NTAuthority Posted June 4, 2015 Share Posted June 4, 2015 (edited) This guide will show you roughly how to use both the new FiveM conversion utility for converting certain GTA:NY (IV/EFLC, PC) RAGE assets to Five (V, PC x64) and the coupled 'archetype file' replacement for textual IPLs/IDEs. It is assumed that you already have FiveM running on your system and copy of V - multiplayer/authentication being functional is optional, being able to Invoke-LevelLoad to a successfully-loading game is. In addition it is assumed you know how to obtain the models you are looking to use in GTA IV format, and are aware of the following limitations at this time: FiveM, at runtime, only shows lower mipmaps of textures (i.e. texture settings are forced to 'low') due to an unknown bug. Similarly, shadow mapping resolution is lower than what would be expected. The archetype file definitions do not currently support LOD parents (previously one of the last entries in IPL files) - this is expected to be added in the future. Maps require FiveM at runtime, for two reasons primarily: a) the lack of .imap/.ityp creation support (mainly due to complexities in parser states) and b) collision files not getting a BVH generated by the conversion tool, rather having such be done by the game at load-time. The following subtypes of supported assets are currently unsupported:Fragment types (gtaFragType, .#ft) - any breakable object, including vehicle models. These are fairly complex, so will not be supported for a while. Skeleton data - this includes pedestrian models and weapons - the current release is mainly map-focused. Drawable dictionaries (.#dd) - while trivial to add, they are currently unsupported. Collision materials are broken for now. Any archetype type other than CBaseModelInfo (objs) - i.e. CTimeModelInfo (tobj) and variants In addition, for editing archetype files by hand, Visual Studio 2013 (or higher) with the Web Developer tools installed is recommended for a visual JSON editor. Converting the resources It'd be a good idea to extract common/shaders/ from GTA V -- common.rpf's version is fine -- into citizen/shaders/ in the FiveM folder as follows: To get started converting the resources, open a Windows command prompt (or PowerShell, if you're familiar with it - you'll only have to follow along partially then ) and go to the folder your IV-format assets are in. C:\> cd /d Y:\dev\ydr\speed2In addition, prepend the FiveM folder to your current PATH environment variable, and verify if FiveM's tool console can be launched: Y:\dev\ydr\speed2> set PATH=D:\citizen\five;%PATH%Y:\dev\ydr\speed2> fivemNo command passed. Valid commands include: formats:convertIf that part shows - good! Now, it's time to run the conversion for one drawable at the start: Y:\dev\ydr\speed2> fivem formats:convert stat_hilberty01.wdrconverting drawable stat_hilberty01.wdr...written successfully - compressed size 982589As you can see in the directory, there'll be a .ydr file next to the .wdr now: Y:\dev\ydr\speed2> dir stat_hil*[..]2015-06-01 08:23 PM 985,845 stat_hilberty01.wdr2015-06-04 03:30 PM 982,589 stat_hilberty01.ydr Full-project conversion Now, we'll go to a folder with another project to show how the London map was created. Y:\dev\ydr\london> dir /w *.w*pCube20.wdr pCube161.wdr pCube214.wdr pCube184.wdr pCube2101.wdr[...]lodon.wtd pCube237.wdr pCube133.wdr pCube269.wdr pCube1107.wdr[...]london.wbn pCube1114.wdr pCube24.wdr pCube252.wdr pCube148.wdrTo run commands on multiple files from a single line, there's this one weird trick for the legacy Command Prompt batch processor: Y:\dev\ydr\london> for %i in (*.w*) do @fivem formats:convert %i[... lots of waiting ...]Now, the folder should be filled with .ydr files in addition to .wdr files (and a .ybn and .ytd, in this case): Good! Now, let's set up the pseudo-pack for the map - we'll get to converting the .ipl/.ide afterwards. Create a new folder in the 'usermaps' directory in your FiveM folder with the name of whatever your asset is supposed to be: ... and in there, create a structure similar to this: (where the .rpf is just a .txt with a few paragraphs of text renamed to .rpf - there might be a minimum size; when in doubt, just keep it at 4 kB minimum) Finally, create a new .meta file set for the level in usermaps/london2/: images.meta: <?xml version="1.0" encoding="UTF-8"?><dataFiles> <Item> <filename>platform:/levels/gta5/minimap.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes0.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes1.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes2.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes3.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes4.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes5.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes6.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes7.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes8.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/navmeshes9.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/waypointrec.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/textures/script_txds.rpf</filename> <fileType>RPF_FILE</fileType> <locked value="true"/> </Item> <Item> <filename>platform:/textures/waterfog_txds.rpf</filename> <fileType>RPF_FILE</fileType> </Item> <Item> <filename>platform:/levels/gta5/generic/procobj.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/generic/icons.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/building/v_rooftop.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/rt_bink/vfx_reference.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/recreational/v_coin_op.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/recreational/v_sports.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/residential/v_bathroom.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/residential/v_garden.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/residential/v_electrical.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/residential/v_seating.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/residential/v_kitchen.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/commercial/v_bar.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/commercial/v_fastfood.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/commercial/v_garage.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/commercial/v_office.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/industrial/v_airport.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/industrial/v_industrial.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/industrial/v_industrial_2.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_bins.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_construction.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_fences.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_fences_2.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_rubbish.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_seating_tables.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_signs.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_storage.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_traffic_lights.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/roadside/v_utility.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/rural/v_farm.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/Lev_Des/Lev_Des.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/Lev_Des/v_minigame.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/Lev_Des/V_Set_Pieces.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/Lev_Des/V_Lev_Doors.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/Lev_Des/P_V_Lev_Des_Skin.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/procedural/v_proc1.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_ext_veg.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_fanpalm.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_palm.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_trees.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_bush.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_potted.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_cacti.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_crops.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_rocks.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/props/vegetation/v_snow.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/outsource/building_xrefs.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/_hills/cs_xref.rpf</filename> <contents>CONTENTS_PROPS</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_1</installPartition> </Item> <Item> <filename>platform:/levels/gta5/paths.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/levels/gta5/cloudhats/v_clouds.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item> <Item> <filename>platform:/models/cdimages/ped_mp_overlay_txds.rpf</filename> <fileType>RPF_FILE</fileType> </Item> <Item> <filename>platform:/models/cdimages/ped_sp_overlay_txds.rpf</filename> <fileType>RPF_FILE</fileType> </Item> <Item> <filename>platform:/models/cdimages/ped_tattoo_txds.rpf</filename> <fileType>RPF_FILE</fileType> </Item> <Item> <filename>platform:/models/cdimages/ped_mugshot_txds.rpf</filename> <fileType>RPF_FILE</fileType> </Item> <Item> <filename>usermaps:/london2/images/london.rpf</filename> <contents>CONTENTS_MAP</contents> <fileType>RPF_FILE</fileType> <installPartition>PARTITION_2</installPartition> </Item></dataFiles>(where the usermaps:/london2/ in the last entry gets replaced with the name of your usermap, of course) london2.meta (where, again, you replace any 'london2' with the name of your map - the ARCHETYPE_FILE entry called 'map.json' will be explained later) water.xml: (just an empty one) <?xml version="1.0" encoding = "UTF-8"?><WaterData> <WaterQuads> <Item> </Item> </WaterQuads></WaterData>Now, the final step is creating the archetype file(s), which are the equivalent of older IPL/IDEs in the FiveM level loader code. I can't really explain this easily as it really depends on your workflow, but there's a single-use C# tool I made you can compile (requires JSON.NET) and try to convert IV .ide/.opl (OpenIV exported stuff, yes, I hate OpenIV but it's useful as a reference tool) files. In addition, here's a 'schema.json' file you can put next to your level .json so you can open it in Visual Studio 2013 and have nice automatic completion: { "$schema": "http://json-schema.org/draft-04/schema", "definitions": { "vector": { "type": "array", "minItems": 3, "maxItems": 4, "items": { "type": "number" } }, "archetype": { "type": "object", "properties": { "aabbMin": { "$ref": "#/definitions/vector" }, "aabbMax": { "$ref": "#/definitions/vector" }, "centroid": { "$ref": "#/definitions/vector" }, "radius": { "type": "number", "minimum": 0 }, "drawDistance": { "type": "number", "minimum": 0 }, "archetypeName": { "type": "string", "minLength": 1 }, "txdName": { "type": "string", "minLength": 1 }, "lodDictName": { "type": "string" } }, "required": [ "aabbMin", "aabbMax", "centroid", "radius", "archetypeName", "txdName" ] }, "entity": { "type": "object", "properties": { "position": { "$ref": "#/definitions/vector" }, "rotation": { "$ref": "#/definitions/vector" }, "guid": { "type": "string" }, "archetypeName": { "type": "string", "minLength": 1 } }, "required": ["position", "rotation", "guid", "archetypeName"] } }, "type": "object", "properties": { "archetypes": { "type": "array", "items": { "$ref": "#/definitions/archetype" } }, "entities": { "type": "array", "items": { "$ref": "#/definitions/entity" } } }, "minProperties": 1}(requires the level.json to have a "$schema" entry, see the following example for a single entry) Example .json with one entry: { "$schema": "schema.json", "archetypes": [ { "aabbMin": [ -64.1238, -61.5589, -5.12991 ], "aabbMax": [ 64.1238, 61.5589, 5.12991 ], "centroid": [ 0.0, 0.0, 0.0 ], "radius": 89.0375, "archetypeName": "pCube2102", "txdName": "lodon" } ], "entities": [ { "position": [ -492.2797, -488.9332, -5.208692 ], "rotation": [ 0.0, 0.0, 0.0, 1.0 ], "guid": "37434716-cc7d-444b-a4df-b75d33df14fc", "archetypeName": "pCube2102" } ]}Anyway, if everything is fine and the stars line up alright, you should be able to run Invoke-LevelLoad london2 from your FiveM console! Edited June 4, 2015 by NTAuthority BS_BlackScout, Murray Bunyan, _Klebitz_ and 35 others 38 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/ Share on other sites More sharing options...
Op_Saster Posted June 4, 2015 Share Posted June 4, 2015 omg thanks dude you're awesome!!! Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067550740 Share on other sites More sharing options...
jedijosh920 Posted June 4, 2015 Share Posted June 4, 2015 NTAuthority, my man! Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067550932 Share on other sites More sharing options...
Chumillas Posted June 4, 2015 Share Posted June 4, 2015 Amazing stuff,good job mate Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551062 Share on other sites More sharing options...
Frank.s Posted June 4, 2015 Share Posted June 4, 2015 Excellent mate. Now to re-read this baby ten thousand times before i understand it all. ssalil 1 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551218 Share on other sites More sharing options...
Zer0w5 Posted June 4, 2015 Share Posted June 4, 2015 Here's my first conversion of one of Push's weapons Neddo 1 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551282 Share on other sites More sharing options...
itrpatrick Posted June 4, 2015 Share Posted June 4, 2015 Legendary! Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551311 Share on other sites More sharing options...
Op1e Posted June 4, 2015 Share Posted June 4, 2015 Good work Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551333 Share on other sites More sharing options...
_CP_ Posted June 4, 2015 Share Posted June 4, 2015 Problems while compiling your C# tool: Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551428 Share on other sites More sharing options...
NTAuthority Posted June 4, 2015 Author Share Posted June 4, 2015 (edited) Problems while compiling your C# tool: You're probably using a non-English locale in Windows - try adding the following line at the start of Main: System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; Edited June 4, 2015 by NTAuthority Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551576 Share on other sites More sharing options...
_CP_ Posted June 4, 2015 Share Posted June 4, 2015 (edited) Working fine, more or less. but with some tiny problems. Edited June 4, 2015 by _CP_ Zeynohh, Agem, Anthony817 and 18 others 21 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067551778 Share on other sites More sharing options...
Anthony817 Posted June 4, 2015 Share Posted June 4, 2015 WOW! Nice progress guys! Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067552285 Share on other sites More sharing options...
avail Posted June 4, 2015 Share Posted June 4, 2015 Great progress for two weeks on-and-off, yes Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067552317 Share on other sites More sharing options...
Op_Saster Posted June 4, 2015 Share Posted June 4, 2015 Quick question can i convert a model and put it into normal gta v with it loading correctly? Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067552466 Share on other sites More sharing options...
The_XXI Posted June 4, 2015 Share Posted June 4, 2015 OH. MY GOD. You've done great for the community man, thanks a f*cking bunch !!!! Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067552494 Share on other sites More sharing options...
86DX Posted June 5, 2015 Share Posted June 5, 2015 (edited) Bitchin'. Need to try this out. (would dig if you replied to my PM's, however I can understand if it's because you have a crapton of them) Edited June 5, 2015 by RM76 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067552813 Share on other sites More sharing options...
PhillBellic Posted June 5, 2015 Share Posted June 5, 2015 GTA IV in V? Hmm, sounds intriguing. BS_BlackScout 1 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067552965 Share on other sites More sharing options...
lunchxbles Posted June 5, 2015 Share Posted June 5, 2015 (edited) Got the GTA 3 Bank in Edited June 5, 2015 by lunchxbles iFarbod, Lowi, ramin728 and 17 others 20 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067553330 Share on other sites More sharing options...
reditec Posted June 5, 2015 Share Posted June 5, 2015 Sounds nice, but it's way too hard for normal users I guess. Can't you do a GUI please? Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067553558 Share on other sites More sharing options...
Microsoft Word Posted June 5, 2015 Share Posted June 5, 2015 This is an introduction to something special. Nice work guys! Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067553566 Share on other sites More sharing options...
NTAuthority Posted June 5, 2015 Author Share Posted June 5, 2015 (edited) Sounds nice, but it's way too hard for normal users I guess. Can't you do a GUI please? here's a batchfile you can most likely just drag files to: @echo offrem change the path belowset CFXPATH=D:\citizen\five%CFXPATH%\fivem formats:convert %*pause Edited June 5, 2015 by NTAuthority iFarbod, Silent, reditec and 2 others 5 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067554001 Share on other sites More sharing options...
Mr Dazza Posted June 5, 2015 Share Posted June 5, 2015 Wait, so is this how car, weapon and map mods are coming to GTA v? Also, would we be able yo transfer things like GTA vice city map modules etc? Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067554076 Share on other sites More sharing options...
reditec Posted June 5, 2015 Share Posted June 5, 2015 Wait, so is this how car, weapon and map mods are coming to GTA v? Also, would we be able yo transfer things like GTA vice city map modules etc? GTA Vice City isn't made in RAGE so you can't import them. I guess you can convert them anyway by just exporting them from Vice City. Imprt them to GTA IV and then convert them to V :-) MrGTAmodsgerman and thewhitehammer99 2 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067554237 Share on other sites More sharing options...
R.F. Posted June 5, 2015 Share Posted June 5, 2015 So all GTAIV 3ds plug-ins will work exactly the same for V? I'm curious when will a dedicated V plugin come out for Max so we don't have to go through this: model>3ds>IV>V procedure but something like: model>3ds>V Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067554416 Share on other sites More sharing options...
NTAuthority Posted June 5, 2015 Author Share Posted June 5, 2015 So all GTAIV 3ds plug-ins will work exactly the same for V? I'm curious when will a dedicated V plugin come out for Max so we don't have to go through this: model>3ds>IV>V procedure but something like: model>3ds>Vas for my toolchain I'm intending to allow conversion of standard COLLADA export + a plugin to add custom shader data to the export for Max initially, and an in-game material editor at a later time TurtleeyGTA, R.F. and MrGTAmodsgerman 3 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067554502 Share on other sites More sharing options...
Alvarez Posted June 5, 2015 Share Posted June 5, 2015 So all GTAIV 3ds plug-ins will work exactly the same for V? I'm curious when will a dedicated V plugin come out for Max so we don't have to go through this: model>3ds>IV>V procedure but something like: model>3ds>V as for my toolchain I'm intending to allow conversion of standard COLLADA export + a plugin to add custom shader data to the export for Max initially, and an in-game material editor at a later time That would be awesome, even for non-Max users. Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067554561 Share on other sites More sharing options...
Izack Posted June 5, 2015 Share Posted June 5, 2015 Excellent work. I see chicago from watch dogs, San francisco from Driver S.F....Just dreaming. I really wish a more friendly way to do the job, or a Really (I mean REALLY) detailed tutorial. Anyway, congratulation, and thank you. reditec 1 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067554860 Share on other sites More sharing options...
MrVicho13 Posted June 5, 2015 Share Posted June 5, 2015 (edited) I cant compile the file, the program says that Directory and Files not excist you can make a .exe file that can convert ide, wpl files from gta v (drag and drop) and convert to a compatible v format? Edited June 5, 2015 by MrVicho13 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067555597 Share on other sites More sharing options...
PacketOverload_x64bit Posted June 5, 2015 Share Posted June 5, 2015 Working fine, more or less. but with some tiny problems. AMAZING and enthusiastic to see IV in V! Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067555724 Share on other sites More sharing options...
Fireboyd78 Posted June 5, 2015 Share Posted June 5, 2015 (edited) here's a batchfile you can most likely just drag files to: @echo offrem change the path belowset CFXPATH=D:\citizen\five%CFXPATH%\fivem formats:convert %*pause "REM" comments are still a thing? I always use double-colon ("::") comments. But to each their own, I guess. Edited June 5, 2015 by Fireboyd78 Link to comment https://gtaforums.com/topic/798864-from-ny-to-five-in-a-few-steps-the-fivem-rageformats-pre-release/#findComment-1067555956 Share on other sites More sharing options...
Recommended Posts