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Simple Trainer for GTAV


sjaak327
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first a scripthook for rdr 2 needs to be made

 

that is, assuming stuff works more or less like gta 4 and 5

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  • 5 weeks later...

Seems like Alex Blade has nearly finished his scripthook for RDR2, and as far as I can see no one else has that decade long legacy of making the most versatile tainers for r* HD-Universe games.
Maybe Sjaak ain't gonna buy this game at all, so waiting on a trainer from him would just be frustrating. Maybe he is waiting for a boxed or steam release, so one could somewhat estimate a trainer for RDR2 will be coming around next january.

I would be glad if Sjaak could say a word or two about this, and I am sure others think so, too.

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  • 2 weeks later...
On 11/15/2019 at 6:46 PM, doppelblind said:

Seems like Alex Blade has nearly finished his scripthook for RDR2, and as far as I can see no one else has that decade long legacy of making the most versatile tainers for r* HD-Universe games.
Maybe Sjaak ain't gonna buy this game at all, so waiting on a trainer from him would just be frustrating. Maybe he is waiting for a boxed or steam release, so one could somewhat estimate a trainer for RDR2 will be coming around next january.

I would be glad if Sjaak could say a word or two about this, and I am sure others think so, too.

I don't know. I do have the game (on Xbox one) but never actually finished it, not sure why. To make a trainer now puts me at an extreme disadvantage compared to V, as when V finally came to PC, I already finished V serveral times on the 360. Hence I knew a lot of the game, the missions, interiors and so on.

 

Now I know next to nothing, which means I am at a loss as to what to include. Also, maybe I am wrong, but I feel a trainer for causing havoc to be perfectly suitable for a game like V, but much less suitable for a game like RDR2.

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A shame to hear that, but it is as it is.

So it's using Alex's Native-Trainer for now, until someone with your skill will release his Native-Trainer.

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well there is a market for trainers in rdr2, no doubt about that

 

and of course, based on your past trainers usability and reliability, people expect something from you

 

as for what to include, basically everything that is already in the AB trainer, plus see what else the users want - like teleporting to collectables

 

personally I would love a option to disable weight loss/gain, it's chore like mechanic and contributes nothing to gameplay

Edited by El Dorado
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  • 2 weeks later...

 

14 hours ago, Alex_Nico said:

Where is the vehicle components menu???

In vehicle mods

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New one:

 

Changes from 10.3
-Support for latest patch.
-Added 20 Vehicles.
-Added 17 Peds.
-Added 3 Weapons.
-Added 9 Interiors, no customization yet, this will come later. MP Heist 3 teleports.
-Added 22 cutscenes.
-Ability to enable the betting screens and the casio screen in the casino.
Objects, Animations, voices and other stuff will come later.

No Ini changes.

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Yeah I know we gotta wait for it. I am just curious how 😛 Anyway, since R* launched Rockstar Games Launcher, you can no longer play the game when you pull out the connection to prevent updating. R* says it's a bug. My ass... For such a f*cking multibillionar they can't fix that sh*t. Just a big lie.

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Scripthook is updated, but the new trainer (10.4) does not prevent newer DLC vehicles from being despawned (presumably the global changed again).

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Rockstar put a function in the game that removes DLC cars when they're spawned in single player, supposedly to prevent people from trying them out there instead of paying for them online, so they feel the need to buy shark cards.

The trainer normally inhibits that function, but Rockstar changed it in the latest patch, so now the trainer needs to be updated to work again.

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Lol at preventing dlc cars in storymode in because of shark turds. First of all, most of the dlc cars are bugged because of no option to paint the interior despite you CAN paint them. And advanced flags made a lot of supercars totally obsolete. Yeah shark turds... R* hired inhuman morons. 

Edited by SilverRST
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After a long break, I'm getting back into GTA V.  I've reinstalled the trainer, but now anytime I press the spacebar (to jump) it seems to toggle the airbreak on/off; so, instead of jumping, the airbreak is turned on and (since most of the time I'm moving forward when I try to jump) I go flying up into the air.

 

I see nowhere in the .ini file where there is a key binding for the spacebar.  Any idea how to deactivate this, so I can use the spacebar to jump?

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On 12/21/2019 at 9:38 AM, Marcin6 said:

Will you make a trainer for RDR2 ? 😛

Read up, looks like he won't since he doesn't have the pc copy of the game. And if he does, he wants to familiarize with the game first. (what I got from that post)

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On 12/16/2019 at 6:58 PM, Hiddenshadow said:

Scripthook is updated, but the new trainer (10.4) does not prevent newer DLC vehicles from being despawned (presumably the global changed again).

Yes, and that trainer had the right global, but since blade forgot to include one patch in his internal versioning, the vehicles did disappear, 10.5 fixes that, but to be honest, blade should include the patch he forgot about !

On 12/21/2019 at 9:38 AM, Marcin6 said:

Will you make a trainer for RDR2 ? 😛

I have the game on xbox1, and never finished it. To be honest, beautiful game, but not the same sandbox as V or IV or any other GTA game. I am not sure if a trainer like this fits a game like RDR2, that and the lack of time.

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new version, bringing everything from the latest patch into the trainer:

 

Changes from 10.5
-Added Racing Wheels.
-Added JB700W in mine system.
-Added 15 Crew Emblem offsets.
-Added 10680 animations.
-Added 2955 Objects.
-Added 47 Timecycles
-Added 23 Voices and 1959 speeches
-Added 138 Overlays (Tattoo, T-shirts).
-Ability to Change the Arcade (+ Planning Room) and the Casino Vault.
-Added a fourth Teleport and fourth Teleport Save page. content is the same as page3.
-Auto clean, new option for the vehicle god mode.

No Ini Changes.

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New version, this is it until the next patch, if there ever is one:

 

Changes from 10.6
-Ability to place additional arcade machines in the Arcade.
-Screens work in Arcade, ability to change channel.
-Changed timecycle modifier for the Arcade teleport.
-Working Jukebox, using the trainer's built in detection for Radio stations (meaning add-on stations will work on it too). Station will
be saved when you save the interior.
-Changed the Apartment Radio function to also use the built in detection, meaning add-on stations will now work on all apartment radios.
-Added Two Radio Emitters for the Casino Penthouse, they work without having to enable apartment radio. One is at room in front of the bedroom,
the other in the bar, near the Spa entrance. Stations will be saved when you use save interior.
-Added Snow Theme for Penthouse Office and Casino Screens.
-Added 200 additional Vehicle Save/Load slots, bringing the total to 500.
-Fixed Ceramic Pistol's extended clip not applying.

No Ini Changes.

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Well in any case just another version, before the year is out:)

 

Changes from 10.7
-I replicated the way you can customize the arcade machines, all 35 slots are in each slot you can choose whatever machine
you want, just like in Online. I did lift some of R's restrictions, so it offers more customization.
Removed the Arcade set as it became useless because of the above, option replaced by a Xmas Tree :)
-Added Xmas trees in the casino
-Added the three new xmas decorations at various locations in the penthouse.

No Ini Changes.

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New version:

 

Changes from 10.8
-Added Fortune Teller door in Arcade.
-Changed the no cars function, I just remove all cars now.
-Changed the no police helicopters to use a native instead of deleting the actual choppers. (Thanks PNWParksFan).
-Added Casino exterior teleport to MP Vinewoods teleport menu.
-Ability to control the radio in Casino, all stations (including the hidden Casino Station), go to the front desk to enable/disable or change stations, will be saved when saved interior is used.
-Added hidden Casino Penthouse radio station when you use the radio in the Penthouse Bar.
-Ability to control the radio at the Casino Roof. (All Stations including the hidden Casino Station). Go to the bar to enable/disable or change stations.
-Added five hidden stations to the Arcade Jukebox.
-When you enable the Arcade Jukebox, there will also be a radio in the planning room (near the vending machine), same stations as the Jukebox, ability to change stations.

No Ini Changes.

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Hi,

 

I've noticed the script allows you to have bodyguards follow you in a car but I've so far been unable to find out how. Is there anyway you can tell me how that's done?

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  • 1 month later...
On 9/11/2018 at 10:48 AM, sjaak327 said:

New version:

 

Changes from 8.5
-Yankton now has traffic and will display the relevant map, due to this, there is code that will unload Yankton the minute you are elsewhere.
-Fixed an issue where any of the interior maps wouldn't display anymore.
-Added support for added colors in the Vehicle color menu, also for wheel colors and pearls, futhermore wheelcolors now have all possible colors.
-Added Color id display in the Vehicle color menu.
-You can now use all colors as Pearls.
-Due to many complaints about the controller indicators, I have decided to disable those by default. To use them, add CRightIndicator=6 and CLeftIndicator=5 to the keybindings section of TrainerV.ini.

no ini changes.

Hey, I wanted to add my own colors. How do I go about doing that?

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9 hours ago, jWILL253 said:

Hey, I wanted to add my own colors. How do I go about doing that?

Install an add-on car color mod.

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  • 1 month later...

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