Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTA Online

      1. The Diamond Casino Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

      1. Events
    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA 6

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. News

    2. Forum Support

    3. Site Suggestions

Sign in to follow this  
FreeOffset

Hydraulics?

Recommended Posts

FreeOffset

Reversing this mod: https://www.gta5-mods.com/scripts/hydraulics

 

I see it checks VEHICLE::IS_VEHICLE_ON_ALL_WHEELS and then calls ENTITY::APPLY_FORCE_TO_ENTITY, anyone know how it applys a force to just one axle or the front of the car?

Share this post


Link to post
Share on other sites
Jitnaught

Reversing this mod: https://www.gta5-mods.com/scripts/hydraulics

 

I see it checks VEHICLE::IS_VEHICLE_ON_ALL_WHEELS and then calls ENTITY::APPLY_FORCE_TO_ENTITY, anyone know how it applys a force to just one axle or the front of the car?

It just changes the rotation of the applied force. :)

-Creator of the Hydraulics mod

Share this post


Link to post
Share on other sites
FreeOffset

 

Reversing this mod: https://www.gta5-mods.com/scripts/hydraulics

 

I see it checks VEHICLE::IS_VEHICLE_ON_ALL_WHEELS and then calls ENTITY::APPLY_FORCE_TO_ENTITY, anyone know how it applys a force to just one axle or the front of the car?

It just changes the rotation of the applied force. :)

-Creator of the Hydraulics mod

 

 

Thanks! Got the front wheels only working with

ENTITY::APPLY_FORCE_TO_ENTITY(Vehicle, 0, 0, 0, 30, 0, 30, 0, 0, 1, 1, 1, 0, 1);

Share this post


Link to post
Share on other sites
Fireboyd78

I just figured out some natives that might actually help you!

 

int _GET_ENTITY_BONE_INDEX(Entity entity, char *boneName) // 0xFB71170B7E76ACBA 0xE4ECAC22Vector3 _GET_ENTITY_BONE_COORDS(Entity entity, int boneIndex) // 0x44A8FCB8ED227738 0x7C6339DF 
Pseduo-code example:

 

coords[0] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_lf"));coords[1] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_lr"));coords[2] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_rf"));coords[3] = ENTITY::_GET_ENTITY_BONE_COORDS(vehicle, ENTITY::_GET_ENTITY_BONE_INDEX(v_8, "wheel_rr"));
I believe these return world coords, so you'll probably have to make them local offsets or something. If the bone doesn't exist, the bone index will be -1.

 

Hope this helps!

Edited by Fireboyd78

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.