ItsGamerTime Posted June 9, 2015 Share Posted June 9, 2015 Hello guys, i have a problem with texture of any logo... there any way to fix that? Thanks for helping Link to comment Share on other sites More sharing options...
Reyks Posted June 9, 2015 Share Posted June 9, 2015 That's a known bug of the RenderWare engine and it happens on all III-Era games. Try using SkyGfx(with dualPassVehicle=1) and SilentPatch, should fix it. Link to comment Share on other sites More sharing options...
miclin Posted June 9, 2015 Share Posted June 9, 2015 That's a known bug of the RenderWare engine and it happens on all III-Era games. Try using SkyGfx(with dualPassVehicle=1) and SilentPatch, should fix it. THIS is NOT the renderware alpha bug. He just has to give the alpha texture the highest Material-ID. Link to comment Share on other sites More sharing options...
Reyks Posted June 9, 2015 Share Posted June 9, 2015 THIS is NOT the renderware alpha bug. He just has to give the alpha texture the highest Material-ID. Ooops my bad, whenever I see stuff like this I just instantly assume it's the alpha bug. Anyways using SkyGfx and SilentPatch is still a must imo. Link to comment Share on other sites More sharing options...
miclin Posted June 9, 2015 Share Posted June 9, 2015 Ooops my bad, whenever I see stuff like this I just instantly assume it's the alpha bug. Anyways using SkyGfx and SilentPatch is still a must imo. well, technically is more or less a part of the bug. But I don't think its a bug when you are able to make your model bugless in orginal GTA SA. ^^ Link to comment Share on other sites More sharing options...
ItsGamerTime Posted June 10, 2015 Author Share Posted June 10, 2015 (edited) That's a known bug of the RenderWare engine and it happens on all III-Era games. Try using SkyGfx(with dualPassVehicle=1) and SilentPatch, should fix it. THIS is NOT the renderware alpha bug. He just has to give the alpha texture the highest Material-ID. How to apply the highest Material-ID? I use Zmodeler to convert my files Edited June 10, 2015 by ItsGamerTime Link to comment Share on other sites More sharing options...
miclin Posted June 16, 2015 Share Posted June 16, 2015 No idea, sry. Only using 3dsmax. Link to comment Share on other sites More sharing options...
ItsGamerTime Posted June 21, 2015 Author Share Posted June 21, 2015 No idea, sry. Only using 3dsmax. Okay, but, how to apply the highest Material-ID? I install 3DS Max recently xelono 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now