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iFarbod

Get Waypoint Coords

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iFarbod

Which native to use to get the waypoint coords?

I Can't find anything in the nativedb.

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frodzet

Look at the Native Trainer Source code? You should be able to find it in there somewhere :-)

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iFarbod

Thanks. I Found this.

void teleport_to_marker(Entity e){	Vector3 coords;	bool success = false;	bool blipFound = false;	// search for marker blip	int blipIterator = UI::_GET_BLIP_INFO_ID_ITERATOR();	for (Blip i = UI::GET_FIRST_BLIP_INFO_ID(blipIterator); UI::DOES_BLIP_EXIST(i) != 0; i = UI::GET_NEXT_BLIP_INFO_ID(blipIterator))	{		if (UI::GET_BLIP_INFO_ID_TYPE(i) == 4)		{			coords = UI::GET_BLIP_INFO_ID_COORD(i);			blipFound = true;			break;		}	}	if (blipFound)	{		// get entity to teleport		Entity e = PLAYER::PLAYER_PED_ID();		if (PED::IS_PED_IN_ANY_VEHICLE(e, 0))		{			e = PED::GET_VEHICLE_PED_IS_USING(e);		}		// load needed map region and check height levels for ground existence		bool groundFound = false;		static float groundCheckHeight[] = {			100.0, 150.0, 50.0, 0.0, 200.0, 250.0, 300.0, 350.0, 400.0,			450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0		};		for (int i = 0; i < sizeof(groundCheckHeight) / sizeof(float); i++)		{			ENTITY::SET_ENTITY_COORDS_NO_OFFSET(e, coords.x, coords.y, groundCheckHeight[i], 0, 0, 1);			WAIT(100);			if (GAMEPLAY::GET_GROUND_Z_FOR_3D_COORD(coords.x, coords.y, groundCheckHeight[i], &coords.z))			{				groundFound = true;				coords.z += 3.0;				break;			}		}		// if ground not found then set Z in air and give player a parachute		if (!groundFound)		{			coords.z = 1000.0;			WEAPON::GIVE_DELAYED_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0xFBAB5776, 1, 0);		}		//do it		teleport_to_coords(e, coords);	}	else	{		set_status_text("Map marker isn't set");	}}

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soyuka

Waypoint Blip is :

Blip wpBlip = UI::GET_FIRST_BLIP_INFO_ID(8); // 8 = BLIP_WAYPOINTVector3 vec = UI::GET_BLIP_COORDS(wpBlip); //blip coords
Edited by soyuka

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