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Mr Wet

scripthook v after set model help?

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Mr Wet

well if i set my player model to anything and i die the game goes in to a loading loop.

is their a way i can fix this?

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ISOFX

well if i set my player model to anything and i die the game goes in to a loading loop.

is their a way i can fix this?

Yes you can, its in the Native Trainer Script look through there it changes your character to micheal when you die so it doesnt loop but you can easily change your model to trevor or franklin by using player_one player_two or player_three i think its this anyway.

 

From the Native Trainer :

 

// player model control, switching on normal ped model when needed
void check_player_model()
{
// common variables
Player player = PLAYER::PLAYER_ID();
Ped playerPed = PLAYER::PLAYER_PED_ID();
if (!ENTITY::DOES_ENTITY_EXIST(playerPed)) return;
Hash model = ENTITY::GET_ENTITY_MODEL(playerPed);
if (ENTITY::IS_ENTITY_DEAD(playerPed) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE))
if (model != GAMEPLAY::GET_HASH_KEY("player_zero") &&
model != GAMEPLAY::GET_HASH_KEY("player_one") &&
model != GAMEPLAY::GET_HASH_KEY("player_two"))
{
set_status_text("turning to normal");
WAIT(1000);
model = GAMEPLAY::GET_HASH_KEY("player_zero");
STREAMING::REQUEST_MODEL(model);
while (!STREAMING::HAS_MODEL_LOADED(model))
WAIT(0);
PLAYER::SET_PLAYER_MODEL(PLAYER::PLAYER_ID(), model);
PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID());
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);
// wait until player is ressurected
while (ENTITY::IS_ENTITY_DEAD(PLAYER::PLAYER_PED_ID()) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE))
WAIT(0);
}
}

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Mr Wet

 

well if i set my player model to anything and i die the game goes in to a loading loop.

is their a way i can fix this?

Yes you can, its in the Native Trainer Script look through there it changes your character to micheal when you die so it doesnt loop but you can easily change your model to trevor or franklin by using player_one player_two or player_three i think its this anyway.

 

From the Native Trainer :

 

// player model control, switching on normal ped model when needed
void check_player_model()
{
// common variables
Player player = PLAYER::PLAYER_ID();
Ped playerPed = PLAYER::PLAYER_PED_ID();
if (!ENTITY::DOES_ENTITY_EXIST(playerPed)) return;
Hash model = ENTITY::GET_ENTITY_MODEL(playerPed);
if (ENTITY::IS_ENTITY_DEAD(playerPed) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE))
if (model != GAMEPLAY::GET_HASH_KEY("player_zero") &&
model != GAMEPLAY::GET_HASH_KEY("player_one") &&
model != GAMEPLAY::GET_HASH_KEY("player_two"))
{
set_status_text("turning to normal");
WAIT(1000);
model = GAMEPLAY::GET_HASH_KEY("player_zero");
STREAMING::REQUEST_MODEL(model);
while (!STREAMING::HAS_MODEL_LOADED(model))
WAIT(0);
PLAYER::SET_PLAYER_MODEL(PLAYER::PLAYER_ID(), model);
PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID());
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model);
// wait until player is ressurected
while (ENTITY::IS_ENTITY_DEAD(PLAYER::PLAYER_PED_ID()) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE))
WAIT(0);
}
}

 

okay but how would i do it using Scripthookdotnet.dll?

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