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Simple Trainer for GTAV


sjaak327
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New version:

 

Changes from 4.7

-Fixed 60 car garages, those are actually 20 car garages, three combined makes 60. The numbering scheme has been changed accordingly.

-added Import/Export Warehouse basement, with pump customization.

-MP Biker teleports changed with full customization options.

-Swapped K-L Left/right indicator

 

Ini changes:

 

LeftIndicator=75 //Left Incidator

RightIndicator=76 //Right Indicator

 

Nice work man. I was wondering if you could add a few things though.

1. Do you think you could allow us to save our customization options for the Biker and Import/Export interiors to the ini? That way we can keep our setup. When we teleport to that location, it would be initially loaded the way it is saved in the ini.

2. Would it be possible to add the customization options to the Biker warehouses? They have the upgrades that you can buy in GTA Online. Also, I am not sure, but I think there are other upgrades too for the Executive Offices. Any chance the props that show up in GTA Online as you do the missions could be added as toggles?

3. Much like the balconies on the Stilt Houses, the Executive Offices and Import/Export 20 car garages have an IPL that you have to enable when you are in the interior, which allows you to see the roofs. I believe Rockstar put these IPL's in "update.rpf/dlc_patch/mpheist/pc/levels/gta5". I think these are the IPL names.

-Arcadius Business Center: "/_citye/downtown_01/downtown_01_metadata.rpf/hei_dt1_02_exshadowmesh.ymap"

-Maze Bank Tower: "/_citye/downtown_01/downtown_01_metadata.rpf/hei_dt1_11_exshadowmesh.ymap"

-Lom Bank West: "/_cityw/santamon_01/santamon_metadata.rpf/hei_sm_13_exshadowmesh.ymap"

-Maze Bank West: "/_cityw/santamon_01/santamon_metadata.rpf/hei_sm_15_exshadowmesh.ymap"

4. For the vehicle auto repair feature, I was wondering if you could update it to detect when the car windows have been lowered. By lowered, I mean hidden. When I use the Vehicle Controller mod, and I lower the windows, auto repair puts them back up. I know the auto repair feature is able to detect whether a convertible's top is down, or which way a tank barrel is facing. Surely you could do this for the windows too?

5. Would it be possible to add to the trainer a patch for the Ruiner2000 or any modded vehicle that has the parachute? Basically, if the parachute is deployed, and the vehicle hits something, the parachute disappears (you should be able to detect this the same way you detect collisions for the vehicle auto repair feature). Also, if you can, would it be possible to get the audio to work on the Ruiner2000, along with the hydraulic audio for the low riders? It is quite strange that these vehicles half work in SP (Ruiner2000 and Low Riders). It is also strange that they work in Director Mode. I wonder if it has to do with any other characteristics in Director Mode shares with Online. This would include the Online style hud (no special ability meter), the fact that the switch wheel shows you in the bottom slot (where an Online character would be), or the fact that Director Mode has the ability to load your Online characters (not stats, just appearance, otherwise the stats would pop up in Menyoo).

 

Anyways, thanks for the update. It is pretty solid. :)

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New version:

 

Changes from 4.7

-Fixed 60 car garages, those are actually 20 car garages, three combined makes 60. The numbering scheme has been changed accordingly.

-added Import/Export Warehouse basement, with pump customization.

-MP Biker teleports changed with full customization options.

-Swapped K-L Left/right indicator

 

Ini changes:

 

LeftIndicator=75 //Left Incidator

RightIndicator=76 //Right Indicator

Nice work man. I was wondering if you could add a few things though.

1. Do you think you could allow us to save our customization options for the Biker and Import/Export interiors to the ini? That way we can keep our setup. When we teleport to that location, it would be initially loaded the way it is saved in the ini.

2. Would it be possible to add the customization options to the Biker warehouses? They have the upgrades that you can buy in GTA Online. Also, I am not sure, but I think there are other upgrades too for the Executive Offices. Any chance the props that show up in GTA Online as you do the missions could be added as toggles?

3. Much like the balconies on the Stilt Houses, the Executive Offices and Import/Export 20 car garages have an IPL that you have to enable when you are in the interior, which allows you to see the roofs. I believe Rockstar put these IPL's in "update.rpf/dlc_patch/mpheist/pc/levels/gta5". I think these are the IPL names.

-Arcadius Business Center: "/_citye/downtown_01/downtown_01_metadata.rpf/hei_dt1_02_exshadowmesh.ymap"

-Maze Bank Tower: "/_citye/downtown_01/downtown_01_metadata.rpf/hei_dt1_11_exshadowmesh.ymap"

-Lom Bank West: "/_cityw/santamon_01/santamon_metadata.rpf/hei_sm_13_exshadowmesh.ymap"

-Maze Bank West: "/_cityw/santamon_01/santamon_metadata.rpf/hei_sm_15_exshadowmesh.ymap"

4. For the vehicle auto repair feature, I was wondering if you could update it to detect when the car windows have been lowered. By lowered, I mean hidden. When I use the Vehicle Controller mod, and I lower the windows, auto repair puts them back up. I know the auto repair feature is able to detect whether a convertible's top is down, or which way a tank barrel is facing. Surely you could do this for the windows too?

5. Would it be possible to add to the trainer a patch for the Ruiner2000 or any modded vehicle that has the parachute? Basically, if the parachute is deployed, and the vehicle hits something, the parachute disappears (you should be able to detect this the same way you detect collisions for the vehicle auto repair feature). Also, if you can, would it be possible to get the audio to work on the Ruiner2000, along with the hydraulic audio for the low riders? It is quite strange that these vehicles half work in SP (Ruiner2000 and Low Riders). It is also strange that they work in Director Mode. I wonder if it has to do with any other characteristics in Director Mode shares with Online. This would include the Online style hud (no special ability meter), the fact that the switch wheel shows you in the bottom slot (where an Online character would be), or the fact that Director Mode has the ability to load your Online characters (not stats, just appearance, otherwise the stats would pop up in Menyoo).

 

Anyways, thanks for the update. It is pretty solid. :)

 

Thanks, I will try to implement some of the requested changes, not sure when. I tried 2) but those are not the right IPL's for sure. Maybe you can post a screenshot of what you are missing in the view currently as opposed to GTAO, I am surpressing a few IPL"s + calling natives to make sure the view is correct, maybe I have surpressed too many IPL's ?

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Oh for goodness sake, more clouds (or is that less clouds :) )

I think a better option would be a clouds menu within the weather menu where we can switch the cloud types. Sorta like the Graphics Trainer one.

 

 

 

 

New version:

 

Changes from 4.7

-Fixed 60 car garages, those are actually 20 car garages, three combined makes 60. The numbering scheme has been changed accordingly.

-added Import/Export Warehouse basement, with pump customization.

-MP Biker teleports changed with full customization options.

-Swapped K-L Left/right indicator

 

Ini changes:

 

LeftIndicator=75 //Left Incidator

RightIndicator=76 //Right Indicator

Nice work man. I was wondering if you could add a few things though.

1. Do you think you could allow us to save our customization options for the Biker and Import/Export interiors to the ini? That way we can keep our setup. When we teleport to that location, it would be initially loaded the way it is saved in the ini.

2. Would it be possible to add the customization options to the Biker warehouses? They have the upgrades that you can buy in GTA Online. Also, I am not sure, but I think there are other upgrades too for the Executive Offices. Any chance the props that show up in GTA Online as you do the missions could be added as toggles?

3. Much like the balconies on the Stilt Houses, the Executive Offices and Import/Export 20 car garages have an IPL that you have to enable when you are in the interior, which allows you to see the roofs. I believe Rockstar put these IPL's in "update.rpf/dlc_patch/mpheist/pc/levels/gta5". I think these are the IPL names.

-Arcadius Business Center: "/_citye/downtown_01/downtown_01_metadata.rpf/hei_dt1_02_exshadowmesh.ymap"

-Maze Bank Tower: "/_citye/downtown_01/downtown_01_metadata.rpf/hei_dt1_11_exshadowmesh.ymap"

-Lom Bank West: "/_cityw/santamon_01/santamon_metadata.rpf/hei_sm_13_exshadowmesh.ymap"

-Maze Bank West: "/_cityw/santamon_01/santamon_metadata.rpf/hei_sm_15_exshadowmesh.ymap"

4. For the vehicle auto repair feature, I was wondering if you could update it to detect when the car windows have been lowered. By lowered, I mean hidden. When I use the Vehicle Controller mod, and I lower the windows, auto repair puts them back up. I know the auto repair feature is able to detect whether a convertible's top is down, or which way a tank barrel is facing. Surely you could do this for the windows too?

5. Would it be possible to add to the trainer a patch for the Ruiner2000 or any modded vehicle that has the parachute? Basically, if the parachute is deployed, and the vehicle hits something, the parachute disappears (you should be able to detect this the same way you detect collisions for the vehicle auto repair feature). Also, if you can, would it be possible to get the audio to work on the Ruiner2000, along with the hydraulic audio for the low riders? It is quite strange that these vehicles half work in SP (Ruiner2000 and Low Riders). It is also strange that they work in Director Mode. I wonder if it has to do with any other characteristics in Director Mode shares with Online. This would include the Online style hud (no special ability meter), the fact that the switch wheel shows you in the bottom slot (where an Online character would be), or the fact that Director Mode has the ability to load your Online characters (not stats, just appearance, otherwise the stats would pop up in Menyoo).

 

Anyways, thanks for the update. It is pretty solid. :)

 

Thanks, I will try to implement some of the requested changes, not sure when. I tried 2) but those are not the right IPL's for sure. Maybe you can post a screenshot of what you are missing in the view currently as opposed to GTAO, I am surpressing a few IPL"s + calling natives to make sure the view is correct, maybe I have surpressed too many IPL's ?

 

It is odd that those don't work. I only know what Maze Bank tower is supposed to look like. Also in Arcadius Business Center and Lom Bank, you can see under the map.

 

In the Maze Bank tower you are supposed to see the roof outside. In the garage, the roof is at level with the ground floor of the garage that faces south.

 

If you like, I could send you some shots of it. I used the Spooner in Menyoo MP once to see what the building looks like from outside when your character is inside. From outside, you saw a different model of Maze Bank Tower. It looked like a slightly smaller version of the building made out of concrete.

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A screenshot would be nice.

Ok, that roof was visible, I removed the IPL, I can unremove it. Arcadius is the only one where the ipl you listed does something, it adds concrete shell.

You could actually be right :)

I was hiding some IPL's. I reversed that, and I could see through the map through the "roof" of the maze car garage 1. I then added the IPL you suggested and it looks like this:

Edit: nah not right, as the arcadius business center suddenly has a concrete core which isn't there on any of the videos I looked at. To be honest, I don't think I will spend more time on this, as it is taking too much time for little or no gain. Furthermore, for some odd reason, the game thinks when I am in Arcadius Car Garage 3, I am also suddenly in the executive office ! And it seems different ipl's need hiding, so this is not going to happen, too much time too much hassle.

 

Edit2: I followed the IPL you mentioned, and found out I WAS hiding the right IPL's. however the IPL that is needed (I tried) the maze bank west=update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\santamon_01\santamon_metadata.rpf\hei_sm_15_impexpproxy_a.ymap, That yields the right view. Will try the others as well. I might still have a problem wtih the offices not sure.

 

screen1.png

Edited by sjaak327
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Hmm. That roof looks lower than I remember it being in GTA Online. I wonder if they use a different IPL for the offices than they use for the garage.

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Hmm. That roof looks lower than I remember it being in GTA Online. I wonder if they use a different IPL for the offices than they use for the garage.

 

I think I got them all covered now. Do you like to test for me ?

 

That screenshot is NOT how it will look like, I found the relevant IPL's after I made that screenshot.

 

here is how it looks like now:

 

screen2.png

Edited by sjaak327
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New version is coming tomorrow. Here is what made it in:

 

 

Changes from 4.8
-Fixed the view of the Executive Offices and the 60 Car garages.
-Biker Warehouses are now fully customizable.
-IPL loader in teleport menu.
-Fixed a problem with cycle vehicle seats.
-After a lot of requests, I have implemented a Cloud Menu (yes, yes I hope the whinging will stop :) ). Thanks to Quant, I took the values from his trainer.
No ini changes
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New version is coming tomorrow. Here is what made it in:

 

 

Changes from 4.8

-Fixed the view of the Executive Offices and the 60 Car garages.

-Biker Warehouses are now fully customizable.

-IPL loader in teleport menu.

-Fixed a problem with cycle vehicle seats.

-After a lot of requests, I have implemented a Cloud Menu (yes, yes I hope the whinging will stop :) ). Thanks to Quant, I took the values from his trainer.

No ini changes

 

can you add a search bar to object spawn please :), i want search with word without scroll 1 hour for find object from list

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New version is coming tomorrow. Here is what made it in:

 

 

Changes from 4.8

-Fixed the view of the Executive Offices and the 60 Car garages.

-Biker Warehouses are now fully customizable.

-IPL loader in teleport menu.

-Fixed a problem with cycle vehicle seats.

-After a lot of requests, I have implemented a Cloud Menu (yes, yes I hope the whinging will stop :) ). Thanks to Quant, I took the values from his trainer.

No ini changes

 

can you add a search bar to object spawn please :), i want search with word without scroll 1 hour for find object from list

 

No time. There was a guy who was going to do that for me, but haven't spoken to him in over a year...

 

You can use play animation by name, no scrolling required...

Edited by sjaak327
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New version is coming tomorrow. Here is what made it in:

 

 

Changes from 4.8

-Fixed the view of the Executive Offices and the 60 Car garages.

-Biker Warehouses are now fully customizable.

-IPL loader in teleport menu.

-Fixed a problem with cycle vehicle seats.

-After a lot of requests, I have implemented a Cloud Menu (yes, yes I hope the whinging will stop :) ). Thanks to Quant, I took the values from his trainer.

No ini changes

 

can you add a search bar to object spawn please :), i want search with word without scroll 1 hour for find object from list

 

No time. There was a guy who was going to do that for me, but haven't spoken to him in over a year...

 

You can use play animation by name, no scrolling required...

 

i know but can you add voice search filter please . if i want search cactus object i lost much time to find :(

Edited by MightyMax
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Nothing is going to be added, no time.

can you add unlock spawn objects in your trainer please how the mod menu Menyoo SPOONER OBJECTS have objects palms,tress,etc unlocked

Edited by MightyMax
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Then use this trainer and Menyoo at the same time.

Edited by _CP_

HHnErXC.png


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New version is coming tomorrow. Here is what made it in:

 

 

Changes from 4.8

-Fixed the view of the Executive Offices and the 60 Car garages.

-Biker Warehouses are now fully customizable.

-IPL loader in teleport menu.

-Fixed a problem with cycle vehicle seats.

-After a lot of requests, I have implemented a Cloud Menu (yes, yes I hope the whinging will stop :) ). Thanks to Quant, I took the values from his trainer.

No ini changes

 

can you add a search bar to object spawn please :), i want search with word without scroll 1 hour for find object from list

 

No time. There was a guy who was going to do that for me, but haven't spoken to him in over a year...

 

You can use play animation by name, no scrolling required...

 

When I went into the menu for the Forgeries biker warehouse, there was no cursor, and the trainer threw an exception when I tried to move the cursor.

Edited by nkjellman
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I hate clouds :)

 

Changes from 4.9
-No clouds will now be permanent, will be saved using save settings.

Ini changes:

No_Clouds=0 //No_Clouds

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working fine over here, I just teleported to it..

It may have been from me teleporting.

 

I did notice that in order to select something, I have to press A on my controller twice.

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working fine over here, I just teleported to it..

It may have been from me teleporting.

 

I did notice that in order to select something, I have to press A on my controller twice.

 

Yes sometimes you do, sometimes you don't. I have no idea why, the code is the same on all menus. Guess something you have to life with.

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The trainer is getting everytime better.

Really thanks, for a so big trainer, which we're getting for free!

 

Keep it up, sjaak!

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I'm going to be annoying until i get some kind of answer :D Is there a way to make bodyguards/npc's ALWAYS use the same weapon as the player, even when you change it. It's possible with the bodyguard menu but it's old and you can't even customize character fully with it. Besides, i like to use only one trainer at a time.

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Can someone PLEASE help me. I Really screwed up my GTA install with open iv mods. It was just after the bikers update. I Installed a bunch of patches to try and get my game up do date again. Can someone with an updated game please tell me what it says on the launcher at the bottom right, or perhaps take a screenshot and post it so I can compare it to mine?

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there are some overlapping column text when using a 16:10 resolution, such as 1440 * 900

 

HsHfM1X.jpg

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Would it be possible to toggle the feature that resets the player back to the last used protagonist?

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there are some overlapping column text when using a 16:10 resolution, such as 1440 * 900

 

HsHfM1X.jpg

Yes I know, not going to be fixed, as that would mean a complete re-design.

 

Would it be possible to toggle the feature that resets the player back to the last used protagonist?

Yes, but you can do that already, just change to whoever you want, not understanding the advantage of this.

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