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FreeOffset

Hydraulics?

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FreeOffset

Reversing this mod: https://www.gta5-mods.com/scripts/hydraulics

 

I see it checks VEHICLE::IS_VEHICLE_ON_ALL_WHEELS and then calls ENTITY::APPLY_FORCE_TO_ENTITY, anyone know how it applys a force to just one axle or the front of the car?

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Jitnaught

Reversing this mod: https://www.gta5-mods.com/scripts/hydraulics

 

I see it checks VEHICLE::IS_VEHICLE_ON_ALL_WHEELS and then calls ENTITY::APPLY_FORCE_TO_ENTITY, anyone know how it applys a force to just one axle or the front of the car?

It just changes the rotation of the applied force. :)

-Creator of the Hydraulics mod

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FreeOffset

 

Reversing this mod: https://www.gta5-mods.com/scripts/hydraulics

 

I see it checks VEHICLE::IS_VEHICLE_ON_ALL_WHEELS and then calls ENTITY::APPLY_FORCE_TO_ENTITY, anyone know how it applys a force to just one axle or the front of the car?

It just changes the rotation of the applied force. :)

-Creator of the Hydraulics mod

 

 

Thanks! Got the front wheels only working with

ENTITY::APPLY_FORCE_TO_ENTITY(Vehicle, 0, 0, 0, 30, 0, 30, 0, 0, 1, 1, 1, 0, 1);

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Fireboyd78

I just figured out some natives that might actually help you!

 

int _GET_ENTITY_BONE_INDEX(Entity entity, char *boneName) // 0xFB71170B7E76ACBA 0xE4ECAC22Vector3 _GET_ENTITY_BONE_COORDS(Entity entity, int boneIndex) // 0x44A8FCB8ED227738 0x7C6339DF 
Pseduo-code example:

 

coords[0] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_lf"));coords[1] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_lr"));coords[2] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_rf"));coords[3] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_rr"));
I believe these return world coords, so you'll probably have to make them local offsets or something. If the bone doesn't exist, the bone index will be -1.

 

Hope this helps!

Edited by Fireboyd78

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