nevada_scout 0 Posted May 29, 2015 (edited) I'm, trying to make a ped drunk using the "SET_PED_IS_DRUNK" hash like so: Ped ped = GTA.World.CreatePed(PedHash.Andreas, new Vector3(512.2, 52.18, 820.72);Function.Call(Hash.SET_PED_IS_DRUNK, ped, true); However, the ped spawns in then nothing happens -- I'm trying to get the drunk "animation" where the ped staggers / sways as they move. The NativeDB lists SET_PED_IS_DRUNK is under the Audio section with two params -> (Any p0, Bool p1). I'm guessing that the "Any" param is the ped object, and the "BOOL" is to set the effect enabled or disabled. Does anyone have any ideas on this? Edited May 29, 2015 by nevada_scout Quote Share this post Link to post Share on other sites
CamxxCore 163 Posted May 31, 2015 You need to set the movement clipset for the ped. if (!Function.Call<bool>(Hash.HAS_ANIM_SET_LOADED, "[email protected]@verydrunk")) { Function.Call(Hash.REQUEST_ANIM_SET, "[email protected]@verydrunk"); } Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, ped.Handle, "[email protected]@verydrunk", 0x3E800000); SET_PED_DRUNK is classified as an audio function and is probably used to change the sound of the footsteps or something. Quote Share this post Link to post Share on other sites
nevada_scout 0 Posted May 31, 2015 Dude, thank you so much! Quote Share this post Link to post Share on other sites