L3gendaryGamers Posted June 7, 2015 Share Posted June 7, 2015 So I got this code from the nativedb Ped playerPed = PLAYER::PLAYER_PED_ID();Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);char* plateText = "MY TEXT";VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(veh, ((Any*)plateText)); and it works fine, but how do I get the window to pop up to type in my custom text (pure guess but i think i need to use a UI:: native)? And now that I am already asking something it would be great to know how to make one of these counters that start at 1 like this <1> and when you tap right it goes to <2> and <3> and so on (this is done over indexItemcount isn't it not sure that's why I am asking). really do hope somebody can help me and if so thanks Link to comment Share on other sites More sharing options...
Jitnaught Posted June 7, 2015 Share Posted June 7, 2015 (edited) http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?p=1067396160 For anyone interested I've finished documenting the onscreen keyboard functions (mostly anyway, that first one is still a mess): GAMEPLAY::DISPLAY_ONSCREEN_KEYBOARDGAMEPLAY::UPDATE_ONSCREEN_KEYBOARDGAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULTNOTE: This example won't work unless you've updated your natives.h to reflect the changes made to the nativesdbPed playerPed = PLAYER::PLAYER_PED_ID();// No point in displaying the keyboard if they aren't in a vehicleif (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, false)) return;// Invoke keyboardGAMEPLAY::DISPLAY_ONSCREEN_KEYBOARD(true, "", "", VEHICLE::GET_VEHICLE_NUMBER_PLATE_TEXT(PED::GET_VEHICLE_PED_IS_IN(playerPed, false)), "", "", "", 9);// Wait for the user to editwhile (GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);// Make sure they didn't exit without confirming their change, and that they're still in a vehicleif (!GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT() || !PED::IS_PED_IN_ANY_VEHICLE(playerPed, false)) return;// Update the licenseplateVEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(PED::GET_VEHICLE_PED_IS_IN(playerPed, false), GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT()); Edited June 7, 2015 by LetsPlayOrDy Link to comment Share on other sites More sharing options...
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