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Simple Trainer for GTAV


sjaak327
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Any way you could include an option to remove all doors (but not hood and trunk)?

 

This is something people have wanted for a while to use with jeeps and trucks, and I know it's possible because various other configurations have been done in your trainer and others. It would be great to just have a door-by-door option to remove, like you have with the windows right now

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doppelblind

Your trainer actually controlled by multiple sets of keys. For Example: 'Num2 and Arrow Down, Num4 and Arrow Left, Num5 and Enter, Num6 and Arrow Right... Every function is mapped twice by default, but one would just need F3,F4,Backspace, Num0,2,4,5,6,8 to control the trainer.

 

 

Please include full mapping of trainer controls in version 1.0, cause especially the 'E+Space' gets pretty annoying over time.

Edited by doppelblind
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Booty Warrior

Is there a way to keep the flare gun in the players inventory when changing characters ?

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Your trainer actually controlled by multiple sets of keys. For Example: 'Num2 and Arrow Down, Num4 and Arrow Left, Num5 and Enter, Num6 and Arrow Right... Every function is mapped twice by default, but one would just need F3,F4,Backspace, Num0,2,4,5,6,8 to control the trainer.

 

 

Please include full mapping of trainer controls in version 1.0, cause especially the 'E+Space' gets pretty annoying over time.

That is due to controller support, and as been stated just a few posts earlier than yours, those can all be controlled. If you want to disable controller support set the controller* keybingings to 400, that disables all the Arrow keys + enter. Blame rockstar for not properly make the destinction between keyboard and controller.

 

Is there a way to keep the flare gun in the players inventory when changing characters ?

I give all weapons back on change (including ammo and any attachements or colors, if the flare gun isn't among those, I guess it must be a limitation, as I definitely iterate through all the weapons including the flare gun. Edit: just changed, I still have the flare gun, so no issues there.

 

i cant spawn cars on FiveM servers is there anyway you can fix this works fine in sp but not on a fiveM server help!

NTAutority asked me to review the spawning of vehicles. According to him I need to set a certain parameter to 1 (one that isn't used in SP), I have already changed it in the version under development. So once that is released you might be able to spawn cars in fiveM.

Edited by sjaak327
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Why can't I walk inside Ammu Nation or Los Santos Customs? Will it be possible in the future?

I can walk into those just fine ?

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@sjaak327

Like seb2314, I'm also one of the blind/visually impaired players. We listen to game's audio and try to enjoy gaming with the help of mods (yours being the best one). Thank you for making this mod and special thanks for willing to include menu sounds and no auto wrapping in your next update. It helps us to memorize your trainer's items and use them.

 

I also have to thank Cyron43 for his amazing mod as well; in his topic though!

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@sjaak327

Like seb2314, I'm also one of the blind/visually impaired players. We listen to game's audio and try to enjoy gaming with the help of mods (yours being the best one). Thank you for making this mod and special thanks for willing to include menu sounds and no auto wrapping in your next update. It helps us to memorize your trainer's items and use them.

 

I also have to thank Cyron43 for his amazing mod as well; in his topic though!

I already included it, if you want you can get the version that has it in right now, I have squeezed quite a few bugs and have included that function. The only thing left on the agenda (for now) is the save settings function, but if you want trainer now, just le me know via PM and I will give you a link so you don't have to wait until the weekend.

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doppelblind

I apologize for asking dumb questions, I thought cheepnis post had something to do with controller issues.

I remapped the controller keys to 400 and arrow keys and enter are disabled for controlling the trainer.

But like cheepnis already mentioned, the RB + X (E + Space) for hide/unhide trainer is still active.

(I mapped E for sprint and Space for jump and this becomes pretty annoying when the trainer is in a sub-menue with many text)

I would like to have this function remappable to another key combination.

Edited by doppelblind
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So RB+X = E+Space ?

 

Will make it adjustable in the next version.

 

I never noticed, I only noticed enter and Arrow keys, and have disabled those at my end via ini, as I knew people would complain. F4 will be the "resume menu key" in next version, so you can get back to the exact option/menu instead of F3 which will return to the main menu at all times.

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Clankmeister

Another question, will you add the upcoming new content that's going to be released next week, assuming they would be available for Online only? Or the trainer can possibly detect the new content (more or less specifically the new vehicles).

Edited by Clankmeister
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doppelblind

Just checked it with my 360 controller:

 

 

E and RB call the same function cause you need to hold both of them. Space and X are alike cause you need to press both of them.

Edited by doppelblind
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sonnybarnett

 

Why can't I walk inside Ammu Nation or Los Santos Customs? Will it be possible in the future?

I can walk into those just fine ?

 

But when i got diffrent Player Model the doors from LSC doesn't open and Ammu Nation is closed. :D

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@sjaak327

Like seb2314, I'm also one of the blind/visually impaired players. We listen to game's audio and try to enjoy gaming with the help of mods (yours being the best one). Thank you for making this mod and special thanks for willing to include menu sounds and no auto wrapping in your next update. It helps us to memorize your trainer's items and use them.

 

I also have to thank Cyron43 for his amazing mod as well; in his topic though!

I already included it, if you want you can get the version that has it in right now, I have squeezed quite a few bugs and have included that function. The only thing left on the agenda (for now) is the save settings function, but if you want trainer now, just le me know via PM and I will give you a link so you don't have to wait until the weekend.

 

Wow that's nice --- That's also tempting but alas can't PM you untill I have posted 10 times! I can't receive PMs either, so, let's see which one comes first, the weekend or my 10th post first.

I originally joined to thank you guys anyway, maybe i should thank you guys 5 times in 5 posts in a row :)

 

Anyway, for start: I can't seem to change the weapon of the attacking Michael that i spawn. I focus on the second item and change the weapon type, then i go to item 15 which is "spawn attacking ped". It spawns Michael, but his weapon never changes. I believe he's using an mp5 and i can't seem to change it.

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doppelblind

Maybe you can make the 'enable/disable airbreak' key remappable. I use F5 for char Franklin, and everytime I switch to him I enable airbreak. For now I disabled all keybindings in the ini, but I'm sure there will come some handy hotkeys like 'clear wanted level' or the 'teleport to mission marker' that was in later versions of the IV trainer, and lately then I will need to enable keybindings again.

Edited by doppelblind
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sonnybarnett

But in the sum up the trainer is very good. i was waiting for him very long. i will have fun with V for the next years. Thanks guys

Edited by sonnybarnett
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ironcross32

 

 

@sjaak327

Like seb2314, I'm also one of the blind/visually impaired players. We listen to game's audio and try to enjoy gaming with the help of mods (yours being the best one). Thank you for making this mod and special thanks for willing to include menu sounds and no auto wrapping in your next update. It helps us to memorize your trainer's items and use them.

 

I also have to thank Cyron43 for his amazing mod as well; in his topic though!

I already included it, if you want you can get the version that has it in right now, I have squeezed quite a few bugs and have included that function. The only thing left on the agenda (for now) is the save settings function, but if you want trainer now, just le me know via PM and I will give you a link so you don't have to wait until the weekend.

 

Wow that's nice --- That's also tempting but alas can't PM you untill I have posted 10 times! I can't receive PMs either, so, let's see which one comes first, the weekend or my 10th post first.

I originally joined to thank you guys anyway, maybe i should thank you guys 5 times in 5 posts in a row :)

 

Anyway, for start: I can't seem to change the weapon of the attacking Michael that i spawn. I focus on the second item and change the weapon type, then i go to item 15 which is "spawn attacking ped". It spawns Michael, but his weapon never changes. I believe he's using an mp5 and i can't seem to change it.

 

I am also one of these Visually impaired players and can't wait until 1.0 comes out. It's gonna be sweet.

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@doppelblind Airbreak =f6 and I thought I added it in the ini, seems I forgot, will add it next version.

 

 

@hrezaei that's because the ped driveby weapon is enabled, you can disable it using the same menu.

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Can you put online masks and clothes in?

Edited by Gsterman
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Can you put online masks and clothes in?

Online stuff is not compatible with the single player characters.

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Old Man With No Name

Deez bodyguards r so stupid man. U already know what im talkin'bout. Fix it please

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@doppelblind Airbreak =f6 and I thought I added it in the ini, seems I forgot, will add it next version.

 

 

@hrezaei that's because the ped driveby weapon is enabled, you can disable it using the same menu.

Oh my. I disabled using the config file -- thank you

edit: had to disable from the menu

Edited by hrezaei
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Deez bodyguards r so stupid man. U already know what im talkin'bout. Fix it please

I just spawn them, the game controls the actions of the bodyguards, take it up with R please :)

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Booty Warrior

 

 

Is there a way to keep the flare gun in the players inventory when changing characters ?


I give all weapons back on change (including ammo and any attachements or colors, if the flare gun isn't among those, I guess it must be a limitation, as I definitely iterate through all the weapons including the flare gun. Edit: just changed, I still have the flare gun, so no issues there.

 

Well when changing from trevor to michael for example, the flare gun, the actual flare in the throwable slot and the snowballs disappear, but the fire extinguisher and the firework launcher don´t.

I think its because the fireworks launcher can be kept in online even after the timed event (i can´t remember which one) ends, but the flare gun i don´t really know. Maybe you can add it to ammunation and make it purchasable ?

Edited by Booty Warrior
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doppelblind

@doppelblind Airbreak =f6 and I thought I added it in the ini, seems I forgot, will add it next version.

 

 

@hrezaei that's because the ped driveby weapon is enabled, you can disable it using the same menu.

Somehow I was mistaking f5 and f6 the whole time when i was editing the ini.

I should rather read the file instead of using ctrl+f to search for values.

You already can disable airbreak in the ini file, so you don't need to do nothing.

 

Thanks mate, imho your trainer is the most versatile mod available right now, and your support (even to noobs like me) is awesome.

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I am using only your trainer, as I am still using it in IV, and some LUA one key scripts. I am strictly visual guy and I asked you (on Gta5-mods site) to change two things that visually irritate probably all of us from time to time.

First one is on screen clock with default font with large distance between clock and minutes. Is it possible to reduce this distance or to change the font size? Picture: https://yadi.sk/i/z557F0I6gxmvQ

Second one is the position of Airbrake in menu, I personally think that there is no need for switch in ini file, which is in the middle of Ability and powers switches. I have to skip it every time.

Add all weapons and all four fire bullets and meelee switch in ini file would be much appreciated. It would be much nicer to load game and start playing instead of always switching few more things in trainer first.

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sjaak, my eyes might have turned their backs on me but where are the keybindings for vehicle speed and im. stop?

I used this a lot in GTAIV and I didn't saw this feature early in GTAV. I use the Arrow keys for driving and I want to assign

other keys for vehicle speedup and im. stop.

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sjaak, my eyes might have turned their backs on me but where are the keybindings for vehicle speed and im. stop?

I used this a lot in GTAIV and I didn't saw this feature early in GTAV. I use the Arrow keys for driving and I want to assign

other keys for vehicle speedup and im. stop.

You need to enable it. The keys are the same as the other trainers for GTA V. Num 9 to speed up, Num 3 to break.
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Apparently (or it's intentional and then I don't see the point), you forgot to include a large set of animations. Here's the extensive list. http://www.gta5-mystery-busters.onet.domains/tools/anims.php

Actually the list in the trainer has more anims than the one you linked (13.200 against 12745. You are happy to merge those with the ones I have, can get you a link to the list in the trainer, just add them (preferably on alphabet and send it back to me, Ok ?

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