Vikki_Suicide Posted August 12, 2016 Share Posted August 12, 2016 This does look awesome but I dunno, I think Vice City needs that 80's flair to it, I dunno if the weather fits it... Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069010153 Share on other sites More sharing options...
Ss4gogeta0 Posted August 13, 2016 Share Posted August 13, 2016 I have started to work on this mod again using Zmodeler3 and multifive, not the most ideal method but its all we have for now. Although I am limited to the amount of HD models in the game due to no LODS, I can still fix a lot of bugs and improve the mod overall. The next update is mainly focused on Night Life for Vice City, with custom neons and lights made by me, along with some other changes and fixes. Glad to be back on this project Expect an update soon Here is some screens showcasing the update: why not just port to IV until proper model editing comes? 65536 1 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069011621 Share on other sites More sharing options...
lunchxbles Posted August 13, 2016 Author Share Posted August 13, 2016 (edited) I have started to work on this mod again using Zmodeler3 and multifive, not the most ideal method but its all we have for now. Although I am limited to the amount of HD models in the game due to no LODS, I can still fix a lot of bugs and improve the mod overall. The next update is mainly focused on Night Life for Vice City, with custom neons and lights made by me, along with some other changes and fixes. Glad to be back on this project Expect an update soon Here is some screens showcasing the update: why not just port to IV until proper model editing comes? Because all the models that I make in V are already in the correct format for when ymap/ ytyp editing comes. I don't know if there will be a simple batch converter, FiveM's is good but there is some issues that using zmodeler fixes, such as broken bounds, incorrect shaders, and renaming the inner model dummy to "lovely" which doesn't make it easy to fix multiple models at one time because you have to rename them all. If I continue to use V has a base then all my models will be converted properly ready to be placed. Edited August 13, 2016 by lunchxbles Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069012386 Share on other sites More sharing options...
DamnedDev Posted August 14, 2016 Share Posted August 14, 2016 I have started to work on this mod again using Zmodeler3 and multifive, not the most ideal method but its all we have for now. Although I am limited to the amount of HD models in the game due to no LODS, I can still fix a lot of bugs and improve the mod overall. The next update is mainly focused on Night Life for Vice City, with custom neons and lights made by me, along with some other changes and fixes. Glad to be back on this project Expect an update soon Here is some screens showcasing the update: why not just port to IV until proper model editing comes? Because all the models that I make in V are already in the correct format for when ymap/ ytyp editing comes. I don't know if there will be a simple batch converter, FiveM's is good but there is some issues that using zmodeler fixes, such as broken bounds, incorrect shaders, and renaming the inner model dummy to "lovely" which doesn't make it easy to fix multiple models at one time because you have to rename them all. If I continue to use V has a base then all my models will be converted properly ready to be placed. Lol NTA trolling with the lovely thing. lunchxbles, BS_BlackScout and Jestic 3 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069013546 Share on other sites More sharing options...
Ss4gogeta0 Posted August 14, 2016 Share Posted August 14, 2016 (edited) I have started to work on this mod again using Zmodeler3 and multifive, not the most ideal method but its all we have for now. Although I am limited to the amount of HD models in the game due to no LODS, I can still fix a lot of bugs and improve the mod overall. The next update is mainly focused on Night Life for Vice City, with custom neons and lights made by me, along with some other changes and fixes. Glad to be back on this project Expect an update soon Here is some screens showcasing the update: why not just port to IV until proper model editing comes? Because all the models that I make in V are already in the correct format for when ymap/ ytyp editing comes. I don't know if there will be a simple batch converter, FiveM's is good but there is some issues that using zmodeler fixes, such as broken bounds, incorrect shaders, and renaming the inner model dummy to "lovely" which doesn't make it easy to fix multiple models at one time because you have to rename them all. If I continue to use V has a base then all my models will be converted properly ready to be placed. but they also will technically be sitting on a shelf waiting god knows how long. besides, even if you do release it on V, you will still be releasing to a fairly limited market compared if you were to also release on IV. as there are many many people who cant simply afford V or a computer that can run it. Wouldnt you want to expand outwards more in order to gain more support? or is V just going to be your magnum opus? plus due to V still being updated, you will have to deal with pockets of time where the mod will lose compatibility due to an update or that R* could change the file encryption to be even stronger on Take2's behalf which will cause your mod to cease functioning completely... Its always good to have a backup plan you can fall back on. IV being that plan. better to be safe than sorry. Edited August 14, 2016 by Ss4gogeta0 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069013833 Share on other sites More sharing options...
HeySlickThatsMe Posted August 14, 2016 Share Posted August 14, 2016 wouldn't there be a way to maybe merge some objects so you can have more space? for example merge ocean view exterior with interior and stuff like that Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069014161 Share on other sites More sharing options...
lunchxbles Posted August 15, 2016 Author Share Posted August 15, 2016 (edited) but they also will technically be sitting on a shelf waiting god knows how long. besides, even if you do release it on V, you will still be releasing to a fairly limited market compared if you were to also release on IV. as there are many many people who cant simply afford V or a computer that can run it. Wouldnt you want to expand outwards more in order to gain more support? or is V just going to be your magnum opus? plus due to V still being updated, you will have to deal with pockets of time where the mod will lose compatibility due to an update or that R* could change the file encryption to be even stronger on Take2's behalf which will cause your mod to cease functioning completely... Its always good to have a backup plan you can fall back on. IV being that plan. better to be safe than sorry. My backup plan is always going to be IV. It's not complicated to convert models to IV, and the IDE/WPL is already in IV since it needs to be converted from there. I'd rather stick to the newest and best engine. I don't have plans to convert this to IV at the moment, maybe something will change later but for right now I'm sticking to V. wouldn't there be a way to maybe merge some objects so you can have more space? for example merge ocean view exterior with interior and stuff like that It's not about the model count, you can raise that with gameconfig.xml. Its about the poly/texture file count. Combining models would make no difference. Edited August 15, 2016 by lunchxbles Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069015252 Share on other sites More sharing options...
HeySlickThatsMe Posted August 15, 2016 Share Posted August 15, 2016 oh.. how about removing one island for short time and working only on other island? Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069015915 Share on other sites More sharing options...
lunchxbles Posted August 16, 2016 Author Share Posted August 16, 2016 oh.. how about removing one island for short time and working only on other island? Thats what I've been doing. Focusing on Ocean Drive for now. HeySlickThatsMe and Mr.ClaudeFan 2 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069017424 Share on other sites More sharing options...
Ss4gogeta0 Posted August 18, 2016 Share Posted August 18, 2016 well that means im not going to play the mod Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069023493 Share on other sites More sharing options...
K0ol-G-R4P Posted August 18, 2016 Share Posted August 18, 2016 Glad to see you're still working on this lunch. Stick to your plan, V is the way to go. Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069024034 Share on other sites More sharing options...
undertaker fan Posted August 19, 2016 Share Posted August 19, 2016 (edited) well that means im not going to play the mod no one's forcing you Edited August 19, 2016 by undertaker fan Jinx., Gummy and K0ol-G-R4P 3 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069025123 Share on other sites More sharing options...
sseebbyy Posted September 22, 2016 Share Posted September 22, 2016 Finally, with Vice Cry vegetation and hd textures + new neons and new improvements given by this mod, Ocean Drive will look like it should !! Keep up the good work, and waiting for news ! (the neons are awesome - fits perfectly) Mr.ClaudeFan 1 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069094088 Share on other sites More sharing options...
jpm1 Posted October 1, 2016 Share Posted October 1, 2016 looks nice but change the palm trees man. V engine with these trees hurt my eyes. Good luck. I know how time consuming creating a map is Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069111716 Share on other sites More sharing options...
Vikki_Suicide Posted October 4, 2016 Share Posted October 4, 2016 This looks really nice, VC always did need a more modern lighting engine to do it some justice. RW has had it's day. Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069117266 Share on other sites More sharing options...
lunchxbles Posted May 4, 2017 Author Share Posted May 4, 2017 Hello everyone! I'm very happy to announce the return of this mod to GTAV. I have restarted fresh now that we have proper tools available. I have spent the past couple weeks working on getting this mod going again. I wanted to show you all some screenshots of the work I have put in. I am almost finished with the entire beachside island, just one area left. I hope you all are as excited as I am to see this mod come back! Take a look at some of the screenshots below ! Also expect a trailer coming soon! cp1dell, Dock, 65536 and 9 others 12 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069552988 Share on other sites More sharing options...
mould122 Posted May 4, 2017 Share Posted May 4, 2017 Are you planning to release this mod as an upgrade to gtarandom´s Vice V or what? Sorry, I´m not clear with this situation. If not, are you still doing this with FiveM that would replace the whole SA map? Anyway, I´m excited about the upcoming trailer Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069553067 Share on other sites More sharing options...
lunchxbles Posted May 4, 2017 Author Share Posted May 4, 2017 (edited) Are you planning to release this mod as an upgrade to gtarandom´s Vice V or what? Sorry, I´m not clear with this situation. If not, are you still doing this with FiveM that would replace the whole SA map? Anyway, I´m excited about the upcoming trailer nope, this mod has no affilation with ViceV. This is going to be a replacement for Los Santos, not running FiveM, but directly in GTAV, perhaps running as a DLC. Perhaps in the future I will look into moving vice city to an area away from Los Santos so they can spawn together but for now i'm keeping the 80's and 2017 seperate Edited May 4, 2017 by lunchxbles Lozano71 1 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069553070 Share on other sites More sharing options...
nkjellman Posted May 4, 2017 Share Posted May 4, 2017 Are you planning to release this mod as an upgrade to gtarandom´s Vice V or what? Sorry, I´m not clear with this situation. If not, are you still doing this with FiveM that would replace the whole SA map? Anyway, I´m excited about the upcoming trailer nope, this mod has no affilation with ViceV. This is going to be a replacement for Los Santos, not running FiveM, but directly in GTAV, perhaps running as a DLC. Perhaps in the future I will look into moving vice city to an area away from Los Santos so they can spawn together but for now i'm keeping the 80's and 2017 seperate Hopefully you'll add it like ViceV. I'd like to have an HD VC as a placrholder for VC when I add LC to the map. Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069553107 Share on other sites More sharing options...
Hans-Hermann Hoppe Posted May 5, 2017 Share Posted May 5, 2017 Is this call for hype? Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069554835 Share on other sites More sharing options...
cp1dell Posted May 5, 2017 Share Posted May 5, 2017 Where are we with modding in GTA V? Can ped paths and traffic paths be created yet for this new map? Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069554925 Share on other sites More sharing options...
sseebbyy Posted May 5, 2017 Share Posted May 5, 2017 Remastering Vice Cry is maybe the best idea so far, for a conversion to RAGE. Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069554935 Share on other sites More sharing options...
HeySlickThatsMe Posted May 6, 2017 Share Posted May 6, 2017 Can't wait! in the overall map you should add more Neon Lights Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069555947 Share on other sites More sharing options...
Lozano71 Posted May 8, 2017 Share Posted May 8, 2017 lunchxbles, R*Editor will work with your mod? I really wait it for my videos... Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069559061 Share on other sites More sharing options...
BS_BlackScout Posted May 8, 2017 Share Posted May 8, 2017 lunchxbles, R*Editor will work with your mod? I really wait it for my videos... Well, it's Single-Player. I don't see why it wouldn't work. Lozano71 1 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069560415 Share on other sites More sharing options...
lunchxbles Posted May 16, 2017 Author Share Posted May 16, 2017 "go see how this girl handles a bike..." Ruvix, EenCole, Lozano71 and 7 others 10 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069576125 Share on other sites More sharing options...
DubHaMlg777 Posted June 29, 2017 Share Posted June 29, 2017 Is this mod going to have normal map adopted ? Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069690997 Share on other sites More sharing options...
mould122 Posted August 9, 2017 Share Posted August 9, 2017 (edited) Let's pop the question since nobody has yet. Is this mod dead? Edited August 10, 2017 by mould122 Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069768502 Share on other sites More sharing options...
Grinch_ Posted August 10, 2017 Share Posted August 10, 2017 any download links Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069769651 Share on other sites More sharing options...
mould122 Posted August 10, 2017 Share Posted August 10, 2017 any download links https://www.gta5-mods.com/maps/vicecity-in-v Link to comment https://gtaforums.com/topic/799708-vice-cry-remastered/?do=findComment&comment=1069769897 Share on other sites More sharing options...
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