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sjaak327

Simple Trainer for GTAV

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doubledecker
11 minutes ago, doubledecker said:

Does anyone know if this project will become open sourced or not? I'm struggling with remaking one feature Simple Trainer has,

 

"Last Spawned Object Static"

 

I'm really curious on what natives are used to make this happen because I'm experiencing issues that can be fixed with that one option :D

I assume what is used is setting the prop to non-dynamic in the first place, BUT, that isn't the case because when you spawn a prop, it already isn't dynamic. 

When I spawn a prop with the parameter for "isDynamic" to false, many props are still dynamic. Does Simple Trainer use some other way of achieving this? o.o

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allmight

Uninstall the complete game and reinstalled from scratch, then install the add-ons ASI, scripthookV and everything else needed for the mods, then install it in fair play without any modification to the mod trainerV and still remains uppercase when looking for a vehicle in specif (dlc / add-on) I really get tired and I do not know if it is some kind of .ini file or any other kind of file that I should edit.

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sjaak327
On 1/22/2019 at 5:04 PM, doubledecker said:

Does anyone know if this project will become open sourced or not? I'm struggling with remaking one feature Simple Trainer has,

 

"Last Spawned Object Static"

 

I'm really curious on what natives are used to make this happen because I'm experiencing issues that can be fixed with that one option :D

basically just this:

 

if (ENTITY::DOES_ENTITY_EXIST(object))
                {
                    ENTITY::FREEZE_ENTITY_POSITION(object, 1);

}

 

providing the object was spawned with collision, not sure it that matters.

On 1/24/2019 at 2:43 PM, allmight said:

Uninstall the complete game and reinstalled from scratch, then install the add-ons ASI, scripthookV and everything else needed for the mods, then install it in fair play without any modification to the mod trainerV and still remains uppercase when looking for a vehicle in specif (dlc / add-on) I really get tired and I do not know if it is some kind of .ini file or any other kind of file that I should edit.

I honestly don't know what you are talking about, the search function for vehicles works just fine, I am using it all the time.

Anyway, new version 9.7:

 

Changes from 9.6
-Since people have found a way to add radio stations, I have updated the way I detect those stations, so that any added stations can also be used to lock the radio to that station.
-Next Song (N) is back ! Thanks to Unknown who provided me with code to re-implement the skip to next song function.
This means the key to deploy mines has changed from N to L+num1.
-Option to display Artist and Track each time you use N to change the station. This is optional, add DisplaySong=1 in defaults section of the ini.
-On some people's computers the new way of getting livery names led to a crash, so I added an additional check to prevent that from happening.

No ini changes. 

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Pizzahut

Another suggestion: can you make it so certain cutscene peds do not spawn with spawn random bodyguard/ped/att. ped/driver? Some cutscene peds hold their guns f*cked up, and if they go ragdoll, the game crashes.

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sjaak327
7 hours ago, Pizzahut said:

Another suggestion: can you make it so certain cutscene peds do not spawn with spawn random bodyguard/ped/att. ped/driver? Some cutscene peds hold their guns f*cked up, and if they go ragdoll, the game crashes.

Why are you spawning bodyguards during cutscenes ? i can certainly make a check for them, but in the end, it's you who spawns them.

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Pizzahut
42 minutes ago, sjaak327 said:

Why are you spawning bodyguards during cutscenes ? i can certainly make a check for them, but in the end, it's you who spawns them.

No, what I meant is that the random spawner function can also spawn cutscene (cs_) models. The cutscene models/peds are only the peds that hold the weapon weirdly and crash the game when in ragdoll.

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sjaak327
28 minutes ago, Pizzahut said:

No, what I meant is that the random spawner function can also spawn cutscene (cs_) models. The cutscene models/peds are only the peds that hold the weapon weirdly and crash the game when in ragdoll.

Ah, now I understand, so you want me to ignore the CS_ peds ? I didn't know this happened. Is this the same for animals ?

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Pizzahut
13 hours ago, sjaak327 said:

Ah, now I understand, so you want me to ignore the CS_ peds ? I didn't know this happened. Is this the same for animals ?

Animals are all good. They don't spawn randomly and don't crash the game in ragdoll.

Edited by Pizzahut

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sjaak327
On 1/29/2019 at 10:07 AM, Pizzahut said:

Animals are all good. They don't spawn randomly and don't crash the game in ragdoll.

Ok, well I remember now, somone requested animals to be excluded as well, and they have been since that time. I now also excluded CS and CSB, next version.

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sjaak327

New version:

 

Changes from 9.7
-The option DisplaySong will now also work when a new song is played on the radio, not just when you press N for next song.
-Compatiblity with latest patch (snow, despawn, recording UI).
-Fixed a bug with Nitro not applying.

No ini changes

 

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Pizzahut

Trainer crashed a few times on me going into the bodyguard menu. Happens randomly. Worked fine on the last version just fine without changing any mods.

Edited by Pizzahut

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