Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

How to shoot/spawn gasoline?


0xsatoshi
 Share

Recommended Posts

Like the gas from the jerrycan.

 

Is it classified under explosion/fire? I have searched for it but couldn't find anything obvious.

Link to comment
Share on other sites

easy:

GRAPHICS::ADD_PETROL_DECAL(x, y, z, 1.5f, 2f, 1f);

 

position should be on ground level, 1.5f and 2f seems to be the width and height, 1f may be the transparency, not sure

Link to comment
Share on other sites

easy:

 

GRAPHICS::ADD_PETROL_DECAL(x, y, z, 1.5f, 2f, 1f);

 

position should be on ground level, 1.5f and 2f seems to be the width and height, 1f may be the transparency, not sure

even though that is graphics, it still has the same effect as gasoline?

 

i will try it now.

 

EDIT: i cannot get it to work.

Edited by 0xsatoshi
Link to comment
Share on other sites

yes man, graphics dont means 2d draw :)

show me your code, including the position that you are using

Link to comment
Share on other sites

yes man, graphics dont means 2d draw :)

 

show me your code, including the position that you are using

just GRAPHICS::ADD_PETROL_DECAL(x, y, z, 1.5f, 2f, 1f);

 

with x,y,z being my current position. I have also tried an offset from my position. Do i need to pre render the gasoline?

Link to comment
Share on other sites

did you tried the ground position or the player ped pos.? if im not wrong this and add_decal only work with the ground position of the position where you want the effect

Link to comment
Share on other sites

did you tried the ground position or the player ped pos.? if im not wrong this and add_decal only work with the ground position of the position where you want the effect

can you show me a full example of it?

 

i tried the player position, I'm not sure what height the default player position is.

Link to comment
Share on other sites

I'd suggest using the native, GAMEPLAY::GET_GROUND_Z_FOR_3D_COORD, and maybe ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS.

Link to comment
Share on other sites

like Jsk2003 said, use the GET_GROUND_Z_FOR_3D_COORD to obtain the Z, this is how i did in one of my tests (vb.net but you may understand)

        Dim tmpPos As Vector3 = Game.Player.Character.Position        Dim tmpRes As Native.OutputArgument = New Native.OutputArgument        Native.Function.Call(Native.Hash.GET_GROUND_Z_FOR_3D_COORD, tmpPos.X, tmpPos.Y, tmpPos.Z, tmpRes)        tmpPos.Z = tmpRes.GetResult(Of Double)()        Native.Function.Call(Native.Hash.ADD_PETROL_DECAL, tmpPos.X, tmpPos.Y, tmpPos.Z, 1.0, 1.0, 1.0)

for your language the GET_GROUND_Z_FOR_3D_COORD may be used like this:

double *tmpRes

GRAPHICS::GET_GROUND_Z_FOR_3D_COORD(tmpPos.X, tmpPos.Y, tmpPos.Z, &tmpRes)

something like that, because the last param must be a pointer to a double/float

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.