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TheAtmosphere

Great mod.

 

Is there a way to fully customize the MP character? I think I'm right in assuming that the m_mp_freemode1 is the character model, but you can't seem to customize the clothes, hair color or anything.

 

So far, absolutely amazing.

Should do blackbmx, it's on the other teleport menu. Regarding online, this trainer won't work online and I guess the safest thing to do is the move it out of the folder when you go online, but that might not be necessary.

 

Customizing the online character is not possible, although I did see the director mode enables it, so there might be a way, probably need more investigation.

Edited by sjaak327
Hello Sjaak,

I hesitated a bit before writing that, but I guess I have nothing to lose and the people on here seem pretty cool as well so I figured I I'd have no problem. That might actually be hard to believe, but I can assure you that what I'm going to say next is 100% true. I'm a visually impaired person and I've been playing GTA since GTA IV came out, and I've really enjoyed the game because of your trainer. I've had help from a sighted person writing all the menus in a text file in order so I can navigate them easily since my screen reader is not compatible with the trainer unfortunately. My question is this: Is it possible to allow a feature in your GTA V trainer where the cursor would not wrap around? For example, if I'm on the first option on the top and I press 8, it won't go to the last option and vice versa, same for left or right? I know that would not help others, but if you could turn that feature on or off I know it would really help me. Also, would it be possible to use the same sound in GTA V when you scroll through the options so I know I'm actually changing something? I believe that was in the first trainer by Alexander Blade.


Sorry for the long post, I'm new here and can't send you a private message. If what I'm asking is too much, no worries and you've done an awesome job once again. Keep up the awesome work man

Clankmeister

@Clankmeister

 

You do, and it's my fault, the ini has it enabled by default :D

 

Oeps.

 

DefaultRadioEnable=0 is what it should be set to in the ini, I have updated the download.

 

Alternatively just set it in the ini yourself.

Works perfect now, thanks! :happy:

 

This is lots of features.

 

BTW auto drive doesn't work, It makes your game stuck and you have to exit the game.

autodrive for player or bodyguard, or both ?

 

seems that is one of the stuff that needs fixing, after all this IS beta :)

 

@snit01, they should be in there (somewhere) can you provide a specific example ?

 

Yeah, both the player and bodyguard autodrive is broken; Like the guy posted above, the bodyguard apparently also gets stuck when the waypoint is set

Also sure! this is totally a beta and it has too many things to care about :)

 

BTW, What are driving styles in the ini file? is it like, for cops/gangs/enforcers/normal mobs? I tried to change the style but the bug remained anyway.

Cheers

Craigsters

I figured out the Car spawn save and respawn menu and sorry for posting so much, I get excited over new thing's easily, and Thanks for this Trainer it adds more realism to the game, like the shoulder duffle bag, you can finally have a place for all your weapons and and money you stole well clobbering pedestrians and not feel like you have a swiss army knife capacity storage in your pocket!..

 

I can't open the trainer? It is F3 and F4 right?

It's F3

Edited by Craigsters

Great !

Just have one question,how do i change the font's size ?

And is it possible to make a shortcut to add our favorite options/spawn's in it ? like the shortcut name would be "favorites" and inside it we'll have "Rapid GT,God mode,Never Wanted" etc...without having to go through all the options.

Edited by _MK_
  • Like 1
a_tavenner

I've asked a question on the first page and it went unanswered. I hate being annoying, but just in case the question was missed: will there be an option to type in the name of the animation you want, just like one can type the name of a character model? The current browsing system is great for exploration, but finding one specific animation again is very difficult given their sheer number.

 

Oh, and a small bug report: spawned peds are impervious to headshots. Does the same amount of damage as shooting them anywhere else.

Booty Warrior

Loving the trainer thanks, but i have a few suggestions

 

When using a controller disable button functionality while retaining analog stick movement for example while scrolling through the menus holding the dpad down brings up the character select screen, same thing goes to sprinting, since it uses the same button to select actions in the trainer

 

Special god mode from GTA IV trainer for both car and player

 

Trevor´s Bounty hunting locations in the teleport menu

 

Flare gun in ammunition stores and customization

 

When "unhiding" the trainer it should remain on the same page

Don't suppose there is any way to get this working on 1.24? There is a car I want to mod online and this tool has the colour menu neccessary to do it.. Good work on the menu by the way, it looks amazing! I just wish I could properly get to try it :p

I've asked a question on the first page and it went unanswered. I hate being annoying, but just in case the question was missed: will there be an option to type in the name of the animation you want, just like one can type the name of a character model? The current browsing system is great for exploration, but finding one specific animation again is very difficult given their sheer number.

 

Oh, and a small bug report: spawned peds are impervious to headshots. Does the same amount of damage as shooting them anywhere else.

The last thing might not be a bug :)

 

Probably one of the parms that I set which are geared towards bodyguards :)

 

The search anim thing is something that will be considered if time permits.

 

MrDazza, is 1.24 supported by scripthook ? If so it would probably run.

Edited by sjaak327

BTW dude, you should try to find a way for following drivers to drive in formation/convoy, right now if more than one driver follows the player, either you're lucky and they stick in line (very closely though) or they just drive at the same position, fighting their place to be the one following you first.

Edited by The_XXI
  • Like 1
a_tavenner

 

I've asked a question on the first page and it went unanswered. I hate being annoying, but just in case the question was missed: will there be an option to type in the name of the animation you want, just like one can type the name of a character model? The current browsing system is great for exploration, but finding one specific animation again is very difficult given their sheer number.

 

Oh, and a small bug report: spawned peds are impervious to headshots. Does the same amount of damage as shooting them anywhere else.

The last thing might not be a bug :)

 

Probably one of the parms that I set which are geared towards bodyguards :)

 

The search anim thing is something that will be considered if time permits.

 

MrDazza, is 1.24 supported by scripthook ? If so it would probably run.

 

 

Thanks for the reply! :) And yeah, I figured it was meant for bodyguards, but it also affects spawned peds of all kinds. If someone wants to spawn a bunch of hostile peds, place them around a location and start a firefight, the inability to kill instantly with a headshot may be a dealbreaker (not for me, I'm focused on machinima and can tweak gun damage values to achieve the wanted effect, but I thought it was worth mentioning anyway).

Sjaak,

You might have missed my question on my previous post, I was wondering if there's any way for you to prevent the trainer from going back to the last item if you press 8, for example? Also, is there a way for you to add the scrolling sound on GTA V whenever you navigate through the different choices using the trainer? More infos about why I need those features can be found in my previous post. Thanks again

^ sorry, many post, little time: )

 

I will see if I can add scrolling sound to the menu, but will make that optional. Regarding the "bidirectional" scrolling, I will see what I can do but that will certainly be optional as it was put there for a very specific reason :)

 

I am not promising anything in terms of time, but will add it if time permits.

Not to speed you up, sjaak :p

Can you add an option to disable the selected time after a savegame is loaded?

I mean, in the .ini, say it's 12:06. So everytime after loading the savegame, game will change the clock to 12:06 and that's a little bit useless feature.

Would be good to disable it,

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