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Simple Trainer for GTAV


sjaak327
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Craigsters

if possible,Could you please add all the Monkey Mosaics teleportation coordinates to the ST and please if at all possible move get all weapons to the end of the weapon context menu, I keep clicking it by accident well rushing throw the menu's and it being first in the weapon menu I keep adding all weapons, thanks!..

Edited by Craigsters

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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DeGeneratorX

Omg.

 

But just 2 little things:

 

Why can't I talk with spawned peds when pressing E?

 

And why can't spawn Michael or Trevor in bodyguard list?

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The Duke of Rockford

Ah, I see. Thanks. I'm trying to spawn to peds to fight each other, but they only seem to come after me (unless I make one a bodyguard and the other an attacking ped, and even then the ped will often try to target me instead). Is there a way to lower the player's targeting priority so that peds will target each other instead?

Same here. In GTA IV version, normally ped spawned with combat task would attack other peds. I wanted to spawn peds that would attack nearby peds but that doesn't seem to be possible right now.

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How do i spawn peds in a vehicle becuase I only see spawn two random attacking driver peds?

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sjaak327, do you think it will ever be possible to add eyebrows, facial hair, tattoos, bruises and such to the multiplayer models? They seem to be missing the selection menus for those objects. :(

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Amazing work sjaak327, has completely changed the game. It's f'king ace being able to use personal cars for missions without fear of them getting deleted by the game at last with the save / load slots.

 

I got a couple of feature requests / questions if what I'm after is already possible -

 

Bodyguard to fly helicopters when their task is set to 'drive' with altitude controls possibly? I've been trying to get peds to fly the Cargobob after I get in it and open the cargo door so I can shoot out the back as it flys. I've had some luck with spawning a driver after I get in, and then quickly running out and into the back, but they just take off and fly in one direction for eternity and slowly increase altitude. Or if there is a way to tell the driver where to go without actually being in the passenger seat then that should work too, since I imagine the reason he flys away in one direction is because the game thinks you're no longer in the vehicle?

 

Modding cars with bike wheels / other stuff that usually wouldn't be allowed? I'm not sure if it's possible for you to do with this trainer, but it was done on the Xbox version with save editing or something and the results could look really cool. :D

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Hey sjaak327, would it be possible to have more slots for saving clothes? In IV it was fine because there's only one main character but since there are three now I think there sould be more slots.

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@cowabunga, yeah that will come in due time.

 

@furnace, you can actually equip bikes with car wheels, but not the other way around.

 

@Braindawg, if you enter the clothes menu, the code asks the game whatever is available for the model you used when entering the menu, if the count is zero, it means nothing is available.

Edited by sjaak327
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When player skin is changed all peds are leave me. Will you fix it in next version? :D

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When player skin is changed all peds are leave me. Will you fix it in next version? :D

When player skin is changed all peds are leave me. Will you fix it in next version? :D

No, that is done for a very good reason. If I don't do this, the trainer will crash.

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I'm sorry if this question has been asked before

When i spawn an attacking driver they get spawned in a boat in the middle of the street. not sure how can i change that.

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No, that is done for a very good reason. If I don't do this, the trainer will crash.

 

6pVTS61N-_wsrsrnw.jpg

 

Pls add animals bodyguard :D

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BlockLogic

hi

how to spawn this object?

 

x64l.rpf\levels\gta5\_cityw\airport_01\ap1_03.rpf\ap1_03_ap1_01_d_jumptest.ydr

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Instead of the same request everyone else is making, here's a new one: is it possible to spawn peds/animals as "pets", rather than bodyguards? There is only one "pet" in the actual game, Chop, and he doesn't behave like a bodyguard - if you taunt someone, he immediately attacks them, regardless of their reaction. The ball-fetching aspect I couldn't care less about (unless you could somehow get the other dogs/animals to do so). Perhaps even just find a way to reskin Chop and have him also able to accompany Michael and Trevor.

 

Failing all of that, a way to make bodyguards attack anyone you taunt would be nice.

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GTAGeek123

When I first ran this mod I could have sworn I an option to teleport to the 10 car garage, but now I'm not finding it. Does anyone know if they have seen the 10 car garage in the teleport menu, and if so where?

 

Also, if it not there could it be added?

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Craigsters

When I first ran this mod I could have sworn I an option to teleport to the 10 car garage, but now I'm not finding it. Does anyone know if they have seen the 10 car garage in the teleport menu, and if so where?

 

Also, if it not there could it be added?

this script mod [V|WIP] Single Player Garage works fine with ST and it has 8 floors and each floor has ten spots to save cars and he plans on adding more locations I believe

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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I'm sorry if this question has been asked before

When i spawn an attacking driver they get spawned in a boat in the middle of the street. not sure how can i change that.

And... it has been answered. In the bodyguard menu there is a "set drive options" menu, where yo can change the vehicle that spawns for that option.

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@Braindawg, if you enter the clothes menu, the code asks the game whatever is available for the model you used when entering the menu, if the count is zero, it means nothing is available.

 

The code is not there to pick those values, thats the problem I'm having. You can pick your eyebrows and tattoos Online, but not using the trainer. Which mean those files ARE there, no doubt. But the trainer doesnt allow access to them :(

Edited by Braindawg
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I have no idea if that is even possible in SP, will have to check.

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Thanks a lot man! I'm really hoping you could find those missing values and add them in the next release! Good luck!

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@Craigsters

 

hoiw did you manage to make the singleplayergarage to work, i've extracted everything in my gta5 folder and there is no yellow icon imy map

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the trainer crashes when i play some cutscenes, some works, some when I try instantly menu goes out & then nothing works, only infinite health works after that with rest all deactivated by own

Edited by ssalil
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Craigsters

 

@Craigsters

 

hoiw did you manage to make the singleplayergarage to work, i've extracted everything in my gta5 folder and there is no yellow icon imy map

 

Did you install the LUA Plugin for Script Hook???

 

 

[V|WIP] Single Player Garage by mlgthatsme requires or uses

[V|REL|HOOK] LUA Plugin for Script Hook V and I just dragged the following into my GTA directory where ST is located
scripts <------------------------------ folder that [V|REL|HOOK] LUA Plugin for Script Hook install's or uses
ScriptHookVDotNet
ScriptHookVDotNet.dll
ScriptHookVDotNet.dll.metagen
here's a screen shot of my directory with everything installed

Cghvj2I.jpg

 

Edited by Craigsters

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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the trainer crashes when i play some cutscenes, some works, some when I try instantly menu goes out & then nothing works, only infinite health works after that with rest all deactivated by own

Yes I am aware of this, I haven't had time to check them all, maybe someone can check them and report back ? You can easily check them using reload function (see sdk readme).
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@craigsters

 

so LUA was missing DL'ed it run gta5 and finally a yello garage appeared, thanks

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Ok just as an update, I changed quite a few things and the next item on the list is save settings, after that is finished I will release version 1.0.

 

this is what made it in thus far:

 

-fixed autodrive for both Ped/Bodyguards and Player

-added the three playermodels in modelselection for bodyguards

-added 23 missing peds

-fixed never wanted to not flash stars

-fixed freeze wanted level

-Vehicle mod menu will now retrieve text for mods from the game

-fixed issue with nearest ped stuff picking up player (Michael), shouldn't happen anymore

-moved Gogo Blista to right category

-added menusound and disablemenuwrap

-added car seat belt

-added scenarios for bodyguard/peds and player

-fixed siren when car god mode was enabled.

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Thanks for the info @sjaak327.

I found the Boxville is in the wrong category. It's in Vans. Shouldn't it be in the Service category?

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^not according to the game

I just spawned all three, and the game says "vans". I based my categories on the ingame display.

 

I am just wondering, you being the autodrive guy, Dalexy described the driving styles for me:

 

0 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

1 = Drives legit and does no overtakes. Drives carefully

2 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

3 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars

4 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars (fast accelerate, chase?)

5 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars

6 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars

7 = Drives legit and does overtakes depending on speed ? Drives carefully

8 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

9 = Drives legit and does no overtakes. Drives carefully

10 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

 

 

Are there more and what would be the best one to use as default ?

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There is a bug where I spawned bodyguards in a mission and when they shoot they do no damage to the enemies in the mission but took damage from the enemies.

 

Also In the tab that says spawn two random attacking drivers/peds how would I choose the models of the peds in the spawned random attacking drivers/peds vehicle?

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^not according to the game

I just spawned all three, and the game says "vans". I based my categories on the ingame display.

 

I am just wondering, you being the autodrive guy, Dalexy described the driving styles for me:

 

0 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

1 = Drives legit and does no overtakes. Drives carefully

2 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

3 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars

4 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars (fast accelerate, chase?)

5 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars

6 = Drives legit and does normal overtakes. Ignores traffic lights, and avoids other cars

7 = Drives legit and does overtakes depending on speed ? Drives carefully

8 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

9 = Drives legit and does no overtakes. Drives carefully

10 = Normal behaviour but doesnt recognize other cars on the road, should only be used without pedcars in world.

 

 

Are there more and what would be the best one to use as default ?

DrivingStyle is not just a simple integer. There seems to be more to it (a bit mask maybe)? This is what you get with the DrivingStyle enumeration of the .net script hook:

	public enum DrivingStyle	{		Normal = 786603,		IgnoreLights = 2883621,		SometimesOvertakeTraffic = 5,		Rushed = 1074528293,		AvoidTraffic = 786468,		AvoidTrafficExtremely = 6	}

A default style - well that depends on what you (or the majority of users) prefer. Racing or follow the traffic rules? In my Autodrive mod I use DrivingStyle.Normal (obey all traffic rules, no overtaking) for low speed presets and DrivingStyle.AvoidTrafficExtremely (disobey traffic rules but try to avoid crashing) for high speed presets as default. Some user asked me today if I could implement the "Rushed" style because he likes to overrun everything with a tank but I don't think I will implement that as it's not what this mod is supposed to do.

Edited by Cyron43
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