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Quazaka

[Q][.NET] Script stops working after some key presses.

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Quazaka

I am some code that spawns a motorbike and set speed to 300. After i have spawned a handful of bikes i suddenly can't spawn anymore.

Full code below

using System.Drawing;using System.Windows.Forms;using GTA;using GTA.Native;using System;class CreateVehicle : Script{    bool canShootBikes = false;    public CreateVehicle()    {        Tick += onTick;        KeyUp += onKeyUp;        KeyDown += onKeyDown;    }    private void onTick(object sender, EventArgs e)    {    }    private void onKeyDown(object sender, KeyEventArgs e)    {    }    private void ShootBikes()    {        if (!canShootBikes)        {            canShootBikes = true;        }        else        {            canShootBikes = false;        }    }    private void onKeyUp(object sender, KeyEventArgs e)    {        if (e.KeyCode == Keys.F5)        {            ShootBikes();        }        if (canShootBikes == true)        {            if (e.KeyCode == Keys.NumPad0)            {                Vehicle vehicle = World.CreateVehicle(VehicleHash.Bati2, Game.Player.Character.Position + Game.Player.Character.ForwardVector * 3.0f, Game.Player.Character.Heading);                vehicle.PlaceOnGround();                vehicle.Speed = 300;            }        }    }}

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c39687

Do this to toggle a bool...

 

theBool = !theBool;

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c39687

 

I am some code that spawns a motorbike and set speed to 300. After i have spawned a handful of bikes i suddenly can't spawn anymore

if they are mission entities then you might want to release them after you shoot so the game can delete them. Also 300 is way above the max speed.

Edited by c39687

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Quazaka

Do this to toggle a bool...

 

theBool = !theBool;

Haha - monkey see, monkey do.

 

 

 

I am some code that spawns a motorbike and set speed to 300. After i have spawned a handful of bikes i suddenly can't spawn anymore

if they are mission entities then you might want to release them after you shoot so the game can delete them. Also 300 is way above the max speed.

 

Figured out that a

​vehicle.MarkAsNoLongerNeeded();

Fixed it.

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