BS_BlackScout Posted June 7, 2015 Share Posted June 7, 2015 (edited) Yes, IV:SA. To be honest, it's so early that I have seen no vegetation, so I don't even know how that would work o_O //Well, we can't go this far, memory issues are happening and I couldn't convert some parts of the map, completely messed up at the moment. But that was a nice test Edited June 7, 2015 by TrustedInstaller comet_ 1 Link to comment Share on other sites More sharing options...
undertaker fan Posted June 7, 2015 Share Posted June 7, 2015 Hory shet man, awesome work NTAuthority and alao nice conversions people. Link to comment Share on other sites More sharing options...
GriffinC Posted June 7, 2015 Share Posted June 7, 2015 So does this only work for converting maps or is it possible to also use this for models? Link to comment Share on other sites More sharing options...
GTAVPCMODS Posted June 7, 2015 Share Posted June 7, 2015 Very nice work BS_BlackScout 1 Link to comment Share on other sites More sharing options...
dr0yed Posted June 7, 2015 Share Posted June 7, 2015 I love seeing these conversions. Link to comment Share on other sites More sharing options...
LMB10 Posted June 7, 2015 Share Posted June 7, 2015 It's a shame a map creator would be seemingly impossible to make Link to comment Share on other sites More sharing options...
_CP_ Posted June 7, 2015 Share Posted June 7, 2015 @Jestic What do you think about adding _hi prefix to .ytd files? Maybe game will read them as in vanilla. Link to comment Share on other sites More sharing options...
DayL Posted June 7, 2015 Share Posted June 7, 2015 Looks like complete and utter sh*t (I know textures are buggy but that is way too weird), probably f*cked up at some point, BUT! If it wasn't indirivacua with that tool I wouldn't make it. THANKS! I'll risk doing the whole map Now, SF Now, LV (not entirely due to crashes with json tool) Can you post a download link to this? I know its not finished but i would like to test it! Link to comment Share on other sites More sharing options...
NTAuthority Posted June 7, 2015 Author Share Posted June 7, 2015 @Jestic What do you think about adding _hi prefix to .ytd files? Maybe game will read them as in vanilla. texture LODs need _manifest entries. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 7, 2015 Share Posted June 7, 2015 (edited) Country!Collision files were crashing my game Maybe we should convert from OBN...Dat lighting.BTW, I erased everything, going to be more organized with the files . [5088] init pseudopack usermaps:/iv2sa/images/iv2sa.rpf[5088] coll open C:\FiveM\/usermaps//iv2sa/images/iv2sa/burger01_law.ybn[1096] process exited![5548] process exited! Edited June 7, 2015 by TrustedInstaller Igor Bogdanoff, GriffinC, Jestic and 11 others 14 Link to comment Share on other sites More sharing options...
fefenc Posted June 7, 2015 Share Posted June 7, 2015 (edited) NTA never fails, lol People will start porting the IV story mode into V soon lol Edited June 7, 2015 by fefenc Link to comment Share on other sites More sharing options...
jp350 Posted June 7, 2015 Share Posted June 7, 2015 It can be a good idea if someone try to convert the gta 4 map or just the statue of happyness (not from an English country sry for bad English) Link to comment Share on other sites More sharing options...
Mr.Arrow Posted June 7, 2015 Share Posted June 7, 2015 (edited) man I never thought GTA 5 lighting system would make a map like SAN and IV Statue look good This mean GTA 5 engine is superior compare to IV engine? Sorry for dumb question m8 but the physics in GTA 5 looks like it was tone down Edited June 7, 2015 by Cyberzone2 Link to comment Share on other sites More sharing options...
lunchxbles Posted June 7, 2015 Share Posted June 7, 2015 [5088] init pseudopack usermaps:/iv2sa/images/iv2sa.rpf [5088] coll open C:\FiveM\/usermaps//iv2sa/images/iv2sa/burger01_law.ybn [1096] process exited! [5548] process exited! where do you find that log? Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 7, 2015 Share Posted June 7, 2015 (edited) Debugview. Microsoft Free Tool. Useful for detecting issues and to trace files which are crashing your game. I believe the game isn't handling the great amount of files in the images folder, after adding more map sections LA disappears a bit //Even If I generate a JSON that only loads this region, it'll bug. This when it worked fine... Lots of holes. LA, Vegas, SF and Country in a 8MB JSON. Edited June 7, 2015 by TrustedInstaller GriffinC, Lowi, knight 4000 and 2 others 5 Link to comment Share on other sites More sharing options...
spreilly Posted June 7, 2015 Share Posted June 7, 2015 (edited) @TrustedInstaller Why don't you just split IV:SA's map into three different maps: LV & Desert, SF & Flint County & Bayside, LS & Red County? Keeps the file size down. Basically something like the map below, split at the water so as to minimize the required map alterations to make it look usable. All you'd need to do is remove bridges and add barricades to the ends of the roads. Forgive my crappy markings, I'm on a tablet. The idea should be clear, though. Purple: LS | Green: SF | Red: LV Edited June 7, 2015 by spreilly Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 7, 2015 Share Posted June 7, 2015 (edited) Problem is not file size... SF Files + SF Only JSON alone is buggy AF. Mixing two big regions would end up in an excessive amount of glitches. That's what I noticed here... Texture Issues Disappearing Models Dark Shadows Sections gone by 50% or 75% //Not loading. Edited June 7, 2015 by TrustedInstaller Link to comment Share on other sites More sharing options...
spreilly Posted June 7, 2015 Share Posted June 7, 2015 What I'm saying is just have the smaller regions, three maps with one city per download. Is SF just buggy as is? And is there anything that can fix it? Link to comment Share on other sites More sharing options...
lunchxbles Posted June 7, 2015 Share Posted June 7, 2015 (edited) working on gta vice city starfish island Edited June 7, 2015 by lunchxbles Neddo, comet_, GriffinC and 4 others 7 Link to comment Share on other sites More sharing options...
sampandmtafan Posted June 7, 2015 Share Posted June 7, 2015 (edited) Great works guys. I wish to see French Rivera in the future Edited June 7, 2015 by sampandmtafan Link to comment Share on other sites More sharing options...
El Dorado Posted June 7, 2015 Share Posted June 7, 2015 (edited) For the 3D era maps, would be prudent disabling prelight of the models, since V have shadow mapping... maybe Edited June 7, 2015 by El Dorado Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 7, 2015 Share Posted June 7, 2015 @spreilly Yes, it's normally very buggy. We need some further development and improvements on FiveM... It's too early Link to comment Share on other sites More sharing options...
ClaudX Posted June 7, 2015 Share Posted June 7, 2015 working on gta vice city starfish island -snips- That vegetation! Ah! My eyes! BS_BlackScout 1 Link to comment Share on other sites More sharing options...
NTAuthority Posted June 7, 2015 Author Share Posted June 7, 2015 Just FYI - the latest FiveM update has some fixes for disappearing model sections and alpha-tested surfaces with shaders that are supposed to set a draw bucket not getting the draw bucket set (and trees.sps now having a sensible alpha reference value, as the old one was more like '0') BS_BlackScout, knight 4000 and Jestic 3 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
BS_BlackScout Posted June 8, 2015 Share Posted June 8, 2015 (edited) Cool shaders now... No flicker though. Nothing loads anymore, wtf. Edited June 8, 2015 by TrustedInstaller Neddo 1 Link to comment Share on other sites More sharing options...
Clipper95 Posted June 8, 2015 Share Posted June 8, 2015 (edited) Edited June 8, 2015 by xXSimonGhostxX IceColdBaby and Lowi 2 Link to comment Share on other sites More sharing options...
ZZCOOL Posted June 8, 2015 Share Posted June 8, 2015 anyone else who can't spawn vehicles nothing happens when trying Link to comment Share on other sites More sharing options...
lunchxbles Posted June 8, 2015 Share Posted June 8, 2015 dr0yed, LtFlash, danilo_ol and 6 others 9 Link to comment Share on other sites More sharing options...
dr0yed Posted June 8, 2015 Share Posted June 8, 2015 anyone else who can't spawn vehicles nothing happens when trying This happens with the steam version. NTA said that there will be a fix at some point. OMFG I just saw your mod on GTA5 mods man, I can't wait to try it out. Keep up the good work dude, are there any vids up yet? Link to comment Share on other sites More sharing options...
Kimmykix Posted June 8, 2015 Share Posted June 8, 2015 -vice city image- That is amazing. Be my best friend and convert GTAIII Liberty city now? Link to comment Share on other sites More sharing options...
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