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Simple Trainer for GTAV


sjaak327
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I just updated the plugin but for some reason pressing F3 or F4 doesn't bring up the menu. What can I do?

 

I had to remove the asi loader dininput8.dll in order for my game not to crash on load. I believe this can be replaced by sripthokvdotnet loader but I'm not sure.

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Probably you have outdated update.rpf in mods folder.

HHnErXC.png


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I just updated it via the warning message on open iv and I can't seem to get the program to load. Also no vehicle mods loading.

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I have a really strange issue but it's one that makes the trainer kinda hard to use.

 

For some reason, lately, when I try to use anything that scrolls horizontally (e.g. Force Weather setting, time setting, car colour, etc.) it's really slow and unresponsive. I have to hold the key for about 3 second, then it'll suddenly respond and scroll too far and I have to go back, which results in me holding it for ages again, making it hard to select a precise option.

 

I have no idea why it started happening and I've removed every script I've added since it worked normally.

 

Any ideas?

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  • 2 weeks later...
DeGeneratorX

I have a really strange issue but it's one that makes the trainer kinda hard to use.

 

For some reason, lately, when I try to use anything that scrolls horizontally (e.g. Force Weather setting, time setting, car colour, etc.) it's really slow and unresponsive. I have to hold the key for about 3 second, then it'll suddenly respond and scroll too far and I have to go back, which results in me holding it for ages again, making it hard to select a precise option.

 

I have no idea why it started happening and I've removed every script I've added since it worked normally.

 

Any ideas?

Same for me. I don't know what can fix this, but sometimes you can use the arrows of the keyboard. Sometimes won't work.

Edited by DeGeneratorX
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Hello, I am a player in Asia, ask how to modify the language

Okay, if you say so..

 

How to modify the language?

 

;)

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  • 2 weeks later...

Any ETA on when the 60 car garage teleports are coming?

In the next update :) Maybe within next month? Idk
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I have a really strange issue but it's one that makes the trainer kinda hard to use.

 

For some reason, lately, when I try to use anything that scrolls horizontally (e.g. Force Weather setting, time setting, car colour, etc.) it's really slow and unresponsive. I have to hold the key for about 3 second, then it'll suddenly respond and scroll too far and I have to go back, which results in me holding it for ages again, making it hard to select a precise option.

 

I have no idea why it started happening and I've removed every script I've added since it worked normally.

 

Any ideas?

Working fine over here, probably another mod that interferes with the keybinding.

 

Any ETA on when the 60 car garage teleports are coming?

In the next update :) Maybe within next month? Idk

 

 

I am back from holiday, but have no idea if these are just interiors or ipl's. Maybe somebody can provide some coords ?

  • Like 1
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I gave you coords on PM, but to show these interiors I had to enable _LOAD_MP_DLC_MAPS() native. Your option from Teleports menu wasn't enough.

Edited by _CP_

HHnErXC.png


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I gave you coords on PM, but to show these interiors I had to enable _LOAD_MP_DLC_MAPS() native. Your option from Teleports menu wasn't enough.

There is no option (yet) on teleport menu :)

 

I have seen the coords, they will be added, can you tell me which is which ? Or is it obvious ?

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sjaak, dunno if you remember, but I had a discussion with you about adding custom RGB pearl some time ago

 

well, carcols.ymt can be edited now, and I managed to get a custom pearl color by adding a new value to carcols, save a vehicle in the trainer and then edit the saved vehicle properties (C7, C8 and C9) to the value I added in the carcols earlier

 

my request now is to let us select these new carcols entries via the vehicle color menu

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@sjaak327

PM sent. So what's the difference between _LOAD_MP_DLC_MAPS() native and Enable MP Maps in Teleporting/Other teleports menu?

HHnErXC.png


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They are both interiors and ipls.
IPLs:

imp_sm_13_modgarage
imp_sm_13_cargarage_a
imp_sm_13_cargarage_b
imp_sm_13_cargarage_c
imp_sm_15_modgarage
imp_sm_15_cargarage_a
imp_sm_15_cargarage_b
imp_sm_15_cargarage_c
imp_dt1_02_modgarage
imp_dt1_02_cargarage_a
imp_dt1_02_cargarage_b
imp_dt1_02_cargarage_c
imp_dt1_11_modgarage
imp_dt1_11_cargarage_a
imp_dt1_11_cargarage_b
imp_dt1_11_cargarage_c

Interiors:

imp_impexp_int_01
imp_imptexp_mod_int_01 = Car mod shop inside "imp_impexp_int_01"

Edited by Fun De Panda
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@sjaak327

PM sent. So what's the difference between _LOAD_MP_DLC_MAPS() native and Enable MP Maps in Teleporting/Other teleports menu?

no difference, enable MP maps does:

 

GAMEPLAY::_ENABLE_MP_DLC_MAPS(1);

DLC2::_LOAD_MP_DLC_MAPS();

GAMEPLAY::_ENABLE_MP_DLC_MAPS(0);

 

the last line is to prevent missing props.

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I could confirm that vehicles are disappearing, Steam version here.

HHnErXC.png


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I could confirm that vehicles are disappearing, Steam version here.

Yes, serves you right for getting steam, @60 euro too expensive, the retail was 45 euros :D

 

Joking of course, was a version number problem, should be fixed now, maybe you would like to test (I don't have the steam version) ?

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Hi there, I also confirmed that vehicles are dissapearing in the Steam version of GTA V xD

I have a small tiny question, some of the scenario's aren't working, and the other time they are and some others aren't... changes every time. Any idea how this happens? The bum one doesnt work most of the times on my side.

Edited by BrownieBear
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New version:

 

Changes from 4.4
-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.
-added some interiors from import/export in separate submenu off other teleports.
-added 7 new timecycle modifiers
-added import/export tattoos.
-added 6 new peds.
-two additional added vehicles menus, taking the total up to 280.

ini changes:

Added 80 added car definitions.

  • Like 3
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New version:

 

Changes from 4.4

-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.

-added some interiors from import/export in separate submenu off other teleports.

-added 7 new timecycle modifiers

-added import/export tattoos.

-added 6 new peds.

-two additional added vehicles menus, taking the total up to 280.

 

ini changes:

 

Added 80 added car definitions.

Are the interiors "full"? Menyoo doesnt spawn the floors,stairs, etc. Is that present here? Edited by Succ
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New version:

 

Changes from 4.4

-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.

-added some interiors from import/export in separate submenu off other teleports.

-added 7 new timecycle modifiers

-added import/export tattoos.

-added 6 new peds.

-two additional added vehicles menus, taking the total up to 280.

 

ini changes:

 

Added 80 added car definitions.

can you add search bar to animations and search bar for objects spawn?

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New version:

 

Changes from 4.4

-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.

-added some interiors from import/export in separate submenu off other teleports.

-added 7 new timecycle modifiers

-added import/export tattoos.

-added 6 new peds.

-two additional added vehicles menus, taking the total up to 280.

 

ini changes:

 

Added 80 added car definitions.

Glad to see an update. I found that Tazer posted how he was able to change the decor in Open Interiors. Perhaps you can implement this into the trainer so we can have the 60 car garages and proper vehicle warehouse.

http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?p=1069292863

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New version:

 

Changes from 4.4

-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.

-added some interiors from import/export in separate submenu off other teleports.

-added 7 new timecycle modifiers

-added import/export tattoos.

-added 6 new peds.

-two additional added vehicles menus, taking the total up to 280.

 

ini changes:

 

Added 80 added car definitions.

Glad to see an update. I found that Tazer posted how he was able to change the decor in Open Interiors. Perhaps you can implement this into the trainer so we can have the 60 car garages and proper vehicle warehouse.

http://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/?p=1069292863

 

Funny you should say this, to be honest, I don't know which is which here. I tried his method on some interiors without any success. But I have no clue what the 60 car garage interior happens to be, to me it's an empty interior several stories high. Is that the one you are referring to ?

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@sjaak327 can you fix weather clouds on extrasunny and clear please, the other trainers and mod menu not have this bug clouds when i block weather. please can you remove clouds thanks

Edited by MightyMax
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@sjaak327 can you fix weather clouds on extrasunny and clear please, the other trainers and mod menu not have this bug clouds when i block weather

no, I have no idea what bug it might be and have better things to do.

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Thehunteroftruth

New version:

 

Changes from 4.4

-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.

-added some interiors from import/export in separate submenu off other teleports.

-added 7 new timecycle modifiers

-added import/export tattoos.

-added 6 new peds.

-two additional added vehicles menus, taking the total up to 280.

 

ini changes:

 

Added 80 added car definitions.

Good work there! Have you managed to include the rest of the accessories too?

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