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[HELP]Lua Wanted_No_Drop


haws1290
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Hey, I am using this in a script of mine but I don't know how to disable it as I can never lose the wanted level later on when I am required by my script to lose it, it just keeps coming back I have even tried using a trainer to clear wanted and it just comes back again.

 

PLAYER.SET_PLAYER_WANTED_LEVEL_NO_DROP(PLAYER.GET_PLAYER_PED(playerPed),3,false)

This is what im using in the script, but I am well over 50 "distance" so it shouldn't run this if statement but I can never lose wanted even if I teleport to the otherside of the map or deep out in the ocean.

if(GAMEPLAY.GET_DISTANCE_BETWEEN_COORDS( -629.99, -236.542, 38.05 , location.x, location.y, location.z, true ) < 50) thenPLAYER.SET_PLAYER_WANTED_LEVEL_NO_DROP(PLAYER.GET_PLAYER_PED(playerPed),3,false)PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(PLAYER.GET_PLAYER_PED(playerPed),false)end
Edited by haws1290
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To keep the wanted level at a certain level until whenever I need the player to be able to lose it but I am unable to get him to lose it so I presume I am able to use a set wanted native.

Edited by haws1290
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Fireboyd78

To keep the wanted level at a certain level until whenever I need the player to be able to lose it but I am unable to get him to lose it so I presume I am able to use a set wanted native.

This is not what "NO_DROP" means. The description of the native is as follows:

 

Sets the specified player's wanted level only if the specified wanted level is greater than the current wanted level of the player.

 

Wanted level ranges between 0 and 5.

 

For an immediate effect, call SET_PLAYER_WANTED_LEVEL_NOW after setting the wanted level.

 

For what you want to do, just use SET_PLAYER_WANTED_LEVEL. It won't drop right away anyways.

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Nevermind I have found the problem. I was using the same variable used in a different script so it was getting confused or something but I changed the variable and now its working and im using set wanted level anyway now thank you.

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