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Adzter

Changing angles of an object?

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Adzter

After I spawn in an object using CREATE_OBJECT how can I then change it's angles later on. I can't find anything in the GTA NATIVE DB, the only time it looks like you can set angles are when the object is initially created.

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c39687

look for something like SET_ENTITY_ROT

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thewhitehammer99

After I spawn in an object using CREATE_OBJECT how can I then change it's angles later on. I can't find anything in the GTA NATIVE DB, the only time it looks like you can set angles are when the object is initially created.

As far as I know, you can't move an object after your spawned something else, but the native you want would be

 

SET_ENTITY_ROTATION(entity entity, float pitch, float roll, float yaw, any p4, bool p5)
(Mind you I'm going off of my knowledge from console coding) Edited by thewhitehammer99

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c39687

you just need to save reference to the object's handle and you can use it with other functions after you create like setting its position. Not sure what console coding was like but sounds very limited.

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Adzter

 

After I spawn in an object using CREATE_OBJECT how can I then change it's angles later on. I can't find anything in the GTA NATIVE DB, the only time it looks like you can set angles are when the object is initially created.

As far as I know, you can't move an object after your spawned something else, but the native you want would be

 

SET_ENTITY_ROTATION(entity entity, float pitch, float roll, float yaw, any p4, bool p5)
(Mind you I'm going off of my knowledge from console coding)

 

 

Looks like this works fine, thanks for the help!

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