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L3gendaryGamers

Make popup for custom License Plates

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L3gendaryGamers

So I got this code from the nativedb

Ped playerPed = PLAYER::PLAYER_PED_ID();Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);char* plateText = "MY TEXT";VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(veh, ((Any*)plateText));

and it works fine, but how do I get the window to pop up to type in my custom text (pure guess but i think i need to use a UI:: native)?

And now that I am already asking something it would be great to know how to make one of these counters that start at 1 like this <1> and when you tap right it goes to <2> and <3> and so on (this is done over indexItemcount isn't it not sure that's why I am asking).

 

really do hope somebody can help me and if so thanks :)

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Jitnaught

http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?p=1067396160

 

For anyone interested I've finished documenting the onscreen keyboard functions (mostly anyway, that first one is still a mess):


GAMEPLAY::DISPLAY_ONSCREEN_KEYBOARD
GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD
GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT

NOTE: This example won't work unless you've updated your natives.h to reflect the changes made to the nativesdb
Ped playerPed = PLAYER::PLAYER_PED_ID();// No point in displaying the keyboard if they aren't in a vehicleif (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, false)) return;// Invoke keyboardGAMEPLAY::DISPLAY_ONSCREEN_KEYBOARD(true, "", "", VEHICLE::GET_VEHICLE_NUMBER_PLATE_TEXT(PED::GET_VEHICLE_PED_IS_IN(playerPed, false)), "", "", "", 9);// Wait for the user to editwhile (GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);// Make sure they didn't exit without confirming their change, and that they're still in a vehicleif (!GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT() || !PED::IS_PED_IN_ANY_VEHICLE(playerPed, false)) return;// Update the licenseplateVEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(PED::GET_VEHICLE_PED_IS_IN(playerPed, false), GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT());
Edited by LetsPlayOrDy

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