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Trifecta

LUA Wait function

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Trifecta

Is there a more efficient way to make a countdown in LUA without using the wait() function which stops the script completely?

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Fireboyd78

local timer = 0

 

-- assuming the "tick" function is called every frame or so

function tick()

if timer >= 50 then

-- do something after 50 ticks

-- [...]

 

-- reset timer after you're done

timer = 0

else

-- add to the timer

timer = timer + 1

end

end

Is this what you're looking to do? Edited by CarLuver69

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Jitnaught

I don't really know how to code in LUA, or what functions are available, but here is an example in C++...

DWORD lastTimeRan = 0;const int interval = 10; //10 millisecondsvoid main(){  DWORD timeNow = GetTickCount();  if (lastTimeRan + interval >= timeNow)  {    lastTimeRan = timeNow;    //run your code  }}

I looked up how to use GetTickCount() in LUA and came up with this...

require "alien"local kernel = alien.load("kernel32.dll")local ticks = kernel.GetTickCountticks:types({ret="ulong"})print(ticks())

From here.

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