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[Q|LUA] Spawn vehicle next to player?


ImMatt
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For whatever reason this doesn't spawn the vehicle next to the player and im not sure why. Any help??

 

 

STREAMING.REQUEST_MODEL(modelString)
while (STREAMING.HAS_MODEL_LOADED(modelString)) do
WAIT(0)
local lookDir = ENTITY.GET_ENTITY_HEADING(PLAYER.PLAYER_PED_ID())
local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER.PLAYER_PED_ID(), 0.0, 5.0, 0.0)
local veh = VEHICLE.CREATE_VEHICLE(modelString, coords.x, coords.y, coords.z, lookDir, 1, 0)
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Your code is stuck in an infinite loop...

This is the full thing, I just didnt bother putting in the no longer needed lines in my question
STREAMING.REQUEST_MODEL(modelString)
while (STREAMING.HAS_MODEL_LOADED(modelString)) do
WAIT(0)
local lookDir = ENTITY.GET_ENTITY_HEADING(PLAYER.PLAYER_PED_ID())
local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER.PLAYER_PED_ID(), 0.0, 5.0, 0.0)
local veh = VEHICLE.CREATE_VEHICLE(modelString, coords.x, coords.y, coords.z, lookDir, 1, 0)
VEHICLE.SET_VEHICLE_ON_GROUND_PROPERLY(veh)
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(modelString)
ENTITY.SET_VEHICLE_AS_NO_LONGER_NEEDED(veh)
Edited by ImMatt
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Fireboyd78

Again, your code is stuck in an infinite loop...

while (STREAMING.HAS_MODEL_LOADED(modelString)) do     WAIT(0)end

You need to change it to a "while not" statement:

while not STREAMING.HAS_MODEL_LOADED(modelString) do     WAIT(0)end
Edited by Fireboyd78
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Again, your code is stuck in an infinite loop...

while (STREAMING.HAS_MODEL_LOADED(modelString)) do     WAIT(0)end

You need to change it to a "while not" statement:

while not STREAMING.HAS_MODEL_LOADED(modelString) do     WAIT(0)end

Still did not work, this is my entire script http://pastebin.com/tv8Jb2gF

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Fireboyd78

Ahhh, no wonder it's not working. If you're calling it like this:

spawnVehicle("CAVALCADE")

Then you need to change your code to use the hash of that string. Something like this:

function spawnVehicle(modelString)    local modelHash = GAMEPLAY.GET_HASH_KEY(modelString)    // [...]    // change all references of 'modelString' to 'modelHash'    STREAMING.REQUEST_MODEL(modelHash)    // etc.end

I was working on a towing script, and I only got the basics down. Here is a snippet of the code if you need want an example of 100% working code. I never figured out how to delete the vehicle, however.

http://pastebin.com/pUumDe51

Edited by Fireboyd78
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Ahhh, no wonder it's not working. If you're calling it like this:

 

spawnVehicle("CAVALCADE")

Then you need to change your code to use the hash of that string. Something like this:

function spawnVehicle(modelString)    local modelHash = GAMEPLAY.GET_HASH_KEY(modelString)    // [...]    // change all references of 'modelString' to 'modelHash'    STREAMING.REQUEST_MODEL(modelHash)    // etc.end

I was working on a towing script, and I only got the basics down. Here is a snippet of the code if you need want an example of 100% working code. I never figured out how to delete the vehicle, however.

http://pastebin.com/pUumDe51

Yeah, I made other vehicle spawn scripts before. I was working on a Presidential Motorcade type one but then I realized the vehicles never despawned so I scrapped the idea

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Fireboyd78

Did you resolve the issue? If you've made spawn scripts before, I have no idea why this wouldn't be working :p

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Did you resolve the issue? If you've made spawn scripts before, I have no idea why this wouldn't be working :p

still isn't working :cry:

this is what i've changed, this has never been an issue before, so i have no idea whats wrong

 

 

function spawnVehicle(modelString)
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerpos = ENTITY.GET_ENTITY_COORDS(player, true)
local modelHash = GAMEPLAY.GET_HASH_KEY(modelString)
STREAMING.REQUEST_MODEL(modelHash)
while not STREAMING.HAS_MODEL_LOADED(modelHash) do
WAIT(0)
end
local lookDir = ENTITY.GET_ENTITY_HEADING(PLAYER.PLAYER_PED_ID())
local coords = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER.PLAYER_PED_ID(), 0.0, 5.0, 0.0)
local veh = VEHICLE.CREATE_VEHICLE(modelHash, coords.x, coords.y, coords.z, lookDir, 1, 0)
VEHICLE.SET_VEHICLE_ON_GROUND_PROPERLY(veh)
VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(veh, "")
VEHICLE.SET_VEHICLE_COLOURS(veh, 0, 0)
VEHICLE.SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh, 0, 0, 0)
VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0)
VEHICLE.SET_VEHICLE_WHEEL_TYPE(veh, 120)
VEHICLE.SET_VEHICLE_WINDOW_TINT(veh, 1)
VEHICLE.SET_VEHICLE_IS_STOLEN(veh, false)
VEHICLE.SET_VEHICLE_IS_WANTED(veh, false)
VEHICLE.SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER(veh, true)
VEHICLE.SET_VEHICLE_NEEDS_TO_BE_HOTWIRED(veh, false)
VEHICLE.SET_CAN_RESPRAY_VEHICLE(veh, true)
VEHICLE.SET_VEHICLE_TYRES_CAN_BURST(veh, false)
VEHICLE.SET_VEHICLE_WHEELS_CAN_BREAK(veh, false)
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(modelHash)
ENTITY.SET_VEHICLE_AS_NO_LONGER_NEEDED(veh)
end
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Fireboyd78

Yeah that's bizarre...maybe I'll try to see what's wrong when I get home.

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Well whether it gets solved or not, thanks for the help! I always appreciate any help :D

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