STUPOR WORLD_HUMAN_SUNBATHE WORLD_HUMAN_SUNBATHE_BACK WORLD_HUMAN_SUPERHERO WORLD_HUMAN_SWIMMING WORLD_HUMAN_TENNIS_PLAYER WORLD_HUMAN_TOURIST_MAP WORLD_HUMAN_TOURIST_MOBILE WORLD_HUMAN_VEHICLE_MECHANIC WORLD_HUMAN_WELDING WORLD_HUMAN_WINDOW_SHOP_BROWSE WORLD_HUMAN_YOGA WORLD_BOAR_GRAZING WORLD_CAT_SLEEPING_GROUND WORLD_CAT_SLEEPING_LEDGE WORLD_COW_GRAZING WORLD_COYOTE_HOWL WORLD_COYOTE_REST WORLD_COYOTE_WANDER WORLD_CHICKENHAWK_FEEDING WORLD_CHICKENHAWK_STANDING WORLD_CORMORANT_STANDING WORLD_CROW_FEEDING WORLD_CROW_STANDING WORLD_DEER_GRAZING WORLD_DOG_BARKING_ROTTWEILER WORLD_DOG_BARKING_RETRIEVER WORLD_DOG_BARKING_SHEPHERD WORLD_DOG_SITTING_ROTTWEILER WORLD_DOG_SITTING_RETRIEVER WORLD_DOG_SITTING_SHEPHERD WORLD_DOG_BARKING_SMALL WORLD_DOG_SITTING_SMALL WORLD_FISH_IDLE WORLD_GULL_FEEDING WORLD_GULL_STANDING WORLD_HEN_PECKING WORLD_HEN_STANDING WORLD_MOUNTAIN_LION_REST WORLD_MOUNTAIN_LION_WANDER WORLD_PIG_GRAZING WORLD_PIGEON_FEEDING WORLD_PIGEON_STANDING WORLD_RABBIT_EATING WORLD_RATS_EATING WORLD_SHARK_SWIM PROP_BIRD_IN_TREE PROP_BIRD_TELEGRAPH_POLE PROP_HUMAN_ATM PROP_HUMAN_BBQ PROP_HUMAN_BUM_BIN PROP_HUMAN_BUM_SHOPPING_CART PROP_HUMAN_MUSCLE_CHIN_UPS PROP_HUMAN_MUSCLE_CHIN_UPS_ARMY PROP_HUMAN_MUSCLE_CHIN_UPS_PRISON PROP_HUMAN_PARKING_METER PROP_HUMAN_SEAT_ARMCHAIR PROP_HUMAN_SEAT_BAR PROP_HUMAN_SEAT_BENCH PROP_HUMAN_SEAT_BENCH_DRINK PROP_HUMAN_SEAT_BENCH_DRINK_BEER PROP_HUMAN_SEAT_BENCH_FOOD PROP_HUMAN_SEAT_BUS_STOP_WAIT PROP_HUMAN_SEAT_CHAIR PROP_HUMAN_SEAT_CHAIR_DRINK PROP_HUMAN_SEAT_CHAIR_DRINK_BEER PROP_HUMAN_SEAT_CHAIR_FOOD PROP_HUMAN_SEAT_CHAIR_UPRIGHT PROP_HUMAN_SEAT_CHAIR_MP_PLAYER PROP_HUMAN_SEAT_COMPUTER PROP_HUMAN_SEAT_DECKCHAIR PROP_HUMAN_SEAT_DECKCHAIR_DRINK PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS PROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISON PROP_HUMAN_SEAT_SEWING PROP_HUMAN_SEAT_STRIP_WATCH PROP_HUMAN_SEAT_SUNLOUNGER PROP_HUMAN_STAND_IMPATIENT CODE_HUMAN_COWER CODE_HUMAN_CROSS_ROAD_WAIT CODE_HUMAN_PARK_CAR PROP_HUMAN_MOVIE_BULB PROP_HUMAN_MOVIE_STUDIO_LIGHT CODE_HUMAN_MEDIC_KNEEL CODE_HUMAN_MEDIC_TEND_TO_DEAD CODE_HUMAN_MEDIC_TIME_OF_DEATH CODE_HUMAN_POLICE_CROWD_CONTROL CODE_HUMAN_POLICE_INVESTIGATE CODE_HUMAN_STAND_COWER EAR_TO_TEXT EAR_TO_TEXT_FAT Those arent animations, they are scenarios.... two different things. Link to comment Share on other sites More sharing options...
NOTHING2 Posted July 3, 2019 Share Posted July 3, 2019 I want to make NPC (not player ped) doing animation...what should i do I can control Player animation...but when i try with other Peds i failed companion.Task.PlayAnimation("pickup_object", "pickup_low", 8f, -1, false, 0f); Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now