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Simple Trainer for GTAV


sjaak327
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sjaak327
5 hours ago, rejtély3mr said:

@sjaak327, Metal detector why appear in pistols category instead stun gun from the contact? and the two radio stations media player and the music locker not appear until press enable/disable radio station in vehicle option.

R put them there, not me. I guess they didn't have an icon for it. The second issue is fixed:

 

Changes from 14.3
-Fixed Motomami, Kult and Still Slipping, they would not be disabled at game start if you chose to disable them saved to ini.
-Added MusicPlayer and MLR so that they can't be disabled by the game.
-You don't need to use save all settings for the Enable/Disable Radio Stations from Radio Wheel, I save it when you use num0 to go back.

No Ini Changes.

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rejtély3mr

forget it.

Edited by rejtély3mr
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SilverRST

Out of curiosity regaring the radio, can we disable individual radio stations so they won't show in radio wheel?

 

-edit-

Got it figured out using the in-game trainer menu. Finally be able to disable the hideous radio stations like motomami, blonded fm bullsh*t and more other crap!

Edited by SilverRST
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nanopulga
On 7/30/2022 at 12:58 PM, sjaak327 said:

Ok, I run code at startup to detect the stations and put "locked" stations on your wheel, it seems that maybe for still slipping, this code runs to soon. Easy fix, go to vehicle options, Enable/disable Radio station from radio wheel, this will run that startup code again, that will make still slipping re-appear. Also, there is a limit of 40 stations on the wheel (inlcuding OFF), I hit that limit, so I needed to disable two stations for still slipping to show up.

 

Edit: I have fixed this now, because I noticed R tries to disable the still slipping and the kult station, so next version of trainer will ensure if enabled on radio wheel (the default) they will be on the radio wheel, also by default Weazel news will be disabled, and only if you enable it will it show.

I looked into this, whilst I was able to find the playlist in the scripts for the three stations that are in that menu, I cannot find the same for those two stations, So I must assume R uses some other method. I can't add what I can't see.

Oh thanks for looking into the Still Slipping and Kult Station radios bug and fixing it since I see you already posted a new version!!

And thanks again for checking that about the updated online versions of Flylo FM and Worldwide FM, a shame R uses some other method and you can't add it, I had always wondered about it too but didn't think too much about it.

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rejtély3mr

@sjaak327, i find out about why not appear stun gun from the contract in pistol category due limitation was twenty and metal detector why appear in pistol category? can you do about that, this is last time okay.

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sjaak327
On 7/31/2022 at 4:18 PM, SilverRST said:

Out of curiosity regaring the radio, can we disable individual radio stations so they won't show in radio wheel?

 

-edit-

Got it figured out using the in-game trainer menu. Finally be able to disable the hideous radio stations like motomami, blonded fm bullsh*t and more other crap!

Been in trainer for ages :)

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SilverRST
5 hours ago, sjaak327 said:

Been in trainer for ages :)

Silly me... Then I'm wondering why there are modders making it since about a year and then telling excuses like the dlc-added radios can not be disabled if not running the latest GTA .EXE while running latest script. Thank you for this wonderful feature, even if it's been there for ages.

 

I'm wondering but I suspect it's the old update of GTA I'm running. The weapons attachments/liveries/paints are not working on last update of GTA. That's usually normal?

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sjaak327
6 hours ago, SilverRST said:

Silly me... Then I'm wondering why there are modders making it since about a year and then telling excuses like the dlc-added radios can not be disabled if not running the latest GTA .EXE while running latest script. Thank you for this wonderful feature, even if it's been there for ages.

 

I'm wondering but I suspect it's the old update of GTA I'm running. The weapons attachments/liveries/paints are not working on last update of GTA. That's usually normal?

There ARE three stations that can't be disabled, Self, talk radio and LSUR. The rest can. As to attachments/liveries, they should work as long

as you have the right files. However R changed some things around, and included some modkits into carcols.ymt. 

 

 

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SilverRST
6 minutes ago, sjaak327 said:

There ARE three stations that can't be disabled, Self, talk radio and LSUR. The rest can. As to attachments/liveries, they should work as long

as you have the right files. However R changed some things around, and included some modkits into carcols.ymt. 

 

 

Those 3 radio are fine, no big deal. The rest are pure trash.

 

Yeah, R* changed some things, that's why the weapons attachments/liveries are not working older update of GTA. I can live with that tho.

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sjaak327
18 hours ago, SilverRST said:

Those 3 radio are fine, no big deal. The rest are pure trash.

 

Yeah, R* changed some things, that's why the weapons attachments/liveries are not working older update of GTA. I can live with that tho.

It also is an OPENIV problems, they don't decode the carcols.ymt correctly, leading to some cars (banshee, sentinel, schwarzer and Picardor having no modkit, or are missing options.

I fixed it on my end by manually putting in the model names, instead of hashes, but that's very tedious work. 

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SilverRST
On 8/7/2022 at 4:51 PM, sjaak327 said:

It also is an OPENIV problems, they don't decode the carcols.ymt correctly, leading to some cars (banshee, sentinel, schwarzer and Picardor having no modkit, or are missing options.

I fixed it on my end by manually putting in the model names, instead of hashes, but that's very tedious work. 

I see. You don't have to do that, especially if it's a very tedious work.

 

The existing cars you mentioned having modkits are nothing special btw, not even worth it. They're just meh. Save yourself from very tedious work.

Edited by SilverRST
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  • 2 weeks later...
sjaak327

New Version:

 

Changes from 14.4
-Media Player now has a playlist set on startup.
-fixed a small issue with saving clothes and addon peds.
-support for latest build of Fivem.

No Ini Changes.

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rejtély3mr
On 8/4/2022 at 7:13 AM, rejtély3mr said:

@sjaak327, i find out about why not appear stun gun from the contract in pistol category due limitation was twenty and metal detector why appear in pistol category? can you do about that, this is last time okay.

don't do something about that okay, i find out why add metal detector, due TCE update, so forget it okay.

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I need a heads-up. Used the forum search but I think my search-fu is not strong enough.

 

I'm pretty sure there was an option or a "trick" to make the movement through the trainer's menu faster, if you keep pressing the "down"-button for example. In Windows it's called "repeat rate" I think.

 

Does anybody have an idea?

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Hello!

Everything is working great with this amazing trainer except for the SpeedUp and SpeedStop functions.

I didn't change the key bindings for them (default Num 9 and Num 3) but the keys don't do anything in the game (also tried changing the bindings for them and that didn't help), did the newest GTA V update from a month or so ago break it? because this has always worked for me in the past.

My numpad is working fine for Airbreak etc. but only this SpeedUp and SpeedStop function isn't working at all. I think it's worth mentioning is that ENT trainer also has this SpeedUp and SpeedStop function but it's also not working.

 

I have the latest Steam version of GTA V which is fully up to date.

 

Thanks in advance!

Edit: Nevermind :blush:

I forgot I had to enable it in the ini from SpeedBoost=0 to SpeedBoost=1

Edited by eniora
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11 hours ago, jojo337 said:

Thanks you for updating this must-have mod !

 

Can I ask you if you can add those cars to the spawner, it seems they are not present in the trainer !

https://gtacars.net/gta5?page=1&filter_dlc=mpg9ec

 

(Arbiter, S95, ....)

 

Thanks !

These are currently 9th gen console exclusive vehicles. I believe they technically "exist" in the PC dlcpacks but they're all just empty placeholder files which means the game probably crashes when the model name is called.

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Ohhh I didn't know this ! I guess I should say Thanks Rockstar :lol:

 

Thanks for the info !

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Question (and I've searched, but couldn't find an answer): is the innate boost just not working on the Lectro / Vindicator / the deathmatch vehicles, or is there something I'm missing? the Opressor's boost seems to work fine, but those grounded bikes don't seem to work no matter what buttons I press. Is it the same all the other MP vehicles with interiors not working?

 

Thank you for continuing your work on this sjaak, you're a damn legend, always have been!

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