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Simple Trainer for GTAV


sjaak327
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spawn random bodyagards in future options? and hot hey?

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spawn random bodyagards in future options? and hot hey?

You can already spawn random bodyguards in the menu. But a hotkey isn't available for it, as far as I can tell.

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the hotkey is very necessary!

Edited by vital32
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Today when I ran GTA V I got a big update then

Script Hook V Critical error

Fatal: Unknown game version, check http://dev-c.com for updates.

Supported versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2

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Think.

HHnErXC.png


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Today when I ran GTA V I got a big update then

Script Hook V Critical error

Fatal: Unknown game version, check http://dev-c.com for updates.

Supported versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2

It looks like we will have to wait until Script Hook V is fixed. After we get that there may have to be an update to the Simple Trainer for GTAV. In the mean time we have to remove Script Hook V if we want to play GTA V. :cry:

 

Title Update 393.2 (Online 1.28) 08 July 2015

GTAV Title Update 1.28 Notes (PS4/Xbox One/PS3/Xbox 360/PC)

https://support.rockstargames.com/hc/en-us/articles/206137368-GTAV-Title-Update-1-28-Notes-PS4-Xbox-One-PS3-Xbox-360-PC-

 

Grand Theft Auto V/Title Update Notes

http://gta.wikia.com/Grand_Theft_Auto_V/Title_Update_Notes

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Today when I ran GTA V I got a big update then

Script Hook V Critical error

Fatal: Unknown game version, check http://dev-c.com for updates.

Supported versions: 1.0.335.2, 1.0.350.1/2, 1.0.372.2

It looks like we will have to wait until Script Hook V is fixed. After we get that there may have to be an update to the Simple Trainer for GTAV. In the mean time we have to remove Script Hook V if we want to play GTA V. :cry:

 

Title Update 393.2 (Online 1.28) 08 July 2015

GTAV Title Update 1.28 Notes (PS4/Xbox One/PS3/Xbox 360/PC)

https://support.rockstargames.com/hc/en-us/articles/206137368-GTAV-Title-Update-1-28-Notes-PS4-Xbox-One-PS3-Xbox-360-PC-

 

Grand Theft Auto V/Title Update Notes

http://gta.wikia.com/Grand_Theft_Auto_V/Title_Update_Notes

 

 

Download Patch 1.0.372.2 from here and block GTAVLauncher.exe from the internet if you still want to play with Script Hook related mods.

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So now that the T20 has a working spoiler script, would it be possible to add a function into SNT so force the spoiler to deploy? For pictures purposes.

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MLT_Impulse

How would I go about configuring controls for a controller? Also is there a hotkey for speed boost/brake on controller?

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hey m8 gonna post it

now your working on the lowering plz add

raising the car+separate front to back adjustment(something i asked for in GTA IV)

 

maybe changing the wheel size also with front to back adjustment(i dont know if this is possible)

Edited by storm4710
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Some people act as if they are sjaak327's boss. smh

@sjaak327 any idea when we get an update with the new dlc vehicles in the spawner list?

Edited by Cyron43
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x1xjcramair1x1x

Some people act as if they are sjaak327's boss. smh

@sjaak327 any idea when we get an update with the new dlc vehicles in the spawner list?

 

 

LMAO re-read this @Cyron43 - I hope that was you being funny :D

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For now use the spawn by model name features for both weapons and vehicles, as I am abroad, and won't return until tomorrow evening.

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vithepunisher

For now use the spawn by model name features for both weapons and vehicles, as I am abroad, and won't return until tomorrow evening.

Nice dude works a charm :beerhat:

Edited by vithepunisher
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For now use the spawn by model name features for both weapons and vehicles, as I am abroad, and won't return until tomorrow evening.

Nice dude works a charm :beerhat:

 

Good, will update trainer tomorrow evening with a bit of luck.

 

For now the names of the vehicles (thanks to the guys at hook devchannel:

 

Toro

Coquette3

Chino

Brawler

Vindicator

T20

 

and Weapons:

 

WEAPON_MARKSMANPISTOL

WEAPON_KNUCKLE

Edited by sjaak327
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Some people act as if they are sjaak327's boss. smh

@sjaak327 any idea when we get an update with the new dlc vehicles in the spawner list?

 

 

LMAO re-read this @Cyron43 - I hope that was you being funny :D

 

:lol:

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The Paper Scrap teleports haven't been changed in 1.6.

oh, are you saying they are still wrong, I am pretty sure I did change them.

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Sorry if this has been asked but is the ability to set a pain voice possible? I've been working on adding a new character to the game entirely and his pain voice is the generic ped one. I'd like to be able to select pain_test since I've modified that.

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Ah ok, now I get it, well before 0.9 was released, that was exactly how it worked, but people requested the current setup, instead of a big list by name. I don't think I will put in that effort currently.

Okay this is comprehensible, of course. Instead of the alphabetical list could you add some options of the object spawn menu to the vehicle spawn menu? For example a similar clone function for a quick respawn of the last spawned vehicle. And with a suitable keybind this could be a useful option I think. What do you think?

 

@sjaak327, could you please give me a short feedback if you will integrate my idea in the next update? Thanks. :)

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The Paper Scrap teleports haven't been changed in 1.6.

oh, are you saying they are still wrong, I am pretty sure I did change them.

 

No they're not wrong, they just haven't been updated. I did them again because I went back a couple a game saves because of a stupid random event that I missed. The Paper/Letter Scrap locations are still the same as in v1.5.

Edited by Flava0ne
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The Paper Scrap teleports haven't been changed in 1.6.

oh, are you saying they are still wrong, I am pretty sure I did change them.

 

No they're not wrong, they just haven't been updated. I did them again because I went back a couple a game saves because of a stupid random event that I missed.

 

Yes, you posted about 20-25 updated locations, and I am sure I copied those back in, unless I copied the wrong coords.

 

 

 

Ah ok, now I get it, well before 0.9 was released, that was exactly how it worked, but people requested the current setup, instead of a big list by name. I don't think I will put in that effort currently.

Okay this is comprehensible, of course. Instead of the alphabetical list could you add some options of the object spawn menu to the vehicle spawn menu? For example a similar clone function for a quick respawn of the last spawned vehicle. And with a suitable keybind this could be a useful option I think. What do you think?

 

@sjaak327, could you please give me a short feedback if you will integrate my idea in the next update? Thanks. :)

 

Not sure jared87, I fail to see what benefit this will bring. I understand you don't like the categorization, and would like a alphabetic list, now what I could do is present a separate menu option that will let you scroll with num4/num6 with the order desidered, maybe even categorize them by say bike, cars and planes, the same as how you scroll through objects1-objects6, would that be something you would like, and if so, what order should those be in, by modelname, by manufacter and then model name ?

 

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I don't think you did anything to them at all lol. They're the exact same locations as in the previous version.

 

Dumb question, but how do I move an object. I can't find anyway to in the Trainer menu, unless I'm blind and for some reason can't find it at all.

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When I try doing model spawning multiple times on the latest patch, it's throwing up errors and SNT is crashing. Repro steps:

1. Go ingame.

2. Using the Model Spawning menu, spawn hc_driver (i.e. the first model in the heist crew section).

3. Using the clothes selection menu, change to head #2.

4. Go back to the Model Spawning menu by pressing numpad 0. Spawn the second heist crew model (I think it's something like hc_gunman1).

5. Crash.

 

Scripthook log:

// GTA V SCRIPT HOOK (build Jul  9 2015, v1.0.393.2)//     © Alexander Blade 2015[18:42:49] INIT: Started[18:42:49] INIT: Success, game version is VER_1_0_393_2_NOSTEAM[18:42:49] INIT: Registering script 'TrainerV.asi' (0x000007FEC916C480)[18:43:02] INIT: GtaThread collection size 172[18:43:02] INIT: wnd proc 0x00000000FFFF101D[18:43:02] INIT: IDXGISwapChain 0x000007FEED585AE0 (0x000007FEED5AB2F8)[18:43:02] INIT: DX init started[18:43:02] INIT: DX feature level A100[18:43:02] INIT: DX init succeeded[18:44:36] CORE: Requesting thread creation[18:44:36] CORE: Creating threads[18:44:38] CORE: Started control thread, id 31 active 1[18:44:38] CORE: Started thread 'TrainerV.asi' (0x000007FEC916C480), id 32 active 1[18:44:38] CORE: Launching main() for 'TrainerV.asi' (0x000007FEC916C480), id 32[18:45:24] CORE: An exception occurred while executing 'TrainerV.asi' (0x000007FEC916C480), id 32

ASI loader log:

// GTA V ASI LOADER (build May  2 2015)//     © Alexander Blade 2015LIB: "C:\Windows\system32\dinput8.dll" => 000007FEDE090000API: "DirectInput8Create" => 000007FEDE094820API: "DllCanUnloadNow" => 000007FEDE0A20DCAPI: "DllGetClassObject" => 000007FEDE0A2014API: "DllRegisterServer" => 000007FEDE0B1050API: "DllUnregisterServer" => 000007FEDE0B1064LOADER: Loading *.asi pluginsASI: Loading "E:\GTA V\Game\OpenIV.asi"     "OpenIV.asi" => 000007FEE4D00000ASI: Loading "E:\GTA V\Game\TrainerV.asi"     "TrainerV.asi" => 000007FEC90C0000LOADER: Finished loading *.asi plugins
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The Paper Scrap teleports haven't been changed in 1.6.

oh, are you saying they are still wrong, I am pretty sure I did change them.

 

No they're not wrong, they just haven't been updated. I did them again because I went back a couple a game saves because of a stupid random event that I missed.

 

Yes, you posted about 20-25 updated locations, and I am sure I copied those back in, unless I copied the wrong coords.

 

 

Ah ok, now I get it, well before 0.9 was released, that was exactly how it worked, but people requested the current setup, instead of a big list by name. I don't think I will put in that effort currently.

Okay this is comprehensible, of course. Instead of the alphabetical list could you add some options of the object spawn menu to the vehicle spawn menu? For example a similar clone function for a quick respawn of the last spawned vehicle. And with a suitable keybind this could be a useful option I think. What do you think?

 

@sjaak327, could you please give me a short feedback if you will integrate my idea in the next update? Thanks. :)

 

Not sure jared87, I fail to see what benefit this will bring. I understand you don't like the categorization, and would like a alphabetic list, now what I could do is present a separate menu option that will let you scroll with num4/num6 with the order desidered, maybe even categorize them by say bike, cars and planes, the same as how you scroll through objects1-objects6, would that be something you would like, and if so, what order should those be in, by modelname, by manufacter and then model name ?

 

 

Such a separate menu option for vehicle spawning like it is almost given to spawn objects sounds great. It should be ordered by model name. :)

Edited by jared87
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I don't think you did anything to them at all lol. They're the exact same locations as in the previous version.

 

Dumb question, but how do I move an object. I can't find anyway to in the Trainer menu, unless I'm blind and for some reason can't find it at all.

I did replace the coords with the one you posted on here, are you sure those were correct ?

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I don't think you did anything to them at all lol. They're the exact same locations as in the previous version.

 

Dumb question, but how do I move an object. I can't find anyway to in the Trainer menu, unless I'm blind and for some reason can't find it at all.

I did replace the coords with the one you posted on here, are you sure those were correct ?

 

Yes those were correct. But I really don't think you did because they're the exact same locations as previous.

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When I try doing model spawning multiple times on the latest patch, it's throwing up errors and SNT is crashing. Repro steps:

1. Go ingame.

2. Using the Model Spawning menu, spawn hc_driver (i.e. the first model in the heist crew section).

3. Using the clothes selection menu, change to head #2.

4. Go back to the Model Spawning menu by pressing numpad 0. Spawn the second heist crew model (I think it's something like hc_gunman1).

5. Crash.

 

Scripthook log:

 

// GTA V SCRIPT HOOK (build Jul  9 2015, v1.0.393.2)//     © Alexander Blade 2015[18:42:49] INIT: Started[18:42:49] INIT: Success, game version is VER_1_0_393_2_NOSTEAM[18:42:49] INIT: Registering script 'TrainerV.asi' (0x000007FEC916C480)[18:43:02] INIT: GtaThread collection size 172[18:43:02] INIT: wnd proc 0x00000000FFFF101D[18:43:02] INIT: IDXGISwapChain 0x000007FEED585AE0 (0x000007FEED5AB2F8)[18:43:02] INIT: DX init started[18:43:02] INIT: DX feature level A100[18:43:02] INIT: DX init succeeded[18:44:36] CORE: Requesting thread creation[18:44:36] CORE: Creating threads[18:44:38] CORE: Started control thread, id 31 active 1[18:44:38] CORE: Started thread 'TrainerV.asi' (0x000007FEC916C480), id 32 active 1[18:44:38] CORE: Launching main() for 'TrainerV.asi' (0x000007FEC916C480), id 32[18:45:24] CORE: An exception occurred while executing 'TrainerV.asi' (0x000007FEC916C480), id 32
ASI loader log:

 

// GTA V ASI LOADER (build May  2 2015)//     © Alexander Blade 2015LIB: "C:\Windows\system32\dinput8.dll" => 000007FEDE090000API: "DirectInput8Create" => 000007FEDE094820API: "DllCanUnloadNow" => 000007FEDE0A20DCAPI: "DllGetClassObject" => 000007FEDE0A2014API: "DllRegisterServer" => 000007FEDE0B1050API: "DllUnregisterServer" => 000007FEDE0B1064LOADER: Loading *.asi pluginsASI: Loading "E:\GTA V\Game\OpenIV.asi"     "OpenIV.asi" => 000007FEE4D00000ASI: Loading "E:\GTA V\Game\TrainerV.asi"     "TrainerV.asi" => 000007FEC90C0000LOADER: Finished loading *.asi plugins

 

I tried that here, but no crash, can you reproduce this every time ? I also have the Retail version, but don't use openiv.asi.

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@sjaak327 please also add the option of night & thermal vision in the next update or if not then next to it :)

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