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ISOFX

Objects On Entity

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ISOFX

I have some code here but i get these two errors:

error C2361: initialization of 'hash' is skipped by 'default' label
error C2361: initialization of 'object' is skipped by 'default' label
My Code -
case 8:
Hash hash = GAMEPLAY::GET_HASH_KEY("prop_cs_fuel_nozle");
STREAMING::REQUEST_MODEL(hash);
while (!STREAMING::HAS_MODEL_LOADED(hash)) //Put a ; if this doesnt work
WAIT(0);
Object object = OBJECT::CREATE_OBJECT(hash, 0, 0, 0, true, true, false);
ENTITY::ATTACH_ENTITY_TO_ENTITY(object, playerPed, 0x49d9, -0.58, 0.45, -0.07, 0.0, 0.0, 0.0, false, false, false, false, 2, true);
break;

 

Can anyone fix these errors?

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Fireboyd78

You have to post your entire code. And use either pastebin or the code tag so your code doesn't look so messy.

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outlier

You can fix it 2 ways.

 

1) Declare hash/object before the switch statement

2) Enclose the case in curly brackets i.e.

 

case 8:{    Hash hash = GAMEPLAY::GET_HASH_KEY("prop_cs_fuel_nozle");    STREAMING::REQUEST_MODEL(hash);    while (!STREAMING::HAS_MODEL_LOADED(hash)) //Put a ; if this doesnt work        WAIT(0);    Object object = OBJECT::CREATE_OBJECT(hash, 0, 0, 0, true, true, false);    ENTITY::ATTACH_ENTITY_TO_ENTITY(object, playerPed, 0x49d9, -0.58, 0.45, -0.07, 0.0, 0.0, 0.0, false, false, false, false, 2, true);}break;

 

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ISOFX

You can fix it 2 ways.

 

1) Declare hash/object before the switch statement

2) Enclose the case in curly brackets i.e.

 

 

 

case 8:{    Hash hash = GAMEPLAY::GET_HASH_KEY("prop_cs_fuel_nozle");    STREAMING::REQUEST_MODEL(hash);    while (!STREAMING::HAS_MODEL_LOADED(hash)) //Put a ; if this doesnt work        WAIT(0);    Object object = OBJECT::CREATE_OBJECT(hash, 0, 0, 0, true, true, false);    ENTITY::ATTACH_ENTITY_TO_ENTITY(object, playerPed, 0x49d9, -0.58, 0.45, -0.07, 0.0, 0.0, 0.0, false, false, false, false, 2, true);}break;

Thanks! :) I will try this afterwards. Also do you know how to attach it to a bone? Isn't it something like GET_BONE_INDEX?

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MrPancakes

 

You can fix it 2 ways.

 

1) Declare hash/object before the switch statement

2) Enclose the case in curly brackets i.e.

 

 

case 8:{    Hash hash = GAMEPLAY::GET_HASH_KEY("prop_cs_fuel_nozle");    STREAMING::REQUEST_MODEL(hash);    while (!STREAMING::HAS_MODEL_LOADED(hash)) //Put a ; if this doesnt work        WAIT(0);    Object object = OBJECT::CREATE_OBJECT(hash, 0, 0, 0, true, true, false);    ENTITY::ATTACH_ENTITY_TO_ENTITY(object, playerPed, 0x49d9, -0.58, 0.45, -0.07, 0.0, 0.0, 0.0, false, false, false, false, 2, true);}break;

Thanks! :) I will try this afterwards. Also do you know how to attach it to a bone? Isn't it something like GET_BONE_INDEX?

 

 

Third param is the bone index. 0x49d9 (the index your currently using) attaches to the players left wrist.

 

here are some bone indexes: http://pastebin.com/D7JMnX1g

Edited by MrPancakes

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