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julionib

[Q] Obtain entity mass

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julionib

The title says all, how to obtain entity (ped/object/vehicle) mass? For vehicle it may be possible to identify in the handling.meta but for objects things change i believe. So, there is a method for that?

 

Thx in advance

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Mgel

As far as i can tell, no such method exists.

However, both

void SET_PED_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)

and

void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)

do exist.

 

In addition to this you could probably play around with the gravity levels using:

void SET_VEHICLE_GRAVITY(Vehicle vehicle, BOOL Toggle)
void SET_PED_GRAVITY(Ped ped, Any gravity)
void SET_GRAVITY_LEVEL(float level) 

I would also think that it might be possible to calculate the mass yourself, or at least some approximate, using:

void GET_MODEL_DIMENSIONS(Hash modelHash, Vector3 *minimum, Vector3 *maximum)

if you can find the density of the object in question.

 

You could also calculate the mass, using:

float GET_VEHICLE_ACCELERATION(Any p0)

If you can find the force applied to the vehicle.

Edited by Mgel

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julionib

thx man, but i would like to obtain the mass value, the density multipliers are related to entity spawn.

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lpgunit

I know it's a bit off-topic, but could this account for why vehicles tumble when you don't change the handling line?

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