ISOFX Posted June 8, 2015 Share Posted June 8, 2015 Does anyone know where to find all the bone index's and stuff like that? I have looked but cant find it. Thanks Link to comment Share on other sites More sharing options...
ChOcOsKiZo Posted June 8, 2015 Share Posted June 8, 2015 http://pastebin.com/D7JMnX1g ISOFX 1 Link to comment Share on other sites More sharing options...
ISOFX Posted June 9, 2015 Author Share Posted June 9, 2015 http://pastebin.com/D7JMnX1g Thanks, Do you know how to put it in this native? static int GET_PED_BONE_INDEX(Ped ped, int boneId) { return invoke<int>(0x3F428D08BE5AAE31, ped, boneId); } // 0x3F428D08BE5AAE31 0x259C6BA2 Is it this? PED::GET_PED_BONE_INDEX(playerPed, 0x49d9); Please Correct me. Link to comment Share on other sites More sharing options...
MrPancakes Posted June 9, 2015 Share Posted June 9, 2015 http://pastebin.com/D7JMnX1g Thanks, Do you know how to put it in this native? static int GET_PED_BONE_INDEX(Ped ped, int boneId) { return invoke<int>(0x3F428D08BE5AAE31, ped, boneId); } // 0x3F428D08BE5AAE31 0x259C6BA2 Is it this? PED::GET_PED_BONE_INDEX(playerPed, 0x49d9); Please Correct me. Correct. Example of returning coords: Vector3 rot = ENTITY::GET_ENTITY_ROTATION( PlayerPed, 0 );int boneindex = PED::GET_PED_BONE_INDEX( PLAYER::PLAYER_PED_ID(), 0x49d9 );Vector3 bonecoords = PED::GET_PED_BONE_COORDS( PLAYER::PLAYER_PED_ID(), boneindex, rot.x,rot.y,rot.z ); Link to comment Share on other sites More sharing options...
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