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striker666dk

How to get specific vehicle id?

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striker666dk

Hey i'm new at modding, and i'm trying to get a vehicle id. But it's a vehicle that the player has never used.

Any ideas? :)

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Colarocker

looked around a little bit but didn't find a function for it..

only thing u can do is to spawn a vehicle and assign an id to it ( i think :D )

 

if you want to research more also try older gta IV scripts and stuff, because you can find

a lot of parallels to gta V..

the native db gets lots of updates, maybe there will be a fitting function in the future :)

 

another approach would be to use the entity functions but i didnt find one for entitys near

the player :x if there would be one you could scan for entitys around player

till IS_ENTITY_A_VEHICLE is true :D

 

next approach would be objects because there are functions like OBJECTS::GET_CLOSEST_OBJECT_OF_TYPE

but im not sure if you can handle a vehicle as an object :D

there is also no documentation yet for this one but you can look up the gamescripts

if you find any connection to vehicles :)

 

(as i'm writing this i find it more and more appealing to look more inside the object calls they seem pretty

promising, stuff like OBJECT::IS_OBJECT_NEAR_POINT )

 

hope it helped, if i get the time i think im gonna test around with it too :) hope you gonna give

an update if you found something working

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Colarocker

or just try

VEHICLE::GET_CLOSEST_VEHICLE
(float x, float y, float z, float radius, Hash modelHash, int flags)

just use playercords for xyz, radius like you want it, modelHash = 0 for all models and the last flag is something like 70,

but i never tried it myself will test it later ^^

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striker666dk

Thank you so much Colarocker, i'll try it as soon as possible. And if i find something i'll post it here :)

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Colarocker

(at first get the playerPOS with

Ped PlayerID = PLAYER::PLAYER_PED_ID();

Vector3 playerPOS = ENTITY::GET_ENTITY_COORDS(PlayerID, true); )

after it use:

 

Vehicle closestV;

closestV = VEHICLE::GET_CLOSEST_VEHICLE(playerPOS.x, playerPOS.y, playerPOS.z, 20, 0, 70);
VEHICLE::START_VEHICLE_ALARM(closestV);

 

this one definetly worked for me! (just had to find a car with an alarm lol)

 

have fun =)

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