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Simple Trainer for GTAV


sjaak327
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3) Again, same method, and that method has never been able to get police cars. Maybe I will change both methods to use the ped/vehicle pool instead.

I'm sure you're using the same native as I: GET_CLOSEST_VEHICLE

 

To get ALL cars (police too) change the flagID from 70 to 5!

Vehicle veh = GET_CLOSEST_VEHICLE(vec.x, vec.y, vec.z, 9.0f, 0, 5);

Greetings to you my friend :)

 

Skorpro

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3) Again, same method, and that method has never been able to get police cars. Maybe I will change both methods to use the ped/vehicle pool instead.

I'm sure you're using the same native as I: GET_CLOSEST_VEHICLE

 

To get ALL cars (police too) change the flagID from 70 to 5!

 

Vehicle veh = GET_CLOSEST_VEHICLE(vec.x, vec.y, vec.z, 9.0f, 0, 5);
Greetings to you my friend :)

 

Skorpro

 

Hey skorpro, changed it on the next version :) Thanks.

 

And indeed, verified, it does explode police cars :)

 

 

 

It might be possible to call the Online script. However in that case you might have to put up with bull sh*t black listed vehicles, and vehicles being too hot. Not to mention that there is no value for the Online money in Single Player. But if you can get the Make Everything Free tunable running in Single Player, that might just fix the money issue. However, it will probably require the Online scripts for the shops to be running.

Not a good idea. Enforces tons of restrictions + can be volatile since it's part of O. Iit's possible via ASI, but FiveM is the only thing to utilize it thus far - and that was used for it's purpose.

 

I doubt online scripts would do anything anyway. I tried calling the 'shower' script, it did start but didn't do anything whatsoever. To be honest, R practically hardcoded all interative stuff for the three player CHARS in SP, and getting around that would be quite a bit of work, as one would duplicate the scripts but without restrictions on those three CHARS.

 

Yeah I was looking through the online script for the bed and one of the first things that it checks is if the player is in a GTA Online session, if the player isn't in one then the script terminates itself. I assume it's the same for all of the other ones in the apartments too (the bong, whiskey, beer, green juice, TV, shower, and radio). Sadly, I don't think it'll ever be possible to get these to activate in single player because of this.

 

Well there would be two ways:

 

1) recreate those scripts with online check disabled. But that will be quite some work

2) once the ability to edit game scripts would be upon us, remove the online check from the scripts and re-import it back to the rpf.

Edited by sjaak327
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@sjaak327, I'm now tried even with fresh copy of the .ini settings file and I still can't hear any of Franklin's sounds, especially after falling with parachute, when he gets back up... Seems something happened and ache sounds just stopped playing since I was turned loading MP map enabled by default, and even restoring SP map didn't made them start playing back anymore... It's a strange thing... I had installed a mod for metro trains that gives free cam during riding subway in Los Santos but I'm not sure how this could be a reason for this...

 

I also tried that with voices (I've set to Franklin_normal) and it didn't help at all for my issue... :/

 

About cash value display, this might be probably issue with game itself because in previous versions (I have it since 1.0.463.1) it also happened... So, I'm wonder if you can make a two new toggleable options that makes player's current total cash, and weapon total ammo / left magazine ammo counter to be ALWAYS displayed on screen (at top right corner of it)? And these options to can be enabled / disabled by default? This would make HUD money counter / ammo counter do be displayed permamently on screen and never disappear besides cutscenes, like HUD was in GTA III / GTA ViceCity / GTA San Andreas / GTA Liberty (Vice) City Stories (a.k.a. the GTA games from GTA 3D Universe)? :santa::lol:

Edited by 65536
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Not that I'm impatient or anything (spoiler alert: I am kinda), but is there any eta on adding the relationships save/load/reset?

 

Also: watch out, there's a 54mb update incoming right now.

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Not that I'm impatient or anything (spoiler alert: I am kinda), but is there any eta on adding the relationships save/load/reset?

 

Also: watch out, there's a 54mb update incoming right now.

That sounds as a launcher update. In regards to relationship save/load, what exactly should this do ?

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Not that I'm impatient or anything (spoiler alert: I am kinda), but is there any eta on adding the relationships save/load/reset?

 

Also: watch out, there's a 54mb update incoming right now.

That sounds as a launcher update. In regards to relationship save/load, what exactly should this do ?

 

Ideally, it would:

 

(1) Have an additional "reset to default" item in the list of relationship statuses (respect/like/neutral/dislike/hate/reset to default).

 

(2) Allow saving to and loading from INI - perhaps using a similar slot method. One slot would save all relationship settings, regardless of whether they are at default or have been modified. It would be useful for those of us who like to tinker with this to know what the defaults are (perhaps the INI could have a default value section already populated).

 

Please and thank you :)

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Not that I'm impatient or anything (spoiler alert: I am kinda), but is there any eta on adding the relationships save/load/reset?

 

Also: watch out, there's a 54mb update incoming right now.

That sounds as a launcher update. In regards to relationship save/load, what exactly should this do ?

 

Ideally, it would:

 

(1) Have an additional "reset to default" item in the list of relationship statuses (respect/like/neutral/dislike/hate/reset to default).

 

(2) Allow saving to and loading from INI - perhaps using a similar slot method. One slot would save all relationship settings, regardless of whether they are at default or have been modified. It would be useful for those of us who like to tinker with this to know what the defaults are (perhaps the INI could have a default value section already populated).

 

Please and thank you :)

 

Ok, I would gladly reset them to default, but not sure what those are :D

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Is there any way or mod which make possible enter the shops, barbers when i have different model than 3 protagonists? for example MP Player. Btw. customization looks great.

Edited by sonnybarnett
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Not that I'm impatient or anything (spoiler alert: I am kinda), but is there any eta on adding the relationships save/load/reset?

 

Also: watch out, there's a 54mb update incoming right now.

That sounds as a launcher update. In regards to relationship save/load, what exactly should this do ?

 

Ideally, it would:

 

(1) Have an additional "reset to default" item in the list of relationship statuses (respect/like/neutral/dislike/hate/reset to default).

 

(2) Allow saving to and loading from INI - perhaps using a similar slot method. One slot would save all relationship settings, regardless of whether they are at default or have been modified. It would be useful for those of us who like to tinker with this to know what the defaults are (perhaps the INI could have a default value section already populated).

 

Please and thank you :)

 

Ok, I would gladly reset them to default, but not sure what those are :D

 

Well, we could always save it right after loading into the game, and that would give us the defaults.

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Not that I'm impatient or anything (spoiler alert: I am kinda), but is there any eta on adding the relationships save/load/reset?

 

Also: watch out, there's a 54mb update incoming right now.

That sounds as a launcher update. In regards to relationship save/load, what exactly should this do ?

 

Ideally, it would:

 

(1) Have an additional "reset to default" item in the list of relationship statuses (respect/like/neutral/dislike/hate/reset to default).

 

(2) Allow saving to and loading from INI - perhaps using a similar slot method. One slot would save all relationship settings, regardless of whether they are at default or have been modified. It would be useful for those of us who like to tinker with this to know what the defaults are (perhaps the INI could have a default value section already populated).

 

Please and thank you :)

 

Ok, I would gladly reset them to default, but not sure what those are :D

 

Well, we could always save it right after loading into the game, and that would give us the defaults.

 

 

No, that would save the settings in trainer, not the game default relationship data. So that would still not get us the game used defaults. Maybe they are in relationshipdate file, no idea.

 

New version uploaded:

 

Changes from 3.1

-Set model by name in Select model menu, for bodyguards/peds.

-Thanks to Taazr, we can now delete the exteriors of the Apartment Buildings and Stilt Houses for a better view, MP maps should be enabled.

-Again Thanks to Taazr, the missing props when MP maps are enabled is fixed. This will work at game start and when you load a save, but

may not work whilst progressing on missions. All that is needed in this case is disable and then enable MP maps and the props will be back.

-Added MP Customization menu in clothes menu. This allows customization of the 2 MP characters, several features, shape features and color and opacity things.

The trainer can detect the Head Shape and color data, it can detect the several head features, but not their color or opacity. However once set by trainer,

all of these options can be saved or loaded using the existing clothes save/load slots.

-Added T-shirt overlays, Hair and some missing Tattoos in the Tattoos, Hair and T-shirt Overlays Menu (previously called Tattoos Menu).

-Added cutscenes from DLC into the mission menu, cutscenes option.

 

No ini changes

Edited by sjaak327
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So to actually save an Online Character, I would load my character, detect in Director Mode, make adjustments to correct the character, then save in a clothing slot to keep him/her?

 

Edit: I figured it out. I have a request though. Do you think you could add a Free Mode Character Menu in the Model Spawning options? Basically it would have a few characteristics.

-Lets you load and save Characters similar to the Cloths menu.

-Lets you load your character without changing to the model, then loading your characters features. You can load your character while using another player model as it changes to the correct model for you.

-Allows you to save coordinates to your character so you can give them a default spawn location. (I'll make mine spawn by my apartment for SP Apartment. I feel that this feature would be a nice bonus as it would feel like your changing to a different character, rather than transforming your story character into your Online character.)

Edited by nkjellman
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enjoythekilling

Not sure if this has been asked or even done before. But could someone fill the 60 saved clothes slots of the "mp_m_freemode_01" skin with the premade outfits you can purchase at the counter in the clothing stores in GTA Online and upload the INI? Perhaps include some extra clothing combinations like online outfits not available for purchase. Like the police outfit. It'd be great to have these outfits available on the "mp_m_freemode_01" skin in SP without too much puzzling.

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^the problem with that is a possible ban, you would have to run mods to do this, and apparently that leads to an auto ban nowadays.

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enjoythekilling

^the problem with that is a possible ban, you would have to run mods to do this, and apparently that leads to an auto ban nowadays.

That's too bad. I wish this could've been done. Thanks for the answer Sjaak :)

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Well...

 

2Np1ETO.jpg

Yes I have seen this with testing as well. Not something I can possibly do anything about, except disabling hiding the exterior. You see, people whinge about one thing, then something else happens.

 

Of course, just by moving it will suddenly become all visible again.

 

Please realize, this isn't a mod dedicated to online apartments, in fact, they are just a few teleports part of over a 1000 teleports. No need to make a fuss IMHO.

 

@browniebear, that's the spirit :D

 

by the way, my main Fiber line is down for some reason, and I forgot to install the DYNDNS client to fail over to my cable connection, so the site is up and running but the connection isn't :D I did include two additional download links in the OP :D

 

Dyndns client just updated the IP's so site should be up in about five minutes or so.

Edited by sjaak327
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Yes I have seen this with testing as well. Not something I can possibly do anything about, except disabling hiding the exterior. You see, people whinge about one thing, then something else happens.

 

Of course, just by moving it will suddenly become all visible again.

 

Please realize, this isn't a mod dedicated to online apartments, in fact, they are just a few teleports part of over a 1000 teleports. No need to make a fuss IMHO.

 

@browniebear, that's the spirit :D

 

:lol::D

Edited by BrownieBear
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I didn't take your trainer to be a online apartment viewer or nothing, the thing is, I just teleported to the first apartment I saw to see the result of this:

 

"Thanks to Taazr, we can now delete the exteriors of the Apartment Buildings and Stilt Houses for a better view, MP maps should be enabled"

 

And it happens that that specific apartment is glitched for whatever reason, but no big deal, really.

 

But I'm still a bit sad about the fact that it's not possible to set custom rgb to pearl colors. Oh well...

Edited by El Dorado
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I didn't take your trainer to be a online apartment viewer or nothing, the thing is, I just teleported to the first apartment I saw to see the result of this:

 

"Thanks to Taazr, we can now delete the exteriors of the Apartment Buildings and Stilt Houses for a better view, MP maps should be enabled"

 

And it happens that that specific apartment is glitched for whatever reason, but no big deal, really.

 

But I'm still a bit sad about the fact that it's not possible to set custom rgb to pearl colors. Oh well...

Yeah I know, I have only seen this in a few apartments (off the top of my head, alta, the apartment you showed and one of the weazel apartments. The stilts don't have this problem from my testing. It was either this, or removing the feature, and I thought it was better to leave it in. Maybe I can make it optional. In my testing, moving about would restore the view, so might try that.

 

Edit, it even happens without my code running, so it doesn't seem to be related to the new feature of hiding the exterior. It seems the Original apartments have this problem, not the one from high life or the stilts and custom apartments.

 

For the Custom RGB for Pearls, that's the way R did this in the game. the prim and sec color can have custom RGB, the extra colors cannot.

Edited by sjaak327
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Yeah I know, I have only seen this in a few apartments (off the top of my head, alta, the apartment you showed and one of the weazel apartments. The stilts don't have this problem from my testing. It was either this, or removing the feature, and I thought it was better to leave it in. Maybe I can make it optional. In my testing, moving about would restore the view, so might try that.

 

Edit, it even happens without my code running, so it doesn't seem to be related to the new feature of hiding the exterior. It seems the Original apartments have this problem, not the one from high life or the stilts and custom apartments.

 

For the Custom RGB for Pearls, that's the way R did this in the game. the prim and sec color can have custom RGB, the extra colors cannot.

 

I guess that is why there isn't a crew color pearl in Online. They only have crew colors for primary, secondary, and also have them for neons and tire smoke. I can't remember if they had them for the rim color. However, I do know that they have custom colors for the crew t-shirts. They have several versions of the crew t-shirts too, but you can only pick one during character creation. I wonder why they don't let you have them all.

 

As for the apartment thing. Does it make any difference whether or not the Online maps are Enabled? As you know, when they are disabled, the original apartments are the way they were before the Heists Update.

 

I also wonder if the issue is caused by the prop fix where you set the Enable_MP_Maps value back to 0 after enabling the Online maps. If this is the case, you could set it to 1 while the player is in that apartment, then back to 0 when they leave.

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Well...

 

2Np1ETO.jpg

Yes I have seen this with testing as well. Not something I can possibly do anything about, except disabling hiding the exterior. You see, people whinge about one thing, then something else happens.

 

Of course, just by moving it will suddenly become all visible again.

 

Please realize, this isn't a mod dedicated to online apartments, in fact, they are just a few teleports part of over a 1000 teleports. No need to make a fuss IMHO.

 

@browniebear, that's the spirit :D

 

by the way, my main Fiber line is down for some reason, and I forgot to install the DYNDNS client to fail over to my cable connection, so the site is up and running but the connection isn't :D I did include two additional download links in the OP :D

 

Dyndns client just updated the IP's so site should be up in about five minutes or so.

 

Both apartments do this in this building when I teleport into it with your trainer. However, when I enter with SP Apartment, it doesn't have this bug. In SP Apartment, you first spawn in the apartment in the same spot as you would when you go into that apartment in GTA Online. This might have something to do with it.

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Well...

 

2Np1ETO.jpg

Yes I have seen this with testing as well. Not something I can possibly do anything about, except disabling hiding the exterior. You see, people whinge about one thing, then something else happens.

 

Of course, just by moving it will suddenly become all visible again.

 

Please realize, this isn't a mod dedicated to online apartments, in fact, they are just a few teleports part of over a 1000 teleports. No need to make a fuss IMHO.

 

@browniebear, that's the spirit :D

 

by the way, my main Fiber line is down for some reason, and I forgot to install the DYNDNS client to fail over to my cable connection, so the site is up and running but the connection isn't :D I did include two additional download links in the OP :D

 

Dyndns client just updated the IP's so site should be up in about five minutes or so.

 

Both apartments do this in this building when I teleport into it with your trainer. However, when I enter with SP Apartment, it doesn't have this bug. In SP Apartment, you first spawn in the apartment in the same spot as you would when you go into that apartment in GTA Online. This might have something to do with it.

 

Well, all it ever was in my case was a teleport. In fact for the Original apartments to work, MP maps isn't even needed. However, the hiding exterior won't work when MP maps is disabled, and the same problem occurs. SP apartment must do something with the interior that I'm not doing.

 

There is no chance this is due to the object fix, as that one only works on a select few interiors, not on the online apartment ones, so that code doesn't even run whilst inside.

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Well... 2Np1ETO.jpg

Yes I have seen this with testing as well. Not something I can possibly do anything about, except disabling hiding the exterior. You see, people whinge about one thing, then something else happens.Of course, just by moving it will suddenly become all visible again.Please realize, this isn't a mod dedicated to online apartments, in fact, they are just a few teleports part of over a 1000 teleports. No need to make a fuss [email protected], that's the spirit :Dby the way, my main Fiber line is down for some reason, and I forgot to install the DYNDNS client to fail over to my cable connection, so the site is up and running but the connection isn't :D I did include two additional download links in the OP :DDyndns client just updated the IP's so site should be up in about five minutes or so.
Both apartments do this in this building when I teleport into it with your trainer. However, when I enter with SP Apartment, it doesn't have this bug. In SP Apartment, you first spawn in the apartment in the same spot as you would when you go into that apartment in GTA Online. This might have something to do with it.Well, all it ever was in my case was a teleport. In fact for the Original apartments to work, MP maps isn't even needed. However, the hiding exterior won't work when MP maps is disabled, and the same problem occurs. SP apartment must do something with the interior that I'm not doing.There is no chance this is due to the object fix, as that one only works on a select few interiors, not on the online apartment ones, so that code doesn't even run whilst inside. Try putting the teleport by the door. It might help. That is where you start in the apartment in both SP Apartment, and GTA Online.
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Well... 2Np1ETO.jpg

Yes I have seen this with testing as well. Not something I can possibly do anything about, except disabling hiding the exterior. You see, people whinge about one thing, then something else happens.Of course, just by moving it will suddenly become all visible again.Please realize, this isn't a mod dedicated to online apartments, in fact, they are just a few teleports part of over a 1000 teleports. No need to make a fuss [email protected], that's the spirit :Dby the way, my main Fiber line is down for some reason, and I forgot to install the DYNDNS client to fail over to my cable connection, so the site is up and running but the connection isn't :D I did include two additional download links in the OP :DDyndns client just updated the IP's so site should be up in about five minutes or so.

 

Both apartments do this in this building when I teleport into it with your trainer. However, when I enter with SP Apartment, it doesn't have this bug. In SP Apartment, you first spawn in the apartment in the same spot as you would when you go into that apartment in GTA Online. This might have something to do with it.

 

Well, all it ever was in my case was a teleport. In fact for the Original apartments to work, MP maps isn't even needed. However, the hiding exterior won't work when MP maps is disabled, and the same problem occurs. SP apartment must do something with the interior that I'm not doing.There is no chance this is due to the object fix, as that one only works on a select few interiors, not on the online apartment ones, so that code doesn't even run whilst inside.

 

Try putting the teleport by the door. It might help. That is where you start in the apartment in both SP Apartment, and GTA Online.

 

Nah that isn't it. I verified using older trainer, but this problem has Always existed :) I had a look at the source of SP apartment, and they do the exact same thing, they call three natives for interiors which I also call for those apartments.

 

this is what they do:

 

Dim interiorID As Integer = Native.Function.Call(Of Integer)(Hash.GET_INTERIOR_AT_COORDS, X, Y, Z)

196 Native.Function.Call(Hash._0x2CA429C029CCF247, New InputArgument() {interiorID})

197 Native.Function.Call(Hash.SET_INTERIOR_ACTIVE, interiorID, True)

198 Native.Function.Call(Hash.DISABLE_INTERIOR, interiorID, False)

 

 

now this is of course all in vb, the C++ equivalent, which I'm doing is:

 

interior = INTERIOR::GET_INTERIOR_AT_COORDS(Interiors[interiorP].x, Interiors[interiorP].y, Interiors[interiorP].z);

INTERIOR::_0x2CA429C029CCF247(interior);

STREAMING::SET_INTERIOR_ACTIVE(interior, 1);

INTERIOR::DISABLE_INTERIOR(interior, 0);

 

which is the exact same thing.

 

I noticed the coords are one to one copied from this trainer :D

 

So beats me, same code no differences.

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