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Simple Trainer for GTAV


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  • sjaak327

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Version 13.1 is now released   Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com/topic/392973-ivrel-simple-trainer-for-gtaiv/).  

Update uploaded:   Changes from 4.0 -support for lastest patch (snow and reveal map should now work again, vehicles won't dissappear, recording UI global updated) -added 21 new vehicles -added 13 ne

Ok I have released 1.2 this is what's in:   Changes from 1.1: -various bugfixes -added Weapon finishes, these are additional components for the relevant weapons. -added bullet proof tyres in vehi

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@njale, tonight.

Looking forward as usual!

 

Quick question, how would you rate this update to be from 1-10 on new stuff added as you wanted them to be? Like a new feature you've added, did it go exactly as you wanted it or did you just "put it in there"?

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Looking forward too! If it is improved by 10% percent in every next release, it is revolutionary. Closer we are to 6.5 version for IV, we are closer to perfection.

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Thanks guys, I isn't close to 6.5 yet, I lack the time currently.

 

However I did manage to squeeze the following in:

 

-fixed autodrive for both Ped/Bodyguards and Player

-added the three playermodels in modelselection for bodyguards

-added 23 missing peds

-fixed never wanted to not flash stars

-fixed freeze wanted level

-Vehicle mod menu will now retrieve text for mods from the game

-fixed issue with nearest ped stuff picking up player (Michael), shouldn't happen anymore

-moved Gogo Blista to right category

-added menusound and disablemenuwrap

-added car seat belt as well as bike seat belt, both are automatically enabled when cargodmode is enabled

-added scenarios for bodyguard/peds and player

-fixed siren when car god mode was enabled.

-leave engine running

-save settings function

-make current weapon invisible

-added ability to change some keybinds such as vehicle speedup/stop, vehicle rockets, next track,indicators

-added ability to change to default station using Num * key.

-ability to stop driving afer waypoint is reached

-various other bug fixes

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Thanks guys, I isn't close to 6.5 yet, I lack the time currently.

 

However I did manage to squeeze the following in:

 

-fixed autodrive for both Ped/Bodyguards and Player

-added the three playermodels in modelselection for bodyguards

-added 23 missing peds

-fixed never wanted to not flash stars

-fixed freeze wanted level

-Vehicle mod menu will now retrieve text for mods from the game

-fixed issue with nearest ped stuff picking up player (Michael), shouldn't happen anymore

-moved Gogo Blista to right category

-added menusound and disablemenuwrap

-added car seat belt as well as bike seat belt, both are automatically enabled when cargodmode is enabled

-added scenarios for bodyguard/peds and player

-fixed siren when car god mode was enabled.

-leave engine running

-save settings function

-make current weapon invisible

-added ability to change some keybinds such as vehicle speedup/stop, vehicle rockets, next track,indicators

-added ability to change to default station using Num * key.

-ability to stop driving afer waypoint is reached

-various other bug fixes

thanks!!!!!!!!!!!!!!! :):):)

super mega ultra great :D:D:D

can't wait more :D:D:D

where/how can get this wonder?! :D:D:D

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A couple of thing's I'm very very thankful for

 

 

The car mod menu

 

I can customize my taxi to have off-road wheel's and all the engine, and turbo upgrades etc and right paint color Yellow both upper and lower part of taxi

 

The teleport save slots

 

can be re- done in game and renamed in the trainerv ini file, I re-did the first four save slots to Franklin's hillside house and forum drive house and Michael's mansion and then for Trevor or wades cousin Floyd's for the fourth slot and I changed the last slot the light house location to

the $25,000 briefcase at sea near Vespucci Beach where the sunk-in' submarine is, because each protagonists can return to that location to collect that money as many times as they want

 

 

 

I'm hoping you can add 20 or more empty save slots for us to use eventually and name?

Edited by Craigsters
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Thanks guys, I isn't close to 6.5 yet, I lack the time currently.

 

However I did manage to squeeze the following in:

 

-fixed autodrive for both Ped/Bodyguards and Player

-added the three playermodels in modelselection for bodyguards

-added 23 missing peds

-fixed never wanted to not flash stars

-fixed freeze wanted level

-Vehicle mod menu will now retrieve text for mods from the game

-fixed issue with nearest ped stuff picking up player (Michael), shouldn't happen anymore

-moved Gogo Blista to right category

-added menusound and disablemenuwrap

-added car seat belt as well as bike seat belt, both are automatically enabled when cargodmode is enabled

-added scenarios for bodyguard/peds and player

-fixed siren when car god mode was enabled.

-leave engine running

-save settings function

-make current weapon invisible

-added ability to change some keybinds such as vehicle speedup/stop, vehicle rockets, next track,indicators

-added ability to change to default station using Num * key.

-ability to stop driving afer waypoint is reached

-various other bug fixes

 

Where's the link :D

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The Duke of Rockford

Thanks guys, I isn't close to 6.5 yet, I lack the time currently.

 

However I did manage to squeeze the following in:

 

-fixed autodrive for both Ped/Bodyguards and Player

-added the three playermodels in modelselection for bodyguards

-added 23 missing peds

-fixed never wanted to not flash stars

-fixed freeze wanted level

-Vehicle mod menu will now retrieve text for mods from the game

-fixed issue with nearest ped stuff picking up player (Michael), shouldn't happen anymore

-moved Gogo Blista to right category

-added menusound and disablemenuwrap

-added car seat belt as well as bike seat belt, both are automatically enabled when cargodmode is enabled

-added scenarios for bodyguard/peds and player

-fixed siren when car god mode was enabled.

-leave engine running

-save settings function

-make current weapon invisible

-added ability to change some keybinds such as vehicle speedup/stop, vehicle rockets, next track,indicators

-added ability to change to default station using Num * key.

-ability to stop driving afer waypoint is reached

-various other bug fixes

 

What is 'scenarios' exactly?

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Benefactor Panto has 5 suspension options in the car mod menue. when switching to option 5 the trainer crashes.

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^ nice one, just as I am about to release. Not my fault really, I get the number of supensions from the game, will limit it to 4 now.

 

Edit: fixed in another way, due to text. Does anyone know if there are cars with 6 suspensions ?

Edited by sjaak327
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^too late :)

 

-fixed autodrive for both Ped/Bodyguards and Player

-added the three playermodels in modelselection for bodyguards

-added 23 missing peds

-fixed never wanted to not flash stars

-fixed freeze wanted level

-Vehicle mod menu will now retrieve text for mods from the game

-fixed issue with nearest ped stuff picking up player (Michael), shouldn't happen anymore

-moved Gogo Blista to right category

-added menusound and disablemenuwrap

-added car seat belt as well as bike seat belt, both are automatically enabled when cargodmode is enabled

-added scenarios for bodyguard/peds and player

-fixed siren when car god mode was enabled.

-leave engine running

-save settings function

-make current weapon invisible

-added ability to change some keybinds such as vehicle speedup/stop, vehicle rockets, next track,indicators

-added ability to change to default station using Num * key.

-ability to stop driving afer waypoint is reached

-Special God mode makes a return, second options page

-various other bug fixes

 

use the first link in the OP, the others still need to be updated.

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Very nice update.

Question,

Where do I find chart to reference weapons to numbers? "Weapon=26 //Default Weapon" from INI

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^ah, will create something tomorrow that will contain weapons, cars, peds and radio stations, forgot about those.

 

Having said that, if you change it ingame, and save it, it will be updated, so you don't really need reference :)

Edited by sjaak327
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The new option to hide menu default key was binded to the same key as what AB trainer uses and I don't use airbreak, so I changed the binding for airbreak and removed it's F6 key and re-assigned it to HideMenuKey

 

did I do the change right???

I still use the AB trainer occasionally because it has easier larger font to see
////KEYBINDINGS SECTION////
[KeyBindings]
MenuKey=114 //Enter Menu, Default F3
HideMenuKey=115 //Hide Menu, Default F6
MenuKeyUp=104 //Menu go Up, Default Num 8
MenuKeyDown=98 //Menu go Down, Default Num 2
MenuKeyCancel=8 //Menu Cancel, Default Backspace
MenuKeyScrollUp=102 //Menu Scroll, Default Num 6
the section for airbreak is now blank is this ok?
AirBreakKey=117 //Air Break Default
SpeedUp=105 //SpeedUp Default Num 9
SpeedStop=99 //SpeedStop Default Num 3
LefIndicator=76 //Left Incidator
RightIndicator=75 //Right Indicator
VehFire=107 //Vehicle Fire
MusicNext=78 //Music Next
TuneTo=106 //Tune to Default Radio Station
Edited by Craigsters
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Nope, that's not correct.

 

As far as I can tell, you want the hide menu on F6 and no airbreak keybind, if that's correct this is what you need to do:

 

HideMenuKey=117 //Hide Menu, Default F4

AirBreakKey=0 //Air Break Default F6

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Nope, that's not correct.

 

As far as I can tell, you want the hide menu on F6 and no airbreak keybind, if that's correct this is what you need to do:

 

HideMenuKey=117 //Hide Menu, Default F4

AirBreakKey=0 //Air Break Default F6

I was trying to re-bind it because Alexander Blade's [V|REL] Script Hook V uses F4 too, I don't use airbreak in game ever because I don't understand it's functionality and only see the character floating and moving forward through any object, like ghost or no-clip cheat that a lot of games use and trainers

Edited by Craigsters
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A small bug in the clothes menu. The first option is the head model, like

 

Head 1 1 1 7

 

When you enter the menu, the head automatically change it's model to 2

 

Head 1 1 2 7

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update

 

I figured out the menu overlap with both trainers, I can still use AB trainer if I use the smaller windowed ST menu, the AB trainer menu well open over top of it, it only over-laps on the larger ST menu

 

 

 

Some good news, i seen a cop walking the beat on the street where you go to get your vehicles out of the impound

 

Also the random event to find Patrick "Packie" McReary unlocked early, where as before he wouldn't unlock tell after Father and Son mission was done, I never seen him unlock this early before!..

 

 

A cop walking the street, first time I seen this in GTA V

 

rwbZCio.jpg

 

Edited by Craigsters
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RoboticGamer123

Does this version now have the ability to load your saved ped models without looking for them first?

Edited by RoboticGamer123
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