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stef538

[Q] Car Collision Only For World

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stef538

Hey guys,

 

Is there a way to let a vehicle only collide with the world ? I have been searching on the internet but couldn't find much.

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Jitnaught

Hey guys,

 

Is there a way to let a vehicle only collide with the world ? I have been searching on the internet but couldn't find much.

I tried to find a way myself, but couldn't find any native for it. Your best bet is to go for settings how high the vehicle is manually, though then you wouldn't be able to do jumps and stuff then.

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iriedreadlock23

You can do this with Membiter project. You need to access raw memory data of your vehicle, get last collided entity, and check its type. Documented entities include vehicles, peds, dynamic objects, static objects, trees & world. So, with this script it's easy.

 

Download at: http://gtaforums.com/topic/760730-wipreliveflc-membiter/

Dim add As base.iAddressableObject = Player.Character.CurrentVehicleDim playerCarEntity As Integer = add.MemoryAddressDim damagedEntity As Integer = MemBiter.Functions.GetInt(playerCarEntity, CVehicle.Offsets.LastDamagedEntity)Dim eType As EntityType = MemBiter.Functions.GetByte(damagedEntity, CVehicle.Offsets.EntityType)If eType = EntityType.World Then            Player.Character.CurrentVehicle.CanBeDamaged = True            Player.Character.CurrentVehicle.CanBeVisiblyDamaged = TrueElse            Player.Character.CurrentVehicle.CanBeDamaged = False            Player.Character.CurrentVehicle.CanBeVisiblyDamaged = FalseEnd If
Edited by iriedreadlock23

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