DerZentor Posted June 7, 2015 Share Posted June 7, 2015 Is there a mod that you can record everything with the Rockstar Editor. Because if you want to record some scenes, like when you give it to a prostitute, you cant record. I know, bad example. But thanks for your help Link to comment Share on other sites More sharing options...
Fireyfoxes Posted June 7, 2015 Share Posted June 7, 2015 Is there a mod that you can record everything with the Rockstar Editor. Because if you want to record some scenes, like when you give it to a prostitute, you cant record. I know, bad example. But thanks for your help I wish to know this, too. I also want to know if it's possible to remove camera restrictions when recording in certain places, like missions taking place inside a building, or missions where the camera will automatically change ( To show, for example, Franklin jumping off Michael's car, onto the back of his yacht. Link to comment Share on other sites More sharing options...
FixingG00D Posted June 7, 2015 Share Posted June 7, 2015 I'm genuinly interested if the rockstar editor can use mods in any way at all? Not seen a single one yet, so makes me believe you can't currently. I take it you can't record while getting a private paid lapdance in the backroom? Thats annoying as i wanted to do something for a music video. Not got round to trying it. https://support.rockstargames.com/hc/communities/public/questions/203482808-Is-there-some-way-to-increase-the-quality-of-exported-videos-beyond-the-game-s-default-presets- So having seen this, i'm curious to know or if any modders know if it is technically possible to modify export settings beyond their current limits of low, medium and high? These presets to me seem intended because of Youtube and SC uploading, not because of any technical reason. I find it ridiculous that R* made an amazing video editor full of possibilities, but one which either only lets you upload to Youtube / SC, and find the secretly hidden rendered MP4 (why R*?) Or use fraps and similar programs to capture, which has its own limitations. On high export settings with GFX maxed, the MP4 codec settings, particularly bitrate are not sufficent and causes artefacts. There must be some file or document that defines these parameters somewhere, along with codec. Being able to modify this would be a huge win imo. Not sure if exporting is using .x264 or R* proprietary MP4 codec but i'm sure i can find out someway. I can't be the only one wanting this? If any modders have any ideas or know somewhere i should ask this, it would be of great help to many. I was wondering if the OpenIV team might be able to help? I would be suprised if there isn't some configue file in gta v files that controls export parameters for h.264. Its just finding those files, and i have no clue. Is there a way to reach someone from OpenIV team to ask about this? I can't see who else would know. I'm also curious to see if freecam X, Y & Z co-ordinates are lerking somewhere in a file, so in theory, you would be able to do a simple mod that toggle displays this in editor. Maybe writing to a log and then displaying this while editor is running. This would in theory, make it possible to match freecam position from end of clip 1 to start of clip 2, and do continuous shots. That is if i'm not being stupid and there is an existing way to do this? If anyone has any ideas whatsoever about both of these, please share them. I don't really see any plausable reason why R* put these limitations on an otherwise great editor. Link to comment Share on other sites More sharing options...
ffzero58 Posted June 8, 2015 Share Posted June 8, 2015 Sounds like you'll need to script the scene yourself programmatically. Spawn a hooker/stripper and TASK_PLAY_ANIM the stripper dance. This will allow you to record and get any angle. Link to comment Share on other sites More sharing options...
willywill Posted June 8, 2015 Share Posted June 8, 2015 Heres the animation for it too in C# .NET Ped girl = World.CreatePed();girl.Task.PlayAnimation("[email protected]@[email protected]@lapdance", "yacht_ld_f", 1.0f, 100000, true, 1.0f); Link to comment Share on other sites More sharing options...
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