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From NY to Five in a few steps - the FiveM rage:formats pre-release


NTAuthority
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lunchxbles

 

-vice city image-

That is amazing.

 

Be my best friend and convert GTAIII Liberty city now? :p

 

perhaps :p

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Richard Power Colt

 

 

Oh sh*t this reminded me that I still haven't played Vice City despite owning it for some time. I think I'll get on it today before downloading this. Anyways nice work!

 

Edited by GTAandStuff
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Everything is looking great in here. I am looking forward to GTA IV's Liberty City.

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Everything is looking great in here. I am looking forward to GTA IV's Liberty City.

That's much harder, because shaders are getting f*cked while converting.

QFkDbJFh.jpg

fiTTJjTh.png

 

@NTAuthority

 

Collisions cause game crashes, tried with manhat01.

fivem.com can't convert models without wire.fxc shader.

Edited by _CP_
  • Like 2

HHnErXC.png


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BS_BlackScout

I went to IRC it seems he is aware of the collision issue. IVSA collisions got me crashes, the only that seemed to work were some of SF, some of LA and some of Vegas.

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I went to IRC it seems he is aware of the collision issue. IVSA collisions got me crashes, the only that seemed to work were some of SF, some of LA and some of Vegas.

Yep, converter isn't ideal, that cause most of the crashes.

HHnErXC.png


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NTAuthority

That's much harder, because shaders are getting f*cked while converting.

missing gtxd parenting entries?

 

 

Collisions cause game crashes, tried with manhat01.

do provide your crashing .wbn files

 

 

fivem.com can't convert models without wire.fxc shader.

... didn't V have a 'wire' shader? could've been LG - sadly 'wire' has some weird mesh format that 'default' doesn't like so I can't simply map them - example drawable names would be helpful though.

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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missing gtxd parenting entries?

 

How is this related to overlapping materials?

 

I'll provide bugged .ybn collision.

Edited by _CP_

HHnErXC.png


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NTAuthority

 

missing gtxd parenting entries?

How is this related to overlapping materials?

 

decals being provided in the gtxd parents? textures end up 'random' if no texture gets assigned to the sampler. do provide example names again

 

 

I'll provide bugged .ybn collision.

what the f*ck? conversion is reproducible, just provide names/whatever of .wbn files that break :/

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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IIRC, it was manhat1_03.wbn, converted to 9KB.

HHnErXC.png


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NTAuthority

IIRC, it was manhat1_03.wbn, converted to 9KB.

ah, BVH without composite wrapper - could be I'm somehow wrongly handling those. will see!

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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when converting a drawable it gives me an error could not find normal_spec.fxc

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Did you copy shaders to citizen folder?

HHnErXC.png


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Nikolas_astah

I want to convert car in wdr, where i must put the vehicle_mesh.fxc?

Edited by Nikolas_astah
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Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version :/

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Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version :/

I guess you have a pirated version of GTA V, do you?

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Agent Johnson

When I double click on the FiveM executable nothing happens. The blue spinning ring thingy pops up like as if it's attempting to load something and it says I'm playing FiveM on steam for a split second then does nothing. Is there any way to get around this?

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Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version :/

I guess you have a pirated version of GTA V, do you?

 

No i have the Steam version

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Richard Power Colt

 

 

Can everyone send me the GTA5.exe and GTAVLauncher.exe from the Retail version? (Rockstar Warehouse Version) I need this files because you can only spawn vehicles in FiveM with the retail version :/

I guess you have a pirated version of GTA V, do you?

 

No i have the Steam version

 

I also have the Steam version and the last time I played FiveM, I couldn't spawn guns myself.

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BS_BlackScout

I'm pretty sure you can Google and find what you guys want...

BTW, better not share here since I believe it's against rules.

Edited by TrustedInstaller
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I'm pretty sure you can Google and find what you guys want...

Thats the problem -.- I dont find the retail exe files. FiveM is only compatible with the latest version of GTA V. And i cant find the files for the latest version :/ Thats just 2 files. Common guys..

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decals being provided in the gtxd parents? textures end up 'random' if no texture gets assigned to the sampler. do provide example names again

10_Road_MH1 with Road_MH1 as txdName. Converting gtxd dictionaries didn't solve the issue.

HHnErXC.png


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Did you copy shaders to citizen folder?

lol thought i had it in there thanks bud

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Hm... err.. what are shaders? .-.

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following limitations at this time:
  • FiveM, at runtime, only shows lower mipmaps of textures (i.e. texture settings are forced to 'low') due to an unknown bug. Similarly, shadow mapping resolution is lower than what would be expected.

Can't we just make the textures 4x bigger? the texture quality that way will become normal, no?

As the FiveM only shows the texture downsized, we can just make the texture resolution bigger.

 

 

 

  • The archetype file definitions do not currently support LOD parents (previously one of the last entries in IPL files) - this is expected to be added in the future.

No LOD's? That is BAD! I think the LOD's, with the Collisions, shoud be priority for you guys.

 

Let me help you guys with that. How can i?

 

 

..........................................................................................................................................................................................................................................................

 

And... Let me give you the fast version of wat i understand, and you say to me if i am correct:

 

The XML or the JSON are an API, to run only on FiveM (Multiplayer), right?

The JSON is recommended instead of the XML because with it, you can automatize your work, is that correct?

 

........................................................................................................................................................................................................

 

One more thing:

 

Could you guys please put the terminologies meaning? For exemple:

I know that IDE/IPL = Maps

WDR=Models(GTAIV)

YDR=Models(GTAV)

But, what the heck are a:

 

IMAP??

ITYP??

RPF??

 

Not everyone knows the terminology, guys. That is like reading hieroglyphs for the most people. I particularly know somethings, but is not everyone.

Edited by MenuET
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Can't we just make the textures 4x bigger? the texture quality that way will become normal, no?

As the FiveM only shows the texture downsized, we can just make the texture resolution bigger.

I guess, FiveM is reading a lower mipmap level of texture.

 

Edit

 

Yep, it's true:

ArGwUb1h.jpg

Edited by _CP_
  • Like 1

HHnErXC.png


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