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Vice Cry: Remastered


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  • 8 months later...
  • 1 year later...

After 4 years of on and off development, Vice Cry Remastered will finally be 'steppin out into it's 1.0 Release within the coming month, all that is left is Beta Testing along with a Final Quality Check. Running fully as a DLC, Vice Cry Remastered has many new features never before seen in GTA5 Modding. Below is the Trailer for this mod, and more details can be found in the Original Post, enjoy :)

 

 

 

 

Edited by lunchxbles

Playing around with new Palm Tree models and Instanced Grass

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Edited by lunchxbles
  • Like 12
  • 3 weeks later...
  • 2 weeks later...

The map is placed to the East of the Los Santos map, a comfortable distance away.

 

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Edited by lunchxbles
10 hours ago, Carl Johnson (JAL) said:

Did you add LoDlights and Distantlights?

Yes! 

 

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Edited by lunchxbles

I'm very excited to announce that Vice Cry Remastered 1.0 has officially been released to GTA5-Mods! I've published new screenshots on the original post. Download link is below as well as in the original post.. ENJOY!

 

https://www.gta5-mods.com/maps/vicecity-in-v

 

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Edited by lunchxbles

This is awesome lunchxbles !

 

I will give it a try when I get off work but is Malibu club textured accessible now?

 

EDIT just saw the trailer and it is. 😀

Edited by K0ol-G-R4P
  • 2 weeks later...
On 12/31/2019 at 9:27 AM, gongel said:

@lunchxbles Awesome work. I love this map :D . Are you planning to use native palm trees from gta 5 or similar? Regards.

 

On 12/31/2019 at 2:37 PM, Tiago_The_Gamer96 said:

A HD version of VCS palm trees would fit in this very well

The current plan for the palm trees is to use the ones I created, but develop new trunk models. The trunks are currently from the original vice cry mod, so once I remake them, they will be an entirely new asset. 

 

In terms of other development plans, I've implemented +hi textures, fixing the bugs that forced players to use the "Normal" option for the "Texture Quality" setting. This will also give players the option to adjust the texture setting to their own preference, depending on their performance.

New building models have also been developed.

 

 

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Edited by lunchxbles
  • 2 weeks later...

I think its about time for a teaser for Update 1.1, coming soon. Featuring new models, including buildings, palm trees, traffic lights, and much more. The update will also feature a minimap, new night lights, and many bug fixes.

 



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vitalik2187836
3 hours ago, lunchxbles said:

I think its about time for a teaser for Update 1.1, coming soon. Featuring new models, including buildings, palm trees, traffic lights, and much more. The update will also feature a minimap, new night lights, and many bug fixes.

 

 

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Its amazing! I always wanted someone to remake maps from sa and vc. I can't even understand how you got to the point where you at right now. And as i can see you don't plan to stop. Its just outstanding work. Of course its far from perfect but i haven't seen at least one map ported from 3d to hd era with such big improvements. I have only one question: Do you have any plans to remake/add interiors? Because its one of the biggest downsides of old gta maps.

  • 2 months later...
On 9/16/2017 at 3:26 AM, lunchxbles said:

sorry for my absence over these past few months, but I am back with a little progress update (yes that is real traffic)

 

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Can I make a small suggestion? No idea if it's possible but.. maybe lower the probability of a dark car color? In Vice City there weren't this many dark/black cars as far as I can remember.

And keep up the good work!

  • Like 3

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