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0xsatoshi

How to shoot/spawn gasoline?

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0xsatoshi

Like the gas from the jerrycan.

 

Is it classified under explosion/fire? I have searched for it but couldn't find anything obvious.

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julionib

easy:

GRAPHICS::ADD_PETROL_DECAL(x, y, z, 1.5f, 2f, 1f);

 

position should be on ground level, 1.5f and 2f seems to be the width and height, 1f may be the transparency, not sure

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0xsatoshi

easy:

 

GRAPHICS::ADD_PETROL_DECAL(x, y, z, 1.5f, 2f, 1f);

 

position should be on ground level, 1.5f and 2f seems to be the width and height, 1f may be the transparency, not sure

even though that is graphics, it still has the same effect as gasoline?

 

i will try it now.

 

EDIT: i cannot get it to work.

Edited by 0xsatoshi

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julionib

yes man, graphics dont means 2d draw :)

show me your code, including the position that you are using

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0xsatoshi

yes man, graphics dont means 2d draw :)

 

show me your code, including the position that you are using

just GRAPHICS::ADD_PETROL_DECAL(x, y, z, 1.5f, 2f, 1f);

 

with x,y,z being my current position. I have also tried an offset from my position. Do i need to pre render the gasoline?

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julionib

did you tried the ground position or the player ped pos.? if im not wrong this and add_decal only work with the ground position of the position where you want the effect

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0xsatoshi

did you tried the ground position or the player ped pos.? if im not wrong this and add_decal only work with the ground position of the position where you want the effect

can you show me a full example of it?

 

i tried the player position, I'm not sure what height the default player position is.

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Jsk2003

I'd suggest using the native, GAMEPLAY::GET_GROUND_Z_FOR_3D_COORD, and maybe ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS.

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julionib

like Jsk2003 said, use the GET_GROUND_Z_FOR_3D_COORD to obtain the Z, this is how i did in one of my tests (vb.net but you may understand)

        Dim tmpPos As Vector3 = Game.Player.Character.Position        Dim tmpRes As Native.OutputArgument = New Native.OutputArgument        Native.Function.Call(Native.Hash.GET_GROUND_Z_FOR_3D_COORD, tmpPos.X, tmpPos.Y, tmpPos.Z, tmpRes)        tmpPos.Z = tmpRes.GetResult(Of Double)()        Native.Function.Call(Native.Hash.ADD_PETROL_DECAL, tmpPos.X, tmpPos.Y, tmpPos.Z, 1.0, 1.0, 1.0)

for your language the GET_GROUND_Z_FOR_3D_COORD may be used like this:

double *tmpRes

GRAPHICS::GET_GROUND_Z_FOR_3D_COORD(tmpPos.X, tmpPos.Y, tmpPos.Z, &tmpRes)

something like that, because the last param must be a pointer to a double/float

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