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Simple Trainer for GTAV


sjaak327
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doppelblind

I haven't been watching this topic for a few days, so sorry if I ask something twice.

 

-Is there a possibility to start/unlock certain side missions, like Stock Car Racing, Wildlife Photography, or the Murder Mystery Case (dunno if there are more) by using the trainer? Especially if one ain't been playing the game on old gen consoles.

 

-Is there a possibility to change the special abilitiies by using the trainer, so one char can have anothers ability?

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@leitopl, yes the question is why, you can use save and load vehicle.

Edited by sjaak327
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who is the best trainer? simple trainer or Enhanced Native Trainer ?

Edited by MightyMax
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Fufu's lover

who is the best trainer? simple trainer or Enhanced Native Trainer ?

What answer you expect asking that in this topic? I vote ST! Ask the same in Enhanced Native Trainer's topic and count the answers.

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who is the best trainer? simple trainer or Enhanced Native Trainer ?

What answer you expect asking that in this topic? I vote ST! Ask the same in Enhanced Native Trainer's topic and count the answers.

 

 

well i am using both for now as there are some different options in the trainers that i find helpful for example the enhanced has a time scale for 100% 75% 25% and minimum for player and for aiming any of the weapons and getting that 100% accuracy for gold + day backwards etc

 

sjaak327 simple trainer others more teleport locations, car mods etc

 

both modders sjaak327 and arewenotmen have provided us with excellent trainers and they are unique in there own way there really is no need to ask hoo's is the best as we are getting the best of both worlds lol

Edited by choc4444
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Marcus101RR

Anyone else having an issue with the peds constantly running away after calling a bodyguard and then making all of them leave?

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Airbreak by F6 didn't work anymore at V 1.7 please change it back, you can also add sit down option.

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Airbreak by F6 didn't work anymore at V 1.7 please change it back, you can also add sit down option.

F6 already is defined by Rockstar to "Switch to Franklin"

 

From file "changes.txt" for v1.7

Changes from 1.5

-key for airbreak changed F6 is used as switch key to Franklin, new key is G+6.

 

BTW, I created a cross-reference for the keyboard keys used by GTA V.

 

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Fufu's lover

Anyone else having an issue with the peds constantly running away after calling a bodyguard and then making all of them leave?

I had exactly the same issue 2 versions before and nobody couldn't help me to fix it. After an update it magically fixed so i noticed that it was happened from some wrong adjustment of me. Turn your bodyguard adjustments to default and it will be fix. Then you can try changing them one by one and see which one it change the peds behavior. (I think you need to restart the game every time for that)

 

 

Airbreak by F6 didn't work anymore at V 1.7 please change it back, you can also add sit down option.

F6 already is defined by Rockstar to "Switch to Franklin"

 

From file "changes.txt" for v1.7

Changes from 1.5

-key for airbreak changed F6 is used as switch key to Franklin, new key is G+6.

 

BTW, I created a cross-reference for the keyboard keys used by GTA V.

 

 

@Miskin You can change it back in the .ini Simple change both the keybinds to AirBreakKey1=117 AirBreakKey2=117

 

@MisterEd thanks for the detailed .docx

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@ sjaak327 i have updated Murder Mystery location 5 and 6 because

 

Murder Mystery 5 was spawning inside the boat and not at the Underwater Body
Murder Mystery 6 was spawning inside solomon richards office which is not loaded so you fall into grey hell new location is on the steps just outside the solomon richards building

 

where Lake vinewood was in teleport save slot menu 1 is now = great ocean hwy = Murder Mystery location 5

where vinewood open-air theatre was in teleport save slot menu 1 is now = heritage way = Murder Mystery location 6

 

i checked 1,2,3,4 and 7 they are fine

 

ALSO

 

Mission Planning the Big Score The Subtle Approach

 

it took me a while to find all 3 Gauntlets as there is no map icon only a text from L with some pics so i have uploaded the coordinates save to mediafire same as before save slot menu 1 i have also provided a start mission save game file so you can check

 

innocence blvd = police van
olympic fwy = hiding place
peaceful st = Gauntlet 1
portola dr = Gauntlet 2
fantastic pl = Gauntlet 3
greenwitch pkwy = Los Santos Customs
autopia pkwy = Vehicle lockup

 

all 3 characters can do this mission franklin is the best one basically if you have purchased Los Santos Customs as the upgrades will be FREE

 

updated Murder Mystery + The Subtle Approach

 

https://www.mediafire.com/?cd9w0jm93byoy65









Edited by choc4444
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Marcus101RR

 

Anyone else having an issue with the peds constantly running away after calling a bodyguard and then making all of them leave?

I had exactly the same issue 2 versions before and nobody couldn't help me to fix it. After an update it magically fixed so i noticed that it was happened from some wrong adjustment of me. Turn your bodyguard adjustments to default and it will be fix. Then you can try changing them one by one and see which one it change the peds behavior. (I think you need to restart the game every time for that)

 

 

 

I think its the spawn 2 random combat peds that causes it, as soon as I did that, the population started to do it again.

Edited by Marcus101RR
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Fufu's lover

Is it possible to make peds/drivers fly planes/helicopters?

Yes it is. Get in a helicopter and spawn a driver. Then set a waypoint and enjoy the view.

 

Oops, we posted in the same time Sjaak :)

Edited by Fufu's lover
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who is the best trainer? simple trainer or Enhanced Native Trainer ?

They are better for different things, so install both!

I use Simple Trainer for things like:

-Certain functions which can be saved in ini.

-Object spawning

-Vast variety of cheats

-Adding blip to vehicles

-Customization of vehicles

-Teliporting

 

I use Enhanced Native Trainer for:

-Model changing as I can save unlimited outfits

-Spawning vehicles with a pic so I know what it looks like

-Disable restricted zones

-Airbreak operated by a joy pad

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nkjelman, airbreak works with controller on this one too :)

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doppelblind

I once again have found some minor problems with the trainer, lets see if they are just on my side:

 

-Is it on purpose that you can't perform melee attacks while the trainer menue is shown?

 

-Why are there 67 teleport locations for 'Fly Under Bridges' when there's only 50 bridges to fly under?

 

Then there's also the unanswered questions from Post 1112, if it is possible to access locked sidemissions like 'Wildlife Photography', 'Murder Mistery' and 'Stock Car Racing' by trainer? Or is this more like a value that is set in the savegame and that has to be edited there? Same goes for changing/swapping the chars special abilities. I just want to know if it is possible, and maybe already considered for a future update or not?

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@sjaak327
How can I remap Airbreak keys to work with F6 only? I changed them to F6+Num5 but it isn't as comfortable as it was earlier.

HHnErXC.png


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I once again have found some minor problems with the trainer, lets see if they are just on my side:

 

-Is it on purpose that you can't perform melee attacks while the trainer menue is shown?

 

-Why are there 67 teleport locations for 'Fly Under Bridges' when there's only 50 bridges to fly under?

 

Then there's also the unanswered questions from Post 1112, if it is possible to access locked sidemissions like 'Wildlife Photography', 'Murder Mistery' and 'Stock Car Racing' by trainer? Or is this more like a value that is set in the savegame and that has to be edited there? Same goes for changing/swapping the chars special abilities. I just want to know if it is possible, and maybe already considered for a future update or not?

Yes, whilst the menu is open melee attack is disabled, again due to controller support. So just disable controller support ingame and save settings.

 

That's a good point, I got these coords from legendary mapmodder Gforce. I trust those to be allright as he got them from either the scripts or some files. Maybe there are actually 67 bridges but only 50 needed to get the achievement ? Otherwise, this trainer offers another challenge, find the faulty 17 under the bridges teleports :D

 

Now regarding your two questions, the first one I don't know, it might be possible, but haven't got time to look into this right now, might do in the future, the second is a sounding NO. The game checks the model, and only applies the special ability to the relevant model.

 

There might be a possibility to recode that whole stuff, but the chance that the game is going to interfere with this is pretty big.

 

 

 

@_cp_

 

AirBreakKey1=117 //Air Break Default G

AirBreakKey2=117 //Air Break Default 6

 

I will switch it back for next version..

Edited by sjaak327
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haha, it was on the very same page, goes to show people don't really read the topic :)

 

I will put it back in next version, apparently it wasn't the big problem I thought it would be.

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doppelblind

I first thought something like that, too, but the coords 45-58 aren't even above or near bridges, soI just checked the coords with under the bridge and knife flights maps from powerpyx, this is what i found out:

 

-31 and 45-58 are the 15 knife flight coordinates, and very good ones by the way

-63 and 64 are under the same bridge as 27

So this would be the 17 additional ones

 

IMHO there are some coords that could be improved, due to some minor problems the ones that are in the trainer cause:

 

-10 spawns you in a place where you cannot get away in a helicopter -> 630.05 -2044.25 16.50

 

-13 spawns you in a way that you always crash into water and the helicopter sinks ->736.60 -2609.25 7.60

 

-32and 33 lead to an immediate crash after spawning, tough one keeps control over the heli, you have to steer very carefully to escape the place

 

32 -> 2008.58 6192.54 49.50

33 -> -1927.55 4592.70 25.00

 

-34-40 spawn you above the designated bridge

 

34 -711.90 -1538.47 2.50

35 -653.92 -1520.07 4.95

36 -618.21 -1498.06 6.50

37 -448.80 -1591.60 8.50

38 -365.80 -1674.60 9.20

39 212.30 -1808.60 15.00

40 54.75 -2041.70 6.50

 

As with the Monkey Mosaic Coords, you are free to use these.

 

EDIT:

 

@fufu's lover:

 

This is my ini, I've just set AirBreakKey1 and 2 to F12, and it works perfect to me.

 

AirbreakUp=38 //Airbreak Up, Default W
AirbreakDown=40 //Airbreak Down, Default S
AirbreakForw=87 //Airbreak Forward, Default Num 8
AirbreakBack=83 //Airbreak Back, Default Num 2
AirbreakRight=65 //Airbreak Right, Default Num 6
AirbreakLeft=68 //Airbreak Left, Default Num 4
AirBreakKey1=123 //Air Break Default G
AirBreakKey2=123 //Air Break Default 6

 

EDIT 2:

 

Sjaak do you plan on stunt jump helper blips, they were very helpful in the IV Trainer. Same would be Knife flight helper blips, if this is even possible.

Edited by doppelblind
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Fufu's lover

 

Is it possible to make peds/drivers fly planes/helicopters?

Yes it is. Get in a helicopter and spawn a driver. Then set a waypoint and enjoy the view.

 

Oops, we posted in the same time Sjaak :)

 

 

 

@sjaak327

How can I remap Airbreak keys to work with F6 only? I changed them to F6+Num5 but it isn't as comfortable as it was earlier.

http://gtaforums.com/topic/796908-simple-trainer-for-gtav/page-38?do=findComment&comment=1067745892

 

Damn Sjaak... Again?

 

 

haha, it was on the very same page, goes to show people don't really read the topic :)

 

I will put it back in next version, apparently it wasn't the big problem I thought it would be.

No, i mean we answered the same question together within the same minute twice this day :lol:

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Fufu's lover

EDIT:

 

@fufu's lover:

 

This is my ini, I've just set AirBreakKey1 and 2 to F12, and it works perfect to me.

 

AirbreakUp=38 //Airbreak Up, Default W

AirbreakDown=40 //Airbreak Down, Default S

AirbreakForw=87 //Airbreak Forward, Default Num 8

AirbreakBack=83 //Airbreak Back, Default Num 2

AirbreakRight=65 //Airbreak Right, Default Num 6

AirbreakLeft=68 //Airbreak Left, Default Num 4

AirBreakKey1=123 //Air Break Default G

AirBreakKey2=123 //Air Break Default 6

For sure dude, you can set any key you want. The question was how to remap the keys to work with F6 like it was before last update :)

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doppelblind

@fufus lover:

 

Sorry, seems I got it wrong. I wanted to reply to _CP_'s post #1129 and first used your name cause you quoted the text in post #1131.

 

He could just remap both AirBreakKey1 and 2 to F6 to get what he want's, without Sjaak having to change the Ini again.

 

I don't think using F5-F8 as hotkeys is a good idea, unless you first remapped the char-change to other keys, but that's just my opinion. I already remapped the AirBreakKey to F12 at Version 0.9 due to the problems F6 causes.

 

Or ('though this seems kinda impossible to me) did I even get that wrong, and Sjaak found a way between 0.9 and 1.5 to get F6 working properly without char-change?

Edited by doppelblind
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Marcus101RR

Anyone know the Young Asian Models for Peds? I can't seem to find them. Use to love those in GTAIV

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@fufus lover:

 

Sorry, seems I got it wrong. I wanted to reply to _CP_'s post #1129 and first used your name cause you quoted the text in post #1131.

 

He could just remap both AirBreakKey1 and 2 to F6 to get what he want's, without Sjaak having to change the Ini again.

 

I don't think using F5-F8 as hotkeys is a good idea, unless you first remapped the char-change to other keys, but that's just my opinion. I already remapped the AirBreakKey to F12 at Version 0.9 due to the problems F6 causes.

 

Or ('though this seems kinda impossible to me) did I even get that wrong, and Sjaak found a way between 0.9 and 1.5 to get F6 working properly without char-change?

Oh so they do pose a problem, in that case, I will leave it as is :)

 

Thanks for your post about the knife flights/under bridges, will correct those. Do you think I should use the 15 knife flights instead of the ones currently in trainer ?

Edited by sjaak327
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@fufus lover:

 

Sorry, seems I got it wrong. I wanted to reply to _CP_'s post #1129 and first used your name cause you quoted the text in post #1131.

 

He could just remap both AirBreakKey1 and 2 to F6 to get what he want's, without Sjaak having to change the Ini again.

 

I don't think using F5-F8 as hotkeys is a good idea, unless you first remapped the char-change to other keys, but that's just my opinion. I already remapped the AirBreakKey to F12 at Version 0.9 due to the problems F6 causes.

 

Or ('though this seems kinda impossible to me) did I even get that wrong, and Sjaak found a way between 0.9 and 1.5 to get F6 working properly without char-change?

Oh so they do pose a problem, in that case, I will leave it as is :)

 

Thanks for your post about the knife flights/under bridges, will correct those. Do you think I should use the 15 knife flights instead of the ones currently in trainer ?

 

I agree you could do something like this.

In the trainerv.ini make these changes:

AirBreakKey1=117 //Air Break F6

AirBreakKey2=117 //Air Break F6

After the game is running in the key-binding settings:

Change "Switch to Frankin" from F6 to F12

 

However it is better to just leave the game settings alone and make the changes in the trainerv.ini file.

AirBreakKey1=123 //Air Break F12

AirBreakKey2=123 //Air Break F12

 

That's why I created the documented I posted a link to in post #1119. I wanted to find what keys were not bound to any GTA V function by default. For example F9 through F12 are not used for offline play.

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hi guys! i made the first mega ramp (like was in gta iv) but unfortunately does not work properly pitched objects spawnned horizontally and wrong cordinates if you saved it and try to load it :yawn:

 

how i saved:

HNtmdqy.jpg?1

 

how others load my saved bjects:

a8140a40ec9e7f355322561781059e7d.png

please fix it:)

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