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Simple Trainer for GTAV


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  • sjaak327

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Version 12.8 is now released   Simple Trainer for GTAV which is the successor of the Simple Trainer for GTAIV (http://gtaforums.com/topic/392973-ivrel-simple-trainer-for-gtaiv/).  

Update uploaded:   Changes from 4.0 -support for lastest patch (snow and reveal map should now work again, vehicles won't dissappear, recording UI global updated) -added 21 new vehicles -added 13 ne

Ok I have released 1.2 this is what's in:   Changes from 1.1: -various bugfixes -added Weapon finishes, these are additional components for the relevant weapons. -added bullet proof tyres in vehi

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6 hours ago, Saad31 said:

Can you add car shake camera disable to it please?

Also if possible remove speed limit from vehicless

I used to take advantage of this, but
It no longer works in the latest version.
https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder

 

I, too, would like to have the speed limit lifted, but
Perhaps you need to rewrite the values before world initialization.

@sjaak327

Request.

 

#I want the ability to lock the coordinates and angle of rotation, respectively.

It would allow you to drive on the back side of the race track, for example, or
You can travel in a straight line without turning right or left.

 

#Snapping objects and specifying the snap range.
Like GTAO's race track editor, you can
It would be nice if you could snap an object.

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  • 4 weeks later...
sjaak327

^ that is in trainer now...

 

new version, 12.0

 

Changes from 11.9
-support for the latest patch
-added 21 Vehicles, 5 have vehicle emblems. 
-added 51 Peds.
-added 3 Weapons.
-added MP Heist4 Teleports menu (including the Island).
-added three more yacht locations.
-added 31 cutscenes
The rest (objects, animations, voices, overlays) will come in a later version.

No Ini Changes.

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SilverRST

Maybe it's my game but am using the latest dlc and the news cars are having a 'Invalid model' error and the weapons are 'added' but they not spawning.

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SilverRST
17 minutes ago, zanesix said:

@SilverRST It's your game. Make sure the dlcpack is properly installed.

What do you mean exactly? The dlc has been installed.

 

-edit-

Forgive my ultimate piece of sh*t brain... I carried the old dlc.xml over to the new rpf.

Edited by SilverRST
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sjaak327

Oh well..

 

Changes from 12.0
-added 2816 objects, Object list 3, objects 59, you can of course also use search.
-added 25.776 animations.
-added 24 voices and 3472 speeches.
-added 33 tattoos and 67 t-shirts.
-added 43 Timecycles. 
-added 6 walkingstyles.
-added some stuff on the island (whale, sea-mines, etc).
-added option Cayo Perico toggle, this will not teleport you to the island, but will enable the island (and disable Los Santos),
of course you can disable the island which will enable Los Santos.
-added rotating lights, ceiling lights, the screen and dry ice in the new night club. 
-prevented animals and cs/csb models from being included in random bodyguard spawns.

No Ini Changes.

 

and yet another one, this concludes this patch. Not the biggest update as far as I am concerned. 

 

Changes from 12.1
-Made the Music Locker fully customizeable. It's the same as the original nightclub, minus a few things that
are not there (office).
-If you choose No DJ, you can now go up to the dj booth, and switch between all stations in the game. 
This has also been done for the old Nightclub. Station will be saved when you save the interior. 
-Ability to set the light rig color independent of the DJ, both for the old Nightclub and the Music Locker. 

No Ini Changes.

 

And yet another one, this concludes the MP heist4 additions, see you next patch..

 

Changes from 12.2
-ability to have both Los Santos and the Island loaded together. 
Map and water switching should happen automatically based on distance. 
-removed the Cayo Perico toggle because of the above. 
-added a radio in the submarine
-added map on the submarine table (thanks to CruelmasterMC).
-various fixes for the three added yachts and for the two nightclubs.
-fixes to cleanup for various render targets.
-fixed the crewemblem for italirsx.

No Ini Changes.

 

Changes from 12.3
-fixed an issue when someone would first use the normal teleport option, and then enabled both islands....

No Ini Changes.

Edited by sjaak327
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@sjaak327 Just tried the latest version with the island and LS enabled and the interior of the hangar on the island was missing. Will check later if this is something that only happens with both enabled or not.

 

Edit: Just for clarification, I enabled MP maps and set the "Enable Both" option while I was in Sandy Shores and then flew to the island.

 

Edit: This is what I have discovered:

Enable MP maps > Teleport to Cayo Perico = Hangar Interior loaded.

Select "Enable both" option > fly to CP = Hangar interior missing.

Select "Enable both" option > teleport to CP = Hangar interior missing.

Edited by LeeC22
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sjaak327
On 12/27/2020 at 5:00 PM, LeeC22 said:

@sjaak327 Just tried the latest version with the island and LS enabled and the interior of the hangar on the island was missing. Will check later if this is something that only happens with both enabled or not.

 

Edit: Just for clarification, I enabled MP maps and set the "Enable Both" option while I was in Sandy Shores and then flew to the island.

 

Edit: This is what I have discovered:

Enable MP maps > Teleport to Cayo Perico = Hangar Interior loaded.

Select "Enable both" option > fly to CP = Hangar interior missing.

Select "Enable both" option > teleport to CP = Hangar interior missing.

 

Yes I know, nothing can be done about it for now.

 

Changes from 12.4
-when you chose the option to have Cayo Perico together with Los Santos, I now show both maps at the same time.
with the exception of when you are inside an interior or on a yacht. (if you have the reveal fort zandcudo option enabled).
-ability to open the mansion doors on the island.
-I know about the airport hangar missing the interior, I have tried serveral things but it does not want to load. 
You can still visit the interior, but you first have to disable the Cayo/LS both option and then use the normal teleport option to Cayo Perico.

No Ini Changes.

 

And fixed now:

 

Changes from 12.5
-fixed the issue with the Cayo Perico Hangar interior, thanks to PNWParksFan.
-doors on Cayo Perico mansion now close inward.
-ability to change the radio on the island beach, walk up to the dj booth.
-added three "shop" interiors on the island.
-abiity to disable the aircraft carrier, will save using save all settings.
-changed the rotating spotlights in the new nightclub a bit. 
-there was a problem with the After Hours Garage teleport, this is fixed, 
and the TV's are now set to the same movies as in the Nightclub, depending on DJ.
also the movie, the club name and the music will match whatever you selected in the nightclub. 
-changed the Avenger regarding color and timecycle, thanks to Root. 
-added 10 additional scenarios. 
-ability to change the mobile phone, options, menu 2, Mobile Phone. Will save using save all setttings.

No Ini Changes.

Edited by sjaak327
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LeeC22
On 12/28/2020 at 8:30 PM, sjaak327 said:

added three "shop" interiors on the island.

 

You had me worried with that one but they're just the interiors where you find some of the secondary targets, not actual shops. I think they have a pair of keycard readers on the wall outside during the heist. I thought there were going to be 24/7 interiors for a minute. :D

Edited by LeeC22
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sjaak327
7 hours ago, LeeC22 said:

 

You had me worried with that one but they're just the interiors where you find some of the secondary targets, not actual shops. I think they have a pair of keycard readers on the wall outside during the heist. I thought there were going to be 24/7 interiors for a minute. :D

 

They are called shops in the game files :)

 

 

Changes from 12.6
-fixed issue with LS lights due to LS/Island coexistence.
-added ability to enable/disable the anti aircraft stations
-added ability to enabe/disable the sea mines
-added ability to open/close the hangar doors, all three for the island, all three will be saved.

No Ini Changes

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LeeC22
4 hours ago, sjaak327 said:

They are called shops in the game files

 

LOL, part of me isn't at all surprised by that.  :D

Edited by LeeC22
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vanopaniashvili

@sjaak327 Can you provide email address? Or other means of communication address in order to contact you about the offer i got?
Unfortunately, Im not able to send messages to your profile through this forum.

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RJX74

I used this trainer to spawn online vehicles and weapons in SP.

 

If I leave a Nero (Online only car) in my SP garage save file, and remove the trainer etc, will I be ok in online?

 

Or can I not save all these items?

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Gforce

Hi sjaak, good to see you still updating trainer, recently come back to playing with GTAV and using your trainer a lot, especially saving modded stuff etc with trainer, any chance you can add a feature to the vehicle save menu's ? would be nice if I could see if a save slot is already in use and with whichever car is already in there, just like you can see the cars in the load lists ?

Load Slot
ST4aj6a.jpg

Save Slot

hDLydbp.jpg

I know it's only a simple feature but knowing what's in each slot before trying to save into it would be nice, as I currently have to run through the load list so I know I'm not overwriting something good, basically duplicating the load list car list.

take it easy 👍

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  • 2 weeks later...
rize13x

Yo dude, is there anyway you could add an option that lets us change the clothes colours? in your custom clothes menu you only have the option to choose the clothing and not change its colour. thanks.

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sjaak327
On 2/1/2021 at 10:43 AM, rize13x said:

Yo dude, is there anyway you could add an option that lets us change the clothes colours? in your custom clothes menu you only have the option to choose the clothing and not change its colour. thanks.

You can already, been in there forever. Press num 5 to change color on supported clothes. 

On 1/23/2021 at 3:20 AM, Gforce said:

Hi sjaak, good to see you still updating trainer, recently come back to playing with GTAV and using your trainer a lot, especially saving modded stuff etc with trainer, any chance you can add a feature to the vehicle save menu's ? would be nice if I could see if a save slot is already in use and with whichever car is already in there, just like you can see the cars in the load lists ?

Load Slot
ST4aj6a.jpg

Save Slot

hDLydbp.jpg

I know it's only a simple feature but knowing what's in each slot before trying to save into it would be nice, as I currently have to run through the load list so I know I'm not overwriting something good, basically duplicating the load list car list.

take it easy 👍

Hey mate, yeah I could do that, if I have some time I will do so. 

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sjaak327

Changes from 12.7
-some fixes for tv, I now run some code the first time you enable the TV.
-apart from the two normal channels, the third channel will now let you swap through 115 playlists, use Phone UP/Down (arrow UP/Down).
-because of the above, you now can chose the same playlists in the Casino, the Arena, the Arcade
and you can use the big screen in the faciltiy as a Tv. The yacht tv's also have this ability.  
-added cinema teleports in other teleports, you can use the cinemascreen as a tv. 
-the vehicle despawn global will now be autodetected (thanks to drp4lyf, alloc8or and ikt !).

No Ini Changes

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Gforce
On 2/7/2021 at 8:30 PM, sjaak327 said:

Hey mate, yeah I could do that, if I have some time I will do so. 


Thanks sjaak, that would be a really helpful addition for those of us who like saving custom cars, especially the ones added via dlc pack 👍

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sjaak327
15 hours ago, Gforce said:


Thanks sjaak, that would be a really helpful addition for those of us who like saving custom cars, especially the ones added via dlc pack 👍

Personally, you have that information already, you just have to get to the other column :)

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Gforce
On 2/9/2021 at 9:54 PM, sjaak327 said:

Personally, you have that information already, you just have to get to the other column :)


Not managed to work that riddle out just yet, although I did take a look in the ini file 🙃

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SummerFreeze
2 hours ago, Gforce said:

Not managed to work that riddle out just yet, although I did take a look in the ini file 🙃

I think what sjaak means is to use the load column to find what slot to pick for a save. At least that's what I do. Changing columns is fairly quick with num-7, num-9, num-1, num-3.

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Gforce
1 hour ago, SummerFreeze said:

I think what sjaak means is to use the load column to find what slot to pick for a save. At least that's what I do. Changing columns is fairly quick with num-7, num-9, num-1, num-3.

Fully aware of that, but the ability to save without first having to go check if it's populated was the entire point of the request, it's a PITA, especially when you have a ton of cars saved and there's over 1000 slots available, would be even better if you didn't have to navigate the slots to highlight the text to show what's in there, having the text already visible would make it a lot more ergonomic, even having the text in the vacant save slots display the word "Empty" would be helpful.



Edit: in hindsight I should have made this request back when sjaak was originally building and putting trainer together.

Edited by Gforce
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SummerFreeze
1 hour ago, Gforce said:

Fully aware of that, but the ability to save without first having to go check if it's populated was the entire point of the request, it's a PITA, especially when you have a ton of cars saved and there's over 1000 slots available, would be even better if you didn't have to navigate the slots to highlight the text to show what's in there, having the text already visible would make it a lot more ergonomic, even having the text in the vacant save slots display the word "Empty" would be helpful.



Edit: in hindsight I should have made this request back when sjaak was originally building and putting trainer together.

Another tip would be to open the trainerv.ini in read-open mode using for example an internet browser. If you have 100+ vehicles saved this should be quicker for a lot of purposes, like finding a specific car or finding the last available save slot.

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Gforce
7 hours ago, SummerFreeze said:

Another tip would be to open the trainerv.ini in read-open mode using for example an internet browser. If you have 100+ vehicles saved this should be quicker for a lot of purposes, like finding a specific car or finding the last available save slot.


I think it's fair to say that you're totally missing the concept of ergonomic simplicity completely, I use a controller, I press right bumper + X to bring up the trainer and navgate from there, the ability to navigate up and down the load/save menu with that is the entire point here, keeping keyboard inputs to a bare minimum, if I want to mess around I'm aware of plenty of ways of doing so, but simplicity is the object of the exercise here, not methods that consume more time, I'm not looking to find vehicles, I'm looking for a feature that tells me whether the save slot is in use or not, it's a real simple concept to grasp.

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  • 2 weeks later...
LeonEma

@sjaak327

 

could you please add/set a controller customizable key in settings.ini for Deploy Mine

cos when use the default one often just open the headlights instead...

 

also would be great if could you add a key for load weapons from load/save 1-20 slots

(but also a couple slots would be enough...)

actually also shortcuts for a couple slots of saved bodyguards would be great...

 

{

a key for remove current weapon could be also useful...

 

and a way to disable pickups, smth like: 

local myPed = PlayerId() for a = 1, #pickupList

do N_0x616093ec6b139dd9(myPed, GetHashKey(pickupList[a]), false)

end

 

(solved... just edited pickups.meta)

}

 

 

special thanks for your amazing job!!

Edited by LeonEma
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