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How does dodging work?


UltimateAntic
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UltimateAntic

So I found that my character seems to auto dodge when I hold down spacebar, however my friend still cant dodge even after holding down spacebar and my character also seems go have stopped dodging a little?

 

So I was wondering, how exactly does dodging work?

 

EDIT: I'm talking about fist fights!

Edited by UltimateAntic
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Dodging is mainly meant do break the auto-aim someone has on you. There's a delay between each roll but can get smaller as your shooting stats go up.

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UltimateAntic

Also what about my friend? He can make use of the auto dodge while I can?

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You aim your gun, walk to the left or right (press a or d) and then press space once.

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UltimateAntic

You guys misunderstand

 

I'm reffering to dodging in FIST FIGHTS. Not firenfights.

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You guys misunderstand

 

I'm reffering to dodging in FIST FIGHTS. Not firenfights.

you have to time your dodge. So the second you see your opponent throw a punch, you dodge and perform a counter attack. but remember that melee combat has always been buggy and laggy online.

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You guys misunderstand

 

I'm reffering to dodging in FIST FIGHTS. Not firenfights.

 

Dodging in fist fights is really dodgy, even with aim assist on a controller.

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UltimateAntic

Hmmm, I used to be able to dodge like a pro in online by simply holding the spacebar while they were trying to punch me. Oh well....

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Fist fighting online has been f*cked since LG release, lags so bad it's like fighting a ghost!

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undeadpolice

never get into a fist fights online, the game would decide whether if you win or lose base on luck and not you skills

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FlacidJack

I can't lock on to other players to fist fight for some reason. That's probably why your friend cant dodge since you have to be locked on to another character to dodge and side step.

I have a buddy that constantly punches me then when I try I just swing at the air. We joke that it's because i'm blind but one day i'd love to just lock on and knock him out cold.

 

I can still lock on to NPC even in free aim. Not sure how to fix it.

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