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Simple Trainer for GTAV


sjaak327
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hi guys! i made the first mega ramp (like was in gta iv) but unfortunately does not work properly pitched objects spawnned horizontally and wrong cordinates if you saved it and try to load it :yawn:

 

how i saved:

HNtmdqy.jpg?1

 

how others load my saved bjects:

a8140a40ec9e7f355322561781059e7d.png

please fix it:)

 

 

OEPS !

 

Sorry about that, I have fixed it already for next version, one line of code placed wrong. Never occured to me to test this.

 

Having said that, I also did not receive a single piece of feedback about all of this, until your post :)

 

This is how it looks now after the fix:

 

rampfixed.jpg

Edited by sjaak327
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Fufu's lover

 

hi guys! i made the first mega ramp (like was in gta iv) but unfortunately does not work properly pitched objects spawnned horizontally and wrong cordinates if you saved it and try to load it :yawn:

 

how i saved:

HNtmdqy.jpg?1

 

how others load my saved bjects:

a8140a40ec9e7f355322561781059e7d.png

please fix it:)

 

 

OEPS !

 

Sorry about that, I have fixed it already for next version, one line of code placed wrong. Never occured to me to test this.

 

 

 

Having said that, I also did not receive a single piece of feedback about all of this, until your post :)

 

This is how it looks now after the fix:

 

rampfixed.jpg

 

 

 

@ erfet: you are crazy dude:) Like!

 

Talking about spawning objects i have some questions:

1. Because searching in the menus between hundreds of objects is so difficult, would we have slots for our favorites to find them easy like the saved vehicles? (With the preview option included) :whistle:

2.What's the difference between Dynamic and static objects and where can i use that option?

3. Can someone confirm that when i load the objects from objects.ini it don't spawn all of them? Would that naughty line of code which placed wrong do that? :catspider:

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1) Yes, however not likely for the next update, maybe if I have some spare time.

2) dynamic objects can be pushed out of place, static can't

3) should work fine, I have yet to see that it doesn't load all of them.

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@fufus lover:

 

Sorry, seems I got it wrong. I wanted to reply to _CP_'s post #1129 and first used your name cause you quoted the text in post #1131.

 

He could just remap both AirBreakKey1 and 2 to F6 to get what he want's, without Sjaak having to change the Ini again.

 

I don't think using F5-F8 as hotkeys is a good idea, unless you first remapped the char-change to other keys, but that's just my opinion. I already remapped the AirBreakKey to F12 at Version 0.9 due to the problems F6 causes.

 

Or ('though this seems kinda impossible to me) did I even get that wrong, and Sjaak found a way between 0.9 and 1.5 to get F6 working properly without char-change?

Oh so they do pose a problem, in that case, I will leave it as is :)

 

Thanks for your post about the knife flights/under bridges, will correct those. Do you think I should use the 15 knife flights instead of the ones currently in trainer ?

 

 

there is absolutely nothing wrong with the 15 knife flights i played throw these and got the achivements for each 1 so I NOW that the coreadnances are 100 % correct

and i can also confirm this with the official guide

 

 

now moving onto the 50 under the bridge this i have no idea about as i did not submit or try the coreadnances that are in the trainer

 

but i will check this out in the next few days and correct them in order 1 to 50 to what is listed in the official guide and submit them

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^ no worries, will not change the knife flights.

 

I am done with 1.8:

 

Changes from 1.7

-added Engine Power Multiplier and Engine Torque Multiplier, values can be set in game and are saved with save all settings.

-Egine Power Multiplier up and down keys (J+Num1 for down, J+num2 for up) and Egine Torque Multiplier up and down keys (J+num 3 for down, J+num4 for up).

-reworked object list, now there are around 4900 objects which should all spawn, thanks to arewenotmen for supplying 150 additional objects obtained from scripts.

-fixed issue with object loading and object cloning.

-added 10 object load/save slots for saving the last spawned object.

-changed the player ragdoll keybind (K + Num 8) to get out of the ragdoll when player is in ragdoll, so press K+num8 for ragdoll and K+num8 again to end ragdoll.

-keybind for Nightvision (K + Num 9) and Thermal Vision (J + Num 0).

-when giving ped a combat task, I would equip mini SMG automatically, this has now been removed.

-ability to select bodyguard/ped driveby weapon, both before spawn (select drive-by weapon) and after spawn (ped task menu). the before spawn settings are saved when using save all setttings.

-added slow motion whilst aiming in weapons menu, ability to enable and set the time scale, the settings are saved when save all settings is used.

-added slow motion whilst driving works like the previous option, but now whilst driving, doesn't work for Franklin (he has his own special ability). Use caps lock or whatever you have set for special ability key.

-Keys for the two slow motions: J+num5 and J+num6.

-corrected fly under bridges teleports thanks to doppelblind.

 

 

Will release somewhere tomorrow.

 

for now here is a "beta" so that the ramp guys can also test :)

 

http://forum.jvangent.nl/download/trainerv18.rar

 

Let me know what you find.

Edited by sjaak327
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@ sjaak327

 

EXCELLENT slow motion whilst aiming in weapons is there anyway to matrix this

 

it would be amazing to slow down everything in the world and then run round a kill everybody in normal play 100% GOLD

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@ sjaak327

 

-corrected fly under bridges teleports thanks to doppelblind.

 

when i 1st tried to do the under the briges i used Collectable Collector

 

  • Epsilon Tracts
  • Epsilon Vehicles
  • For Sale Signs
  • Hidden Packages
  • Letter Scraps
  • Monkey Mosaics
  • Nuclear Waste
  • Peyotes
  • Spaceship Parts
  • Stunt Jumps
  • Submarine Parts
  • Under the Bridges

 

to achieve and it is displaying arrow a position direction

 

 

i will add that with this it needs an arrow for the correct direction on some bridges and also you need to go under the bride at a certain point if you do not apply these rules you will not get the achievement well that's what happened to me

 

these update will most certainly need testing

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@sjaak327 - I can't find a hint in the changes list above that the separate menu option in the vehicle spawn menu, which you had presented a week ago (post #1073), is included the next version. I thought you would add it?

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@sjaak327 - I can't find a hint in the changes list above that the separate menu option in the vehicle spawn menu, which you had presented a week ago (post #1073), is included the next version. I thought you would add it?

Yes, but that is kind of low on the list of priorities, and giving the time it requires, it will not be in 1.8. It is what it is, remember even my days have only 24 hours, and I need to work for a living.

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superedge2015

Sjaak327 when will you finish your trainer completely ?

Edited by superedge2015
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superedge2015

Sjaak327 Is it possible this trainer version from 1.8 to 6.0 like GTA IV ? what is your goal about trainer version?

Edited by superedge2015
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Fufu's lover

1) Yes, however not likely for the next update, maybe if I have some spare time.

2) dynamic objects can be pushed out of place, static can't

3) should work fine, I have yet to see that it doesn't load all of them.

Thanks a lot

 

Sjaak327 when will you finish your trainer completely ?

LOL with us here asking all day for new features probably never :)

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@sjaak327 - I can't find a hint in the changes list above that the separate menu option in the vehicle spawn menu, which you had presented a week ago (post #1073), is included the next version. I thought you would add it?

Yes, but that is kind of low on the list of priorities, and giving the time it requires, it will not be in 1.8. It is what it is, remember even my days have only 24 hours, and I need to work for a living.

 

It's absolutely okay that it is still not within this version. Of course I will give you the time it requires and hope you take me not evil that I have demand.

Edited by jared87
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@sjaak327 - I can't find a hint in the changes list above that the separate menu option in the vehicle spawn menu, which you had presented a week ago (post #1073), is included the next version. I thought you would add it?

Yes, but that is kind of low on the list of priorities, and giving the time it requires, it will not be in 1.8. It is what it is, remember even my days have only 24 hours, and I need to work for a living.

 

It's absolutely okay that it is still not within this version. Of course I will give you the time it requires and hope you take me not evil that I have demand.

 

 

Don't worry, I am adding it right now, will not take that much time.

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superedge2015

Sjaak327 when will you finish trainer completely ? And some objects couldn't spawn.

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I have no idea, what objects didn't spawn on what trainer version ? 1.8 has 4890 objects that all did spawn, and even if they don't, there is nothing I can do about it.

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@leitopl, yes the question is why, you can use save and load vehicle.

Oh, that's ok then. Didn't know that. Thanks!

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TheAscended

hey sjaak, thanks for adding the slow motion aim...cannot wait to try it out. I do have a question regarding the night and thermal vision. Right now I am using a lua mod that does this with one hot key and simply cycles from normal to night to thermal and back to normal. Since hotkeys are really becoming limited is there anyway to accomplish this with your trainer? It just seems simpler to cycle between them with one hot key than to use two.

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@Drkz yes, will do that as the last thing for 1.8

@the ascended, I think you are right, so the free keybind goes to the one requested by Drkz :D

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@sjaak327

Could you fix moving forward and backward while using Airbreak? In vehicle, player is going upward too, on foot everything is OK.

HHnErXC.png


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Will have to be for next version, I am done with 1.8.

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DONTxMESSxABOUT

Will have to be for next version, I am done with 1.8.

just wondering is there a way to clone a object when in the move object menu thanks

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Will have to be for next version, I am done with 1.8.

just wondering is there a way to clone a object when in the move object menu thanks

 

Haha, there used to be on IV trainer, If I remember correctly it had a hotkey, so you could use it anywhere, next version :D

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Thanks for new update!

 

I don't know how much you care about animations for people making movies. But I'm curious if you have ever looked at these things:

- There are three different "slots" for animations playing on a character, 1. the body movement, 2. the facial expression, and 3. the lip movement. Right now if we go to "voice options" while looping a body movement or face movement we can combine two of the 3. But we can't combine all three together.

- Animations can also be applied to props and the camera itself. (we know because there are lots of animations in the trainer labelled as such). Will we ever be able to apply these animations to objects?

 

I understand if you don't worry about this stuff since you are adding so much other stuff to the trainer all the time. but is this something you have thought of?

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@damnd, to be honest, no :)

 

so much stuff to do, so little time.

 

I still would like to have an animation search function, but the bloke that offered to implement it, went missing, like he is too busy atm.

 

Oh did I mention I released 1.8 ?

 

Changes from 1.7

-added Engine Power Multiplier and Engine Torque Multiplier, values can be set in game and are saved with save all settings.

-Egine Power Multiplier up and down keys (J+Num1 for down, J+num2 for up) and Egine Torque Multiplier up and down keys (J+num 3 for down, J+num4 for up).

-reworked object list, now there are around 4900 objects which should all spawn, thanks to arewenotmen for supplying 150 additional objects obtained from scripts.

-fixed issue with object loading and object cloning.

-added 10 object load/save slots for saving the last spawned object.

-changed the player ragdoll keybind (K + Num 8) to get out of the ragdoll when player is in ragdoll, so press K+num8 for ragdoll and K+num8 again to end ragdoll.

-keybind to toggle between Nightvision, Thermal Vision and normal Vision (K+Num9).

-when giving ped a combat task, I would equip mini SMG automatically, this has now been removed.

-ability to select bodyguard/ped driveby weapon, both before spawn (select drive-by weapon) and after spawn (ped task menu). the before spawn settings are saved when using save all setttings.

-added slow motion whilst aiming in weapons menu, ability to enable and set the time scale, the settings are saved when save all settings is used.

-added slow motion whilst driving works like the previous option, but now whilst driving, doesn't work for Franklin (he has his own special ability). Use caps lock or whatever you have set for special ability key.

-Keys for the two slow motions: J+num5 and J+num6.

-corrected fly under bridges teleports thanks to doppelblind.

-added alternative vehicle spawn menu "Vehicles sorted by Model Name".

-keybind for last played animation (J+Num0).

Edited by sjaak327
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I am looking for a particular pose/animation but have no idea where I should be looking for it...can anyone help?

 

This is the pose/animation: https://twitter.com/TheGTABase/status/619883872986075136/photo/1

 

I know that there's something like 800 animations and the hope in posting here is that someone somewhere may know exactly what it is and where it's located.

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Fufu's lover

Oh did I mention I released 1.8 ?

 

Changes from 1.7

-added Engine Power Multiplier and Engine Torque Multiplier, values can be set in game and are saved with save all settings.

-Egine Power Multiplier up and down keys (J+Num1 for down, J+num2 for up) and Egine Torque Multiplier up and down keys (J+num 3 for down, J+num4 for up).

-reworked object list, now there are around 4900 objects which should all spawn, thanks to arewenotmen for supplying 150 additional objects obtained from scripts.

-fixed issue with object loading and object cloning.

-added 10 object load/save slots for saving the last spawned object.

-changed the player ragdoll keybind (K + Num 8) to get out of the ragdoll when player is in ragdoll, so press K+num8 for ragdoll and K+num8 again to end ragdoll.

-keybind to toggle between Nightvision, Thermal Vision and normal Vision (K+Num9).

-when giving ped a combat task, I would equip mini SMG automatically, this has now been removed.

-ability to select bodyguard/ped driveby weapon, both before spawn (select drive-by weapon) and after spawn (ped task menu). the before spawn settings are saved when using save all setttings.

-added slow motion whilst aiming in weapons menu, ability to enable and set the time scale, the settings are saved when save all settings is used.

-added slow motion whilst driving works like the previous option, but now whilst driving, doesn't work for Franklin (he has his own special ability). Use caps lock or whatever you have set for special ability key.

-Keys for the two slow motions: J+num5 and J+num6.

-corrected fly under bridges teleports thanks to doppelblind.

-added alternative vehicle spawn menu "Vehicles sorted by Model Name".

-keybind for last played animation (J+Num0).

The "Best Trainer by far" is raising the standards and leaves far behind the rest...

 

Thank you Sjaak for another Super update ;)

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I am looking for a particular pose/animation but have no idea where I should be looking for it...can anyone help?

 

This is the pose/animation: https://twitter.com/TheGTABase/status/619883872986075136/photo/1

 

I know that there's something like 800 animations and the hope in posting here is that someone somewhere may know exactly what it is and where it's located.

There are 32.000 something animations :) 26.000 in this trainer alone. Good luck finding it, let us know when you found it :D

 

@Fufu's Lover, yep, I like to think so too, by far the best trainer, but not the most popular, but that's allright, this is for powerusers :D

 

No fancy menu's, no fancy car pictures, just a load of options, and quick access to them. And of course uber customisation.

Edited by sjaak327
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Fufu's lover

There are 32.000 something animations :) 26.000 in this trainer alone. Good luck finding it, let us know when you found it :D

@Fufu's Lover, yep, I like to think so too, by far the best trainer, but not the most popular, but that's allright, this is for powerusers :D

 

No fancy menu's, no fancy car pictures, just a load of options, and quick access to them. And of course uber customisation.

You said it ALL "powerusers" :lol: About popularity is a Big conversation. Usually i can't understand the people. Justin Bieber is popular...

 

hey sjaak, thanks for adding the slow motion aim...cannot wait to try it out. I do have a question regarding the night and thermal vision. Right now I am using a lua mod that does this with one hot key and simply cycles from normal to night to thermal and back to normal. Since hotkeys are really becoming limited is there anyway to accomplish this with your trainer? It just seems simpler to cycle between them with one hot key than to use two.

I use the same .lua script and i like the cycle option but now it's time to get rid of it since we have these options into trainer. If i set the same keybind to both thermal and night visions will it cycle them or it will enable them both?

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