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Adzter

CREATE_OBJECT parameters

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Adzter

Does anyone know what the last 3 parameters of CREATE_OBJECT are for, the decompiled Rockstar code there seems to be variants of 0,0,1 and 1,1,0 but I can't seem to find a correlation or what they represent. Does anyone have any idea?

 

Object CREATE_OBJECT(Hash modelHash, float x, float y, float z, float *p4,
float *p5, float *dynamic) // 0x509D5878EB39E842 0x2F7AA05C

Edited by Adzter

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InfamousSabre

They're boolean, not float. The last one apparently is whether the object is dynamic or not. Not sure what the other two do though.

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c39687

well use BOOL because, BOOL is 32 bits and bool is 8 bit. The function expects BOOL. Also sometimes if you try to use BOOL like a bool, the compiler will complain about loss of performance about making the conversion. BOOL is just typedef for int and 0 is the equivalent of false and all other values are true. You should handle it like an int.

 

This is a good explanation... http://forums.codeguru.com/showthread.php?332831-Visual-C-General-What-is-the-difference-between-BOOL-and-bool

Edited by c39687

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Adzter

They're boolean, not float. The last one apparently is whether the object is dynamic or not. Not sure what the other two do though.

 

I just took that directly from the NativeDB page. However how should I know whether or not my object should be dynamic or static?

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InfamousSabre

Try it one way, if it doesn't work right, try the other. I used to think it had something to do wit physics, but I've never found anything to prove that.

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Adzter

Try it one way, if it doesn't work right, try the other. I used to think it had something to do wit physics, but I've never found anything to prove that.

 

Having the last 3 values set to 1, 0, 1 respectively seems to make it so that when you stand on the object it applies a small amount of gravity. It seems to very slowly float down until it hits the ground. So perhaps it's applying physics as you said.

Edited by Adzter

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