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Simple Trainer for GTAV


sjaak327
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Im freaking out here,just ran half of the list,cog55 limo2 mamba cognoscenti cognoscenti2 cargobob4.........and nothing spawns ? the fuk ? the DLC's are all there,it's not the first time i spawn new DLC cars with the

trainer.

 

EDIT

Oh sh*t i've used the old dlclist.xml :lol: sorry guys.

Edited by _MK_
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@sjaak327

Im trying to manually spawn one of the cars such as the tampa but it says invalid model ? isn't those car names that you listed a couple a posts above are the names for them for manual spawn ?

Yes, and that works fine over here. Are you sure your update went all the way through correctly ? Check update\dlcpacks\mpapartment\dlc.rpf, it might be corrupt.

 

Oh I have finished adding 26 cars, 2 peds and voices, and 2 weapons + 4 attachments. I already found one new "stilt apartment" (with MP maps enabled).

 

Maybe I will search some more and then release.

Edited by sjaak327
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Yes, and that works fine over here. Are you sure your update went all the way through correctly ? Check update\dlcpacks\mpapartment\dlc.rpf, it might be corrupt.

 

Oh I have finished adding 26 cars, 2 peds and voices, and 2 weapons + 4 attachments. I already found one new "stilt apartment" (with MP maps enabled).

 

Maybe I will search some more and then release.

 

 

I hope you've already added MP clothing. :D

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It's a shame that they keep adding extra models while they could have done it like in racing games where you just change the engine. It could have been so much easier when you would just take the Schafter to LSC and under Engine tab would choose "V12 Engine" and that would also change the name and so on..

 

BTW what is new on the cargobob4, toro2 and so on?

I see the changes on the Ballers and Schafters, but what is new on those boats and stuff? Also why the verlierer model has a number 2? Where is the 1st one? :p

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It's a shame that they keep adding extra models while they could have done it like in racing games where you just change the engine. It could have been so much easier when you would just take the Schafter to LSC and under Engine tab would choose "V12 Engine" and that would also change the name and so on..

 

BTW what is new on the cargobob4, toro2 and so on?

I see the changes on the Ballers and Schafters, but what is new on those boats and stuff? Also why the verlierer model has a number 2? Where is the 1st one? :p

The original voodoo (the rusty one) has also the 2 at the end. The new customizable voodoo from the lowrider DLC finally has just voodoo as model name. So there is room for speculation now. :D

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It's a shame that they keep adding extra models while they could have done it like in racing games where you just change the engine. It could have been so much easier when you would just take the Schafter to LSC and under Engine tab would choose "V12 Engine" and that would also change the name and so on..

 

BTW what is new on the cargobob4, toro2 and so on?

I see the changes on the Ballers and Schafters, but what is new on those boats and stuff? Also why the verlierer model has a number 2? Where is the 1st one? :p

The original voodoo (the rusty one) has also the 2 at the end. The new customizable voodoo from the lowrider DLC finally has just voodoo as model name. So there is room for speculation now. :D

 

So that basically means that they have first made the clean Voodoo and then "rustied" it and decided they will release the clean version in DLC :D

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Reveal all map option isn't saving correctly. It works, but you have to manually enable it eveytime you load your game.

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Tampa is spawning by entering a model name manually, just checked.

HHnErXC.png


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Hey, sjaak327...

 

I'm using your trainer since I've purchased my retail copy of GTA V. However, I've encountered a strange glitch: when I select a weather from weather Menu, my game renders fine every weather type listed EXCEPT the Neutral weather! If select the Neutral one with your trainer, screen turn green/red color, like it cannot render that weather at all! All other weather types, NO matter they are original or any modded, renders fine! However, when I tried to select Neutral weather with any other ScriptHook V trainers (I've tried KaBoom and MenyooPC trainers), my game instantly stopped working! Seems for some reason my copy of GTA V just can't handle Neutral weather, because I've selected with your trainer and the other two trainers and every weather that is NOT Neutral worked just fine! Any clue why I have that issue (seriously, even with the original, not a modded one) Neutral weather STILLS refuses to work and just crashes the game for me... I have no choise and I can activate any weather but having to avoid activating the Neutral one in all costs...

 

Someone else to have this issue (having the retail copy with 7 physical installation DVDs)? If yes, is there is way to DISABLE Neutral weather option completely in Weather list in SNT (all of others work fine, only this doesn't)?

Edited by 65536
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It's a shame that they keep adding extra models while they could have done it like in racing games where you just change the engine. It could have been so much easier when you would just take the Schafter to LSC and under Engine tab would choose "V12 Engine" and that would also change the name and so on..

 

BTW what is new on the cargobob4, toro2 and so on?

I see the changes on the Ballers and Schafters, but what is new on those boats and stuff? Also why the verlierer model has a number 2? Where is the 1st one? :p

The original voodoo (the rusty one) has also the 2 at the end. The new customizable voodoo from the lowrider DLC finally has just voodoo as model name. So there is room for speculation now. :D

 

So that basically means that they have first made the clean Voodoo and then "rustied" it and decided they will release the clean version in DLC :D

 

I think they knew before they will add a clean version one fine day and gave the rusty one #2 right away. Game developers plan years ahead. :)

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Today.

Ur awesome :D:D It's just, GTA SP would be kinda bored without your trainer :) And I never made one myself (Which is impossible for me) but it must be hard work to keep it up-to-date for the new updates, right?

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2.9 is now released:

 

Changes from 2.8
-added 26 vehicles
-added 2 peds and 2 voices
-added 2 weapons and 4 attachments
-added 8 teleports to the "Stilt Apartments"
-added missing weapons attachments for bodyguards driveby weapon

No ini Changes

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HeySlickThatsMe

Hey, sjaak327...

 

I'm using your trainer since I've purchased my retail copy of GTA V. However, I've encountered a strange glitch: when I select a weather from weather Menu, my game renders fine every weather type listed EXCEPT the Neutral weather! If select the Neutral one with your trainer, screen turn green/red color, like it cannot render that weather at all! All other weather types, NO matter they are original or any modded, renders fine! However, when I tried to select Neutral weather with any other ScriptHook V trainers (I've tried KaBoom and MenyooPC trainers), my game instantly stopped working! Seems for some reason my copy of GTA V just can't handle Neutral weather, because I've selected with your trainer and the other two trainers and every weather that is NOT Neutral worked just fine! Any clue why I have that issue (seriously, even with the original, not a modded one) Neutral weather STILLS refuses to work and just crashes the game for me... I have no choise and I can activate any weather but having to avoid activating the Neutral one in all costs...

 

Someone else to have this issue (having the retail copy with 7 physical installation DVDs)? If yes, is there is way to DISABLE Neutral weather option completely in Weather list in SNT (all of others work fine, only this doesn't)?

because neutral weather is like that...

i have the same thing too

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Schafter v12 and lwb don't have a non armored version?

It's under sports section...

 

Also, suggestion about vehicles, instead of emperor (2) and emperor (3), what about emperor (rusty) and emperor (snowy)?

Edited by El Dorado
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Is there any workaround for yachts?

Not yet. I got the yacht to spawn, but not the interior and other stuff. We need decompiled scripts to see how R does it, and those aren't available yet. It will get done in due time I guess.

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Not yet. I got the yacht to spawn, but not the interior and other stuff. We need decompiled scripts to see how R does it, and those aren't available yet. It will get done in due time I guess.

 

So we wait.

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Hey sjaak327,great work on the trainer(always used this one in IV and i'm obviously using this one in V too).I want to report that the snow doesn't work (it says that the snow can't be enabled on this version of the game)

With the version 2.8 of the trainer it says that snow can't be enabled while with the new one it's says the same thing but at the same time it shows "Enabled"

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Hey sjaak327,great work on the trainer(always used this one in IV and i'm obviously using this one in V too).I want to report that the snow doesn't work (it says that the snow can't be enabled on this version of the game)

With the version 2.8 of the trainer it says that snow can't be enabled while with the new one it's says the same thing but at the same time it shows "Enabled"

Snow worked fine in 2.8, used it serveral times, however the patch broke snow in 2.9, so if running previous version of the game, it would still work. The memory offsets have changed, so this will get fixed once the authors of the code fix it :D

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Hey sjaak327,great work on the trainer(always used this one in IV and i'm obviously using this one in V too).I want to report that the snow doesn't work (it says that the snow can't be enabled on this version of the game)

With the version 2.8 of the trainer it says that snow can't be enabled while with the new one it's says the same thing but at the same time it shows "Enabled"

Snow worked fine in 2.8, used it serveral times, however the patch broke snow in 2.9, so if running previous version of the game, it would still work. The memory offsets have changed, so this will get fixed once the authors of the code fix it :D

 

 

Ok,thanks for the clarification :)

Edited by .Alex.
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Is there any workaround for yachts?

Not yet. I got the yacht to spawn, but not the interior and other stuff. We need decompiled scripts to see how R does it, and those aren't available yet. It will get done in due time I guess.Unknown_Modder was also fiddling with the yacht. Let's see.

 

Also, what about apartments styles/themes for penthouses?

 

Thanks,

Edited by raburs
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Is there any workaround for yachts?

Not yet. I got the yacht to spawn, but not the interior and other stuff. We need decompiled scripts to see how R does it, and those aren't available yet. It will get done in due time I guess.

 

Unknown_Modder was also fiddling with the yacht. Let's see.

 

Also, what about apartments styles/themes for penthouses?

 

Thanks,

 

Same thing, allthough I haven't been able to even find those.

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@sjaak327:

Everything you need is inside the mpapartment dlc.rpf

The Super Yacht ymaps are in:

x64\levels\gta5\_hills\cityhills_02\superyacht_metadata.rpf

This looks like its for the basic yacht, interior, and the lods. As far as the parts that you can customize go, I am not too sure, but my money is on that they work like the props in the safe houses.

 

The custom apartment ymaps should be in:

x64\levels\gta5\interiors\v_inttest.rpf

The file names correlate with the interior files for the custom apartments.

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^ I already found those, as I said I can load the yacht itself but not interiors. So I certainy need to see how R does it, as I don't have time to manually try a bunch of stuff. Scripts should be out in about two days, so I will look at it then.

 

For the customized apartments, I will need coordinates. As those don't seem to be in the actual Eclipse tower. Probably somewhere under the map. Same for two stilt apartments: 2117 Milton Road and 2866 Hillcrest

Avenue

 

I need the coords for those three and the two stilted apartments, using airbreak, cannot find those.

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