Lowi Posted June 8, 2015 Share Posted June 8, 2015 Good job, guys Link to comment Share on other sites More sharing options...
lunchxbles Posted June 8, 2015 Share Posted June 8, 2015 -vice city image- That is amazing. Be my best friend and convert GTAIII Liberty city now? perhaps Link to comment Share on other sites More sharing options...
Richard Power Colt Posted June 8, 2015 Share Posted June 8, 2015 (edited) Oh sh*t this reminded me that I still haven't played Vice City despite owning it for some time. I think I'll get on it today before downloading this. Anyways nice work! Edited June 8, 2015 by GTAandStuff Link to comment Share on other sites More sharing options...
nkjellman Posted June 8, 2015 Share Posted June 8, 2015 Everything is looking great in here. I am looking forward to GTA IV's Liberty City. Link to comment Share on other sites More sharing options...
_CP_ Posted June 8, 2015 Share Posted June 8, 2015 (edited) Everything is looking great in here. I am looking forward to GTA IV's Liberty City.That's much harder, because shaders are getting f*cked while converting. @NTAuthority Collisions cause game crashes, tried with manhat01. fivem.com can't convert models without wire.fxc shader. Edited June 8, 2015 by _CP_ ClaudX and Neddo 2 Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 8, 2015 Share Posted June 8, 2015 I went to IRC it seems he is aware of the collision issue. IVSA collisions got me crashes, the only that seemed to work were some of SF, some of LA and some of Vegas. Link to comment Share on other sites More sharing options...
Vrock_wave Posted June 8, 2015 Share Posted June 8, 2015 anyone else who can't spawn vehicles nothing happens when trying I have a similar and not spawn of weapons I have Steam version of the game my scripts work for a normal game appearance ped works https://www.youtube.com/watch?v=_9Z9kQwfmiw Neddo 1 Link to comment Share on other sites More sharing options...
_CP_ Posted June 8, 2015 Share Posted June 8, 2015 I went to IRC it seems he is aware of the collision issue. IVSA collisions got me crashes, the only that seemed to work were some of SF, some of LA and some of Vegas. Yep, converter isn't ideal, that cause most of the crashes. Link to comment Share on other sites More sharing options...
NTAuthority Posted June 8, 2015 Author Share Posted June 8, 2015 That's much harder, because shaders are getting f*cked while converting.missing gtxd parenting entries? Collisions cause game crashes, tried with manhat01.do provide your crashing .wbn files fivem.com can't convert models without wire.fxc shader.... didn't V have a 'wire' shader? could've been LG - sadly 'wire' has some weird mesh format that 'default' doesn't like so I can't simply map them - example drawable names would be helpful though. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Nikolas_astah Posted June 8, 2015 Share Posted June 8, 2015 where i can get five converter? Link to comment Share on other sites More sharing options...
_CP_ Posted June 8, 2015 Share Posted June 8, 2015 (edited) missing gtxd parenting entries? How is this related to overlapping materials? I'll provide bugged .ybn collision. Edited June 8, 2015 by _CP_ Link to comment Share on other sites More sharing options...
NTAuthority Posted June 8, 2015 Author Share Posted June 8, 2015 missing gtxd parenting entries? How is this related to overlapping materials? decals being provided in the gtxd parents? textures end up 'random' if no texture gets assigned to the sampler. do provide example names again I'll provide bugged .ybn collision.what the f*ck? conversion is reproducible, just provide names/whatever of .wbn files that break Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
_CP_ Posted June 8, 2015 Share Posted June 8, 2015 IIRC, it was manhat1_03.wbn, converted to 9KB. Link to comment Share on other sites More sharing options...
NTAuthority Posted June 8, 2015 Author Share Posted June 8, 2015 IIRC, it was manhat1_03.wbn, converted to 9KB.ah, BVH without composite wrapper - could be I'm somehow wrongly handling those. will see! Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Op_Saster Posted June 8, 2015 Share Posted June 8, 2015 when converting a drawable it gives me an error could not find normal_spec.fxc Link to comment Share on other sites More sharing options...
_CP_ Posted June 8, 2015 Share Posted June 8, 2015 Did you copy shaders to citizen folder? Link to comment Share on other sites More sharing options...
Nikolas_astah Posted June 8, 2015 Share Posted June 8, 2015 (edited) I want to convert car in wdr, where i must put the vehicle_mesh.fxc? Edited June 8, 2015 by Nikolas_astah Link to comment Share on other sites More sharing options...
DayL Posted June 8, 2015 Share Posted June 8, 2015 Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version Link to comment Share on other sites More sharing options...
//XP// Posted June 8, 2015 Share Posted June 8, 2015 Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version I guess you have a pirated version of GTA V, do you? Link to comment Share on other sites More sharing options...
Agent Johnson Posted June 8, 2015 Share Posted June 8, 2015 When I double click on the FiveM executable nothing happens. The blue spinning ring thingy pops up like as if it's attempting to load something and it says I'm playing FiveM on steam for a split second then does nothing. Is there any way to get around this? Link to comment Share on other sites More sharing options...
DayL Posted June 8, 2015 Share Posted June 8, 2015 Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version I guess you have a pirated version of GTA V, do you? No i have the Steam version Link to comment Share on other sites More sharing options...
Richard Power Colt Posted June 8, 2015 Share Posted June 8, 2015 Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version I guess you have a pirated version of GTA V, do you? No i have the Steam version I also have the Steam version and the last time I played FiveM, I couldn't spawn guns myself. Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 8, 2015 Share Posted June 8, 2015 (edited) I'm pretty sure you can Google and find what you guys want... BTW, better not share here since I believe it's against rules. Edited June 8, 2015 by TrustedInstaller Link to comment Share on other sites More sharing options...
DayL Posted June 8, 2015 Share Posted June 8, 2015 I'm pretty sure you can Google and find what you guys want... Thats the problem -.- I dont find the retail exe files. FiveM is only compatible with the latest version of GTA V. And i cant find the files for the latest version Thats just 2 files. Common guys.. Link to comment Share on other sites More sharing options...
DayL Posted June 8, 2015 Share Posted June 8, 2015 A mate from me have the Retail files for GTA V. You need them to spawn cars in FiveM. Here is the link for the download:https://1fichier.com/?4c2zc310w5 Link to comment Share on other sites More sharing options...
_CP_ Posted June 8, 2015 Share Posted June 8, 2015 decals being provided in the gtxd parents? textures end up 'random' if no texture gets assigned to the sampler. do provide example names again10_Road_MH1 with Road_MH1 as txdName. Converting gtxd dictionaries didn't solve the issue. Link to comment Share on other sites More sharing options...
Op_Saster Posted June 8, 2015 Share Posted June 8, 2015 Did you copy shaders to citizen folder? lol thought i had it in there thanks bud Link to comment Share on other sites More sharing options...
fefenc Posted June 8, 2015 Share Posted June 8, 2015 Hm... err.. what are shaders? .-. Link to comment Share on other sites More sharing options...
MenuET Posted June 8, 2015 Share Posted June 8, 2015 (edited) following limitations at this time:FiveM, at runtime, only shows lower mipmaps of textures (i.e. texture settings are forced to 'low') due to an unknown bug. Similarly, shadow mapping resolution is lower than what would be expected. Can't we just make the textures 4x bigger? the texture quality that way will become normal, no? As the FiveM only shows the texture downsized, we can just make the texture resolution bigger. The archetype file definitions do not currently support LOD parents (previously one of the last entries in IPL files) - this is expected to be added in the future. No LOD's? That is BAD! I think the LOD's, with the Collisions, shoud be priority for you guys. Let me help you guys with that. How can i? .......................................................................................................................................................................................................................................................... And... Let me give you the fast version of wat i understand, and you say to me if i am correct: The XML or the JSON are an API, to run only on FiveM (Multiplayer), right? The JSON is recommended instead of the XML because with it, you can automatize your work, is that correct? ........................................................................................................................................................................................................ One more thing: Could you guys please put the terminologies meaning? For exemple: I know that IDE/IPL = Maps WDR=Models(GTAIV) YDR=Models(GTAV) But, what the heck are a: IMAP?? ITYP?? RPF?? Not everyone knows the terminology, guys. That is like reading hieroglyphs for the most people. I particularly know somethings, but is not everyone. Edited June 8, 2015 by MenuET Link to comment Share on other sites More sharing options...
_CP_ Posted June 8, 2015 Share Posted June 8, 2015 (edited) Can't we just make the textures 4x bigger? the texture quality that way will become normal, no? As the FiveM only shows the texture downsized, we can just make the texture resolution bigger. I guess, FiveM is reading a lower mipmap level of texture. Edit Yep, it's true: Edited June 8, 2015 by _CP_ knight 4000 1 Link to comment Share on other sites More sharing options...
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