Unnoticable Posted June 7, 2015 Share Posted June 7, 2015 (edited) So recently I've made a new gang but I can't get them to carry weapons, or appear in the actual game. Is there any way I can some how give them territory somewhere on the map so they spawn? And to choose what weapons they use? FYI: I am not using CLEO. I just replaced 3 peds with gang members, changed their stats (with a ped editor,) voices, and cars. (peds.ide, pedgrp.ide, cargrp.ide) I will use CLEO if I have to, though. Edited June 7, 2015 by Unnoticable Link to comment Share on other sites More sharing options...
CML99 Posted June 7, 2015 Share Posted June 7, 2015 (edited) Yeah, you need cleo library. Zone Map {$CLEO .cs}0000: NOP0237: set_gang 1 weapons_to 24 29 4 //sets each gang weapons - the 3 IDs on the end (you can check the weapon IDs in Help > Index > SCM Doc > GTA SA > Weapon numbers076C: set_zone 'ELCO1' gang 1 density_to 40 //look for zone names on the map aboveend_thread the 1 value is the number of gang - see Gang IDs in SCM Documenation (SA) Edited June 7, 2015 by Camil1999 Link to comment Share on other sites More sharing options...
Unnoticable Posted June 7, 2015 Author Share Posted June 7, 2015 Yeah, you need cleo library. Zone Map {$CLEO .cs}0000: NOP0237: set_gang 1 weapons_to 24 29 4 //sets each gang weapons - the 3 IDs on the end (you can check the weapon IDs in Help > Index > SCM Doc > GTA SA > Weapon numbers076C: set_zone 'ELCO1' gang 1 density_to 40 //look for zone names on the map aboveend_thread the 1 value is the number of gang - see Gang IDs in SCM Documenation (SA) Thanks, I appreciate it. Link to comment Share on other sites More sharing options...
Unnoticable Posted June 7, 2015 Author Share Posted June 7, 2015 Yeah, you need cleo library. Zone Map {$CLEO .cs}0000: NOP0237: set_gang 1 weapons_to 24 29 4 //sets each gang weapons - the 3 IDs on the end (you can check the weapon IDs in Help > Index > SCM Doc > GTA SA > Weapon numbers076C: set_zone 'ELCO1' gang 1 density_to 40 //look for zone names on the map aboveend_thread the 1 value is the number of gang - see Gang IDs in SCM Documenation (SA) Hey, so my gang spawns and has the correct weapons but they don't have the correct skins or voice even though both the peds.ide and pedgrp.ide are edited. They don't drive in cars either like they are supposed to because I edited the cargrp.ide Am I missing something? Link to comment Share on other sites More sharing options...
CML99 Posted June 7, 2015 Share Posted June 7, 2015 Show all the lines you edited. Link to comment Share on other sites More sharing options...
Unnoticable Posted June 8, 2015 Author Share Posted June 8, 2015 (edited) Show all the lines you edited. By the way, yes the skins I edited appear in-game (I tested it with a skin changer.) The gang just doesn't use them for some reason, they retain their default GANG9 skins which is the Varrios Los Aztecas skins. Since they still have the default skins, they also have the default voices aswell. As shown below, they are supposed to drive those cars aswell, but instead they only spawn in groups (on foot) which is default. After editing the ped.ide file, they still hate GANG2 (GSF.) It seems everything except the CLEO script works. EDIT: By the way, I have 2 other questions. The gang doesn't use the gang shooting style (holding sideways.) Is there something I can do to fix this? I have a mod which allows me to take over territory of all gangs in San Andreas, including my gang. But my gang doesn't have a zone color on the map. Is there something I can do to fix this? peds.ide 136, SBMYTR3, SBMYTR3, GANG9, STAT_GANG9, gang1, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM1, VOICE_GNG_FAM2183, VBMYCR, VBMYCR, GANG9, STAT_GANG9, gang1, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM3, VOICE_GNG_FAM4221, SBMORI, SBMORI, GANG9, STAT_GANG9, gang2, 110F, 1, null, 5, 5, PED_TYPE_GANG, VOICE_GNG_FAM5, VOICE_GNG_FAM5 ped.ide GANG2 Hate GANG1 GANG3 GANG4 GANG5 GANG6 GANG7 GANG8 GANG10 Respect GANG2 Dislike GANG9GANG9 Hate GANG1 GANG3 GANG4 GANG5 GANG6 GANG7 GANG8 GANG10 Respect GANG9 Dislike GANG2 pedgrp.ide SBMYTR3, VBMYCR, SBMORI3 # Gang 9 (SAF - FAM) (I also removed these skins from their previous places in the pedgrp.ide file.) cargrp.ide esperant, savanna, voodoo # Gang 9 (SAF - FAM) Edited June 8, 2015 by Unnoticable Link to comment Share on other sites More sharing options...
CML99 Posted June 8, 2015 Share Posted June 8, 2015 ped.ide edits make no changes, use 0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0 // see ped.dat instead (in cleo)http://gtag.gtagaming.com/opcode-database/opcode/0746/ As for the color, edit the hex value in ExGangWars.ini (TurfColour=0x593816) Here's an example of the gang9 I edited some time ago: 111, MAFFA, MAFFA, GANG9, STAT_GANG9, gang1, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFA, VOICE_GEN_MAFFA112, MAFFB, MAFFB, GANG9, STAT_GANG9, gang1, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFB, VOICE_GEN_MAFFB113, VMAFF2, VMAFF2, GANG9, STAT_GANG9, gang1, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFB, VOICE_GEN_MAFFB Compare it (except the voices) with yours and correct. Link to comment Share on other sites More sharing options...
Unnoticable Posted June 8, 2015 Author Share Posted June 8, 2015 (edited) ped.ide edits make no changes, use 0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0 // see ped.dat instead (in cleo) http://gtag.gtagaming.com/opcode-database/opcode/0746/ As for the color, edit the hex value in ExGangWars.ini (TurfColour=0x593816) Here's an example of the gang9 I edited some time ago: 111, MAFFA, MAFFA, GANG9, STAT_GANG9, gang1, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFA, VOICE_GEN_MAFFA112, MAFFB, MAFFB, GANG9, STAT_GANG9, gang1, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFB, VOICE_GEN_MAFFB113, VMAFF2, VMAFF2, GANG9, STAT_GANG9, gang1, 110F, 1, man, 2, 2, PED_TYPE_GANG, VOICE_GEN_MAFFB, VOICE_GEN_MAFFB Compare it (except the voices) with yours and correct. Thanks for the fix for voices (peds.ide,) and somehow I fixed my cargrp.ide but my pedgrp.ide (which gives them their skins) isn't working. What could possibly be wrong with it? Here's the whole gang part of my pedgrp.ide file: (in notepad++) BALLAS1, BALLAS2, BALLAS3 # Gang 1 (BALLAS - Rival Black Gang - AKA FLATS)FAM1, FAM2, FAM3 # Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)LSV1, LSV2, LSV3 # Gang 3 ( Los Santos Vagos - AKA Northside Mexicans)SFR1, SFR2, SFR3 # Gang 4 (San Fiero Rifa - proper models: SFR1, SFR2, SFR3)DNB1, DNB2, DNB3 # Gang 5 (Da Nang Boys - AKA Vietnamese)VMAFF1, VMAFF2, VMAFF3, VMAFF4 # Gang 6 (ITALIAN MAFIA)TRIADA, TRIADB, TRIBOSS # Gang 7 (TRIADS) VLA1, VLA2, VLA3 # Gang 8 (Varrio Los Aztecas - AKA SOUTH SIDE MEXICAN)SBMYTR3, VBMYCR, SBMORI3 # Gang 9 (SAF - FAM)VLA1, VLA2, VLA3 # Gang 10 (UNUSED) Edited June 8, 2015 by Unnoticable Link to comment Share on other sites More sharing options...
CML99 Posted June 8, 2015 Share Posted June 8, 2015 Remove 3 from SBMORI Link to comment Share on other sites More sharing options...
Unnoticable Posted June 8, 2015 Author Share Posted June 8, 2015 (edited) Remove 3 from SBMORI Yeah that was a typo lol but it still doesn't work, turns out cargrp.dat still doesn't work either as they still drive sentinels which are by default. Also a minor problem, after changing the HEX values in ExGangWars.ini their zones are still colorless. Edited June 8, 2015 by Unnoticable Link to comment Share on other sites More sharing options...
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