mlgthatsme Posted June 18, 2015 Author Share Posted June 18, 2015 Can you post a screenshot of the folders and their layout? Link to comment Share on other sites More sharing options...
frostygta Posted June 18, 2015 Share Posted June 18, 2015 Can you post a screenshot of the folders and their layout? Here you go the mod works its just the car saving problem http://i.imgur.com/jFALu9C.jpg Link to comment Share on other sites More sharing options...
mlgthatsme Posted June 18, 2015 Author Share Posted June 18, 2015 And inside the SinglePlayerGarage folder? Link to comment Share on other sites More sharing options...
frostygta Posted June 18, 2015 Share Posted June 18, 2015 And inside the SinglePlayerGarage folder? http://i.imgur.com/Z6uttcq.jpg Link to comment Share on other sites More sharing options...
Drewgamer Posted June 18, 2015 Share Posted June 18, 2015 the cars dont save still in beta 0.31 it says cant access path to the spg eclipse tower file but files are in the right place I'm definitely not claiming to be an expert here, but it almost sounds like UAC. Link to comment Share on other sites More sharing options...
El Dildo Posted June 19, 2015 Share Posted June 19, 2015 yeah the new vehicles should be saving in the SPG. I'm not sure about all of the Mod Shop features, but the new cars themselves (the Stirling GT, Virgo, Osiris, etc) should physically save in the SPG version .31 they do for me. I've got the latest script hook and everything and the cars definitely save. Link to comment Share on other sites More sharing options...
NuBiXx Posted June 19, 2015 Share Posted June 19, 2015 @mlgthatsme, Thank you it works much appreciated. Link to comment Share on other sites More sharing options...
frostygta Posted June 19, 2015 Share Posted June 19, 2015 the cars dont save still in beta 0.31 it says cant access path to the spg eclipse tower file but files are in the right place I'm definitely not claiming to be an expert here, but it almost sounds like UAC. yeah the new vehicles should be saving in the SPG. I'm not sure about all of the Mod Shop features, but the new cars themselves (the Stirling GT, Virgo, Osiris, etc) should physically save in the SPG version .31 they do for me. I've got the latest script hook and everything and the cars definitely save. This is what comes up if you guys have any ideas?? http://i.imgur.com/RD8l9hP.jpg @mlgthatsme cant figure it out yet but is working on it for next release Link to comment Share on other sites More sharing options...
Fufu's lover Posted June 19, 2015 Share Posted June 19, 2015 the cars dont save still in beta 0.31 it says cant access path to the spg eclipse tower file but files are in the right place I'm definitely not claiming to be an expert here, but it almost sounds like UAC. yeah the new vehicles should be saving in the SPG. I'm not sure about all of the Mod Shop features, but the new cars themselves (the Stirling GT, Virgo, Osiris, etc) should physically save in the SPG version .31 they do for me. I've got the latest script hook and everything and the cars definitely save. This is what comes up if you guys have any ideas?? http://i.imgur.com/RD8l9hP.jpg @mlgthatsme cant figure it out yet but is working on it for next release I'm not sure because i think i had the same problem in the very first beta 01 version and solved it, but try to do the following: 1. Make your GTA5.exe and GTAVLauncher.exe run as administrator (right click on files, select properties/compatibility and tick). 2. On the SinglePlayerGarage folder (or better on the scripts folder) right click => properties => security and allow all permissions to what user you are. I think that will solve the problem. Link to comment Share on other sites More sharing options...
mlgthatsme Posted June 19, 2015 Author Share Posted June 19, 2015 (edited) Also, for 0.4, I'm thinking of adding a feature that will notify you about a new version of the mod. This of course WON'T download and update it automatically, as that would be a huge security flaw. Are you guys ok with that? It only downloads a tiny text file that contains the latest version number, and compares that with the current version you're running. Edited June 19, 2015 by mlgthatsme Voit Turyv 1 Link to comment Share on other sites More sharing options...
vortexHD Posted June 19, 2015 Share Posted June 19, 2015 (edited) [email protected] Nice.... Will you add option to disable stats? And make vehicles face garage door (like in online) Yep notification will be very good thing, if it can be disabled =/ Edited June 19, 2015 by vortexHD Link to comment Share on other sites More sharing options...
mlgthatsme Posted June 19, 2015 Author Share Posted June 19, 2015 (edited) [email protected] Nice.... Will you add option to disable stats? And make vehicles face garage door (like in online) Yep notification will be very good thing, if it can be disabled =/ Crap, how did I not notice they were facing the wrong way ... :S And yeah of course it can be disabled if I do end up adding it. And as for stats, I'll see if I can make it only show when pressing Z just like in online. Edit: Not too sure about rotating the vehicles like they are in Online, because I think it looks a lot nicer when the vehicles are facing the Mod Menu camera. New: Original: Edited June 19, 2015 by mlgthatsme Voit Turyv 1 Link to comment Share on other sites More sharing options...
vortexHD Posted June 19, 2015 Share Posted June 19, 2015 (edited) [email protected] Nice.... Will you add option to disable stats? And make vehicles face garage door (like in online) Yep notification will be very good thing, if it can be disabled =/ Crap, how did I not notice they were facing the wrong way ... :S And yeah of course it can be disabled if I do end up adding it. And as for stats, I'll see if I can make it only show when pressing Z just like in online. And if you can, make animations of entering garage in future, i know its very difficult, but it will be very cool addition. EDIT: You can set camera in different side of garage. But idk how it looks =I And make option to disable yellow/red markers. (Or set red marker color to blue and disable yellow marker (like in online)) Edited June 19, 2015 by vortexHD Link to comment Share on other sites More sharing options...
frostygta Posted June 19, 2015 Share Posted June 19, 2015 the cars dont save still in beta 0.31 it says cant access path to the spg eclipse tower file but files are in the right place I'm definitely not claiming to be an expert here, but it almost sounds like UAC. yeah the new vehicles should be saving in the SPG. I'm not sure about all of the Mod Shop features, but the new cars themselves (the Stirling GT, Virgo, Osiris, etc) should physically save in the SPG version .31 they do for me. I've got the latest script hook and everything and the cars definitely save. This is what comes up if you guys have any ideas?? http://i.imgur.com/RD8l9hP.jpg @mlgthatsme cant figure it out yet but is working on it for next release I'm not sure because i think i had the same problem in the very first beta 01 version and solved it, but try to do the following: 1. Make your GTA5.exe and GTAVLauncher.exe run as administrator (right click on files, select properties/compatibility and tick). 2. On the SinglePlayerGarage folder (or better on the scripts folder) right click => properties => security and allow all permissions to what user you are. I think that will solve the problem. Hi your the best it works now! Fufu's lover 1 Link to comment Share on other sites More sharing options...
Fufu's lover Posted June 19, 2015 Share Posted June 19, 2015 Hi your the best it works now! Always glad to help frostygta 1 Link to comment Share on other sites More sharing options...
Fufu's lover Posted June 19, 2015 Share Posted June 19, 2015 Also, for 0.4, I'm thinking of adding a feature that will notify you about a new version of the mod. This of course WON'T download and update it automatically, as that would be a huge security flaw. Are you guys ok with that? It only downloads a tiny text file that contains the latest version number, and compares that with the current version you're running. Will be very helpful feature, thank you! P.S. Please, tell us about how it's going your plan for adding places for storing Big vehicles, planes and helis Link to comment Share on other sites More sharing options...
frostygta Posted June 19, 2015 Share Posted June 19, 2015 Hi your the best it works now! Always glad to help did you have a multiplication problem the cars saved are now doubling when i enter my garage on top of each other Link to comment Share on other sites More sharing options...
vortexHD Posted June 19, 2015 Share Posted June 19, 2015 Hi your the best it works now! Always glad to help did you have a multiplication problem the cars saved are now doubling when i enter my garage on top of each other Please read all comments before post your comment. Link to comment Share on other sites More sharing options...
Voit Turyv Posted June 19, 2015 Share Posted June 19, 2015 Will be very helpful feature, thank you! P.S. Please, tell us about how it's going your plan for adding places for storing Big vehicles, planes and helis I second this question. Link to comment Share on other sites More sharing options...
frostygta Posted June 19, 2015 Share Posted June 19, 2015 Hi your the best it works now! Always glad to help did you have a multiplication problem the cars saved are now doubling when i enter my garage on top of each other Please read all comments before post your comment. im not using the persistence mod though Link to comment Share on other sites More sharing options...
Killsteal Posted June 19, 2015 Share Posted June 19, 2015 Hello. i have just seen this mod and wanted to try it. sadly i can get it to work. please tell me what i do wrong I use the latest ScripthookV and ScriptHookVDotNet and the LUA thingie. My ScriptHookVDotNet.log says this [12:31:02] [DEBUG] Created script domain 'ScriptDomain_ED0AD618'.[12:31:02] [DEBUG] Loading scripts from 'D:\Spel\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_ED0AD618' ...[12:31:02] [DEBUG] Found 3 script(s) in 'SinglePlayerGarage.dll'.[12:31:02] [DEBUG] Starting 3 script(s) ...[12:31:02] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_ED0AD618' ...[12:31:02] [ERROR] Failed to instantiate script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' because constructor threw an exception:System.MissingMethodException: Metoden hittades inte: GTA.Notification GTA.UI.Notify(System.String).vid mlgthatsme.GameHelper.LoadClassFromFile[T](String path, T fallback)vid mlgthatsme.ScriptSettings.get_Instance()vid mlgthatsme.GarageMod.SinglePlayerGarageScript..ctor()[12:31:02] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_ED0AD618' ...[12:31:02] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.[12:31:02] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_ED0AD618' ...[12:31:02] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'. Aand this us my filesetup https://www.dropbox.com/s/3h5zq8tep12dh6e/Sk%C3%A4rmklipp%202015-06-19%2012.49.30.png?dl=0 Thx in advance Link to comment Share on other sites More sharing options...
Fufu's lover Posted June 19, 2015 Share Posted June 19, 2015 did you have a multiplication problem the cars saved are now doubling when i enter my garage on top of each other Yes, it happens sometimes. I told about that some days ago, here and here. It's not that big problem, after you restart the game everything is ok. We wait for mlgthatsme to find the fix. frostygta 1 Link to comment Share on other sites More sharing options...
frostygta Posted June 19, 2015 Share Posted June 19, 2015 did you have a multiplication problem the cars saved are now doubling when i enter my garage on top of each other Yes, it happens sometimes. I told about that some days ago, here and here. It's not that big problem, after you restart the game everything is ok. We wait for mlgthatsme to find the fix. Okay thanks Link to comment Share on other sites More sharing options...
Drewgamer Posted June 19, 2015 Share Posted June 19, 2015 did you have a multiplication problem the cars saved are now doubling when i enter my garage on top of each other It DOES sound like the exact same problem I had when using the persistence script (even though you say you're not using it). Did you check to make sure you only have 1 copy of ScripthookVDotNet and only 1 copy of Sing Player Garage? Hello. i have just seen this mod and wanted to try it. sadly i can get it to work. please tell me what i do wrong I use the latest ScripthookV and ScriptHookVDotNet and the LUA thingie. My ScriptHookVDotNet.log says this [12:31:02] [DEBUG] Created script domain 'ScriptDomain_ED0AD618'. [12:31:02] [DEBUG] Loading scripts from 'D:\Spel\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [DEBUG] Found 3 script(s) in 'SinglePlayerGarage.dll'. [12:31:02] [DEBUG] Starting 3 script(s) ... [12:31:02] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [ERROR] Failed to instantiate script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' because constructor threw an exception: System.MissingMethodException: Metoden hittades inte: GTA.Notification GTA.UI.Notify(System.String). vid mlgthatsme.GameHelper.LoadClassFromFile[T](String path, T fallback) vid mlgthatsme.ScriptSettings.get_Instance() vid mlgthatsme.GarageMod.SinglePlayerGarageScript..ctor() [12:31:02] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'. [12:31:02] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'. Aand this us my filesetup https://www.dropbox.com/s/3h5zq8tep12dh6e/Sk%C3%A4rmklipp%202015-06-19%2012.49.30.png?dl=0 Thx in advance You don't need ScripthookVDotNet.dll or ScriptHookVDotNet.dll.metagen ALSO, make sure you're using ScripthookVDotNet 1.0 and NOT 0.9 Link to comment Share on other sites More sharing options...
frostygta Posted June 19, 2015 Share Posted June 19, 2015 did you have a multiplication problem the cars saved are now doubling when i enter my garage on top of each other It DOES sound like the exact same problem I had when using the persistence script (even though you say you're not using it). Did you check to make sure you only have 1 copy of ScripthookVDotNet and only 1 copy of Sing Player Garage? Hello. i have just seen this mod and wanted to try it. sadly i can get it to work. please tell me what i do wrong I use the latest ScripthookV and ScriptHookVDotNet and the LUA thingie. My ScriptHookVDotNet.log says this [12:31:02] [DEBUG] Created script domain 'ScriptDomain_ED0AD618'. [12:31:02] [DEBUG] Loading scripts from 'D:\Spel\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [DEBUG] Found 3 script(s) in 'SinglePlayerGarage.dll'. [12:31:02] [DEBUG] Starting 3 script(s) ... [12:31:02] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [ERROR] Failed to instantiate script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' because constructor threw an exception: System.MissingMethodException: Metoden hittades inte: GTA.Notification GTA.UI.Notify(System.String). vid mlgthatsme.GameHelper.LoadClassFromFile[T](String path, T fallback) vid mlgthatsme.ScriptSettings.get_Instance() vid mlgthatsme.GarageMod.SinglePlayerGarageScript..ctor() [12:31:02] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'. [12:31:02] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_ED0AD618' ... [12:31:02] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'. Aand this us my filesetup https://www.dropbox.com/s/3h5zq8tep12dh6e/Sk%C3%A4rmklipp%202015-06-19%2012.49.30.png?dl=0 Thx in advance You don't need ScripthookVDotNet.dll or ScriptHookVDotNet.dll.metagen ALSO, make sure you're using ScripthookVDotNet 1.0 and NOT 0.9 yeah there are only 1 copy of each like fufu said hopefully mlg will fix it Link to comment Share on other sites More sharing options...
Killsteal Posted June 19, 2015 Share Posted June 19, 2015 You don't need ScripthookVDotNet.dll or ScriptHookVDotNet.dll.metagen ALSO, make sure you're using ScripthookVDotNet 1.0 and NOT 0.9 It works now. Thx Link to comment Share on other sites More sharing options...
machine4578 Posted June 19, 2015 Share Posted June 19, 2015 wow, cant wait for next version (BETA04),from the pics its going to be epic thanks again for sharing and keep up the amazing work! Link to comment Share on other sites More sharing options...
frostygta Posted June 19, 2015 Share Posted June 19, 2015 one more thing the car logos and info are not showing in the info bar not a big thing but has anyone else had? Link to comment Share on other sites More sharing options...
CeasarGuy Posted June 19, 2015 Share Posted June 19, 2015 one more thing the car logos and info are not showing in the info bar not a big thing but has anyone else had? Dude, not trying to be a dick, but please, read at least like 2-3 first pages. Link to comment Share on other sites More sharing options...
Claude_Lib Posted June 19, 2015 Share Posted June 19, 2015 Looks pretty damn nice. You mentioned in the description that you have also written the library "to create menus that look like Rockstar themselves made it". Does that mean that we are now able to build menus using original instruments or your library still only tries to visually mimic them? That little thing keeps bothering me. Link to comment Share on other sites More sharing options...
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