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DaGengster

Need help writing a simple C++ script

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DaGengster

So after watching some youtube tutorials (ty Johnny Manson), I am trying to write a simple car spawning mod as my first mod. Basically, you can spawn a predetermined car in front of the player with a press of a button (faster than digging through all the trainer menus, im lazy :p)

However, I am failing epicly at it and have a few questions

 

So Im looking at the GTAV Native DB and Im guess Im supposed to use CREATE_VEHICLE method in the VEHICLE class

CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL networkHandle, BOOL vehiclehandle)

For the first 3 floats, I am guessing it is the location of the spawn. If I want it next to the player, how do I get the player location?

Finally, for the last 2 booleans, I have no clue what they mean. Can someone explain?

 

Thank you in advance for your help.

Edited by DaGengster

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Reck1501
float[3] = ENTITY::GET_ENTITY_COORDS(PLAYER_PED_ID(), 1);VEHICLE::CREATE_VEHICLE(GAMEPLAY::GET_HASH_KEY("ADDER"), float[1], float[2], float[3], 0.0, false, false);

I'm not sure what the last booleans mean either, but that's how you do it

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DaGengster
float[3] = ENTITY::GET_ENTITY_COORDS(PLAYER_PED_ID(), 1);VEHICLE::CREATE_VEHICLE(GAMEPLAY::GET_HASH_KEY("ADDER"), float[1], float[2], float[3], 0.0, false, false);

I'm not sure what the last booleans mean either, but that's how you do it

 

Doesnt the GET_ENTITY_COORDS return a vector3? So I dont get how its being set to a float.

Also, are there methods for vector3 that return the x,y,z? So I can do:

Vector3 Loc = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_ID(), 1);

And then just get the xyz out of Loc?

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DaGengster

Ok, so I played around with it some more and I now have this:

void main(){	while (true)	{		if (mod_switch_pressed())		{			reset_mod_switch();			DWORD time = GetTickCount() + 1000;			Vector3 Loc = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_ID(), 1);						VEHICLE::CREATE_VEHICLE(GAMEPLAY::GET_HASH_KEY("ADDER"), Loc.x, Loc.y, Loc.z, 0.0, false, false);			set_status_text("Car Spawned");			while (GetTickCount() < time)			{				update_status_text();				WAIT(0);			}			reset_mod_switch();		}				WAIT(0);	}}

It builds but nothing gets spawned :(

It displays "Car Spawned" but I dont see anything being spawned.

Edited by DaGengster

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XBLToothPik

Ok, so I played around with it some more and I now have this:

void main(){	while (true)	{		if (mod_switch_pressed())		{			reset_mod_switch();			DWORD time = GetTickCount() + 1000;			Vector3 Loc = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_ID(), 1);						VEHICLE::CREATE_VEHICLE(GAMEPLAY::GET_HASH_KEY("ADDER"), Loc.x, Loc.y, Loc.z, 0.0, false, false);			set_status_text("Car Spawned");			while (GetTickCount() < time)			{				update_status_text();				WAIT(0);			}			reset_mod_switch();		}				WAIT(0);	}}

It builds but nothing gets spawned :(

It displays "Car Spawned" but I dont see anything being spawned.

 

Request the model, and WAIT while is HASN'T loadded before you try spawning.

 

uint Model = GET_HASH_KEY("ADDER");STREAMING::REQUEST_MODEL(Model);While (!STREAMING::HAS_MODEL_LOADED(Model))     WAIT(0);//...Spawn the vehicle..
Edited by XBLToothPik

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c39687
float[3] = ENTITY::GET_ENTITY_COORDS(PLAYER_PED_ID(), 1);VEHICLE::CREATE_VEHICLE(GAMEPLAY::GET_HASH_KEY("ADDER"), float[1], float[2], float[3], 0.0, false, false);

I'm not sure what the last booleans mean either, but that's how you do it

 

if the function returns a vector3 you should use float[6] and then x, y, z is 0, 2, 4 index respectively

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DaGengster

Holly poops it actually works

TY all who posted here, and also a huge thank you to ppl who make their code open sourced!

Untitled_3.png

Edited by DaGengster

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